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2017-36hr [2017/07/18 14:33]
toml
2017-36hr [2017/07/20 18:42] (current)
toml
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   * OBLITERATE - Immediately call DISAPPEARING. ​ You cannot resist this by any means at the point of this call occurring. ​ Immediately go to a free Ref.   * OBLITERATE - Immediately call DISAPPEARING. ​ You cannot resist this by any means at the point of this call occurring. ​ Immediately go to a free Ref.
   * DETECT (MAGIC/​DIVINE/​FLUX) - See below.   * DETECT (MAGIC/​DIVINE/​FLUX) - See below.
-  * FORGET - For the next 30s you are unable to remember how to use any of your skills.+  * FORGET - For the next 30s you are unable to remember how to use any of your skills ​and cannot call damage. 
 + 
 +Unless explicitly told you can by a Ref, you cannot resist any of these calls by any means.
  
 ==== Detection Abilities ==== ==== Detection Abilities ====
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 ==DETECT (MAGIC/​DIVINE/​FLUX)== ==DETECT (MAGIC/​DIVINE/​FLUX)==
-If you have an ability which would usually allow you to ask a GM whether one of these things is present in an encounter then you may instead call DETECT (followed by the type). Responses will generally be YES (or no response / NO). Alternate responses are possible and should be obvious (e.g., GOD in response to DETECT DIVINE means that the character is a GOD).+If you have an ability which would usually allow you to ask a GM whether one of these things is present in an encounter then you may instead call DETECT (followed by the type). Responses will generally be YES (or no response / NO). Alternate responses are possible and should be obvious (e.g., GOD in response to DETECT DIVINE means that the character is a GOD). If you do not have one of these abilities then you must disregard any responses you hear.
  
 ===== Encounters and Adventures ===== ===== Encounters and Adventures =====
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 Any abilities that call TIME FREEZE should be fine to use on linears, but please use them sparingly in camp.  If you know you are going to use an ability that requires TIME FREEZE (in camp or in large encounters or hypothetical Ultimate Boss Fights) please find a Ref before you use the ability and explain to them what you are trying to do.  If you hear TIME FREEZE in camp, this applies to the entire camp. Any abilities that call TIME FREEZE should be fine to use on linears, but please use them sparingly in camp.  If you know you are going to use an ability that requires TIME FREEZE (in camp or in large encounters or hypothetical Ultimate Boss Fights) please find a Ref before you use the ability and explain to them what you are trying to do.  If you hear TIME FREEZE in camp, this applies to the entire camp.
  
-Wealth cannot be generated during the 36hr owing to characters being far from the city, but all income will apply beforehand as for any adventure. ​ Similarly, XP is not generated during the 36hr so spend beforehand!+Wealth cannot be generated during the 36hr owing to characters being far from the city, but all income will apply beforehand as for any adventure. Abilities which generate items will not work during the adventure without access to appropriate manufacturing opportunities (e.g., an Alchemical Lab or a Smithy).  Similarly, XP is not generated during the 36hr, only at the end, so spend beforehand!
2017-36hr.1500388386.txt.gz · Last modified: 2017/07/18 14:33 by toml