====== Felicity Morning (Retired) ====== ===== Background/Bio ===== Felicity is an young adult from the shadier side of Acryn, who grew up in poverty and with no discernible family. She's been a petty thief since she can remember, but mostly kept a low profile and never ventured out of the city until she came of age - whereupon she realised she's a Wayfinder. She's now trying to work out how to turn this to her advantage. ===== Stats ===== **Class:** Wayfinder **Background #1:** Thief **Background #2:** Weapon Use **Skills** * Find the Path (free) * Lash Out * Concussive Bolt * Know the Flux's Touch * Patch the Cracks * Flux Shaping - Items * Flux Shaping - Landscaping * Flux Shaping - Worldshaping * Choose the Path * Repair the Form * Repairing Inertial Barrier * Restoring Inertial Barrier * Resilient Inertial Barrier * Inertial Barrier * Durable Inertial Barrier * Airblade Shaping * Heal the Flux Flesh * Tear the Flux Flesh * Annihilation of Form * Wayfinder Insight: Master Shaper: Unmaking * Wayfinder Insight: Master Shaper: Fluxquake * Wayfinder Insight: Master Shaper: Flux Surrogate * Canvas of Creation: Feel the Weave * Tough x3 * Light Armour Training x3 * Light Armour Swiftness * Use Weapon (bastard weapon) * Weapon Talent 1 * Weapon Potency (1xstrikedown, disarm per encounter, 1xshatter per adventure (2-handed)) * Larceny * Edificeer * Pickpocket * Flanking * Guild Membership * Solid Reputation * Guild Backing * Guild Councillor * Divine Aura of the Rampant * Level 1 Miracle of the Rampant: Projected Pain * Level 2 Miracle of the Rampant: Mind over Matter * Personal Power: Personal Aura * (Every member of the party who knows your epithet gains 1 RESIST per encounter to mind-altering effects (DOMINATE, FEAR, MESMERISE, ENRAGE).) * Personal Power: Reflection of Thyself * (In the presence of 8+ people who know your epithet: Each encounter, until you choose to strike, or until 60s after the first attempt to strike you, call IMMUNE to all offensive calls.) * Personal Power: Miracle * (Minimum of 3 people present who know epithet, 15s roleplay: miracle concerning Self-preservation and Rationality.) * Personal Power: Favouritism ===== Stats ===== * 11+6(+8) * Calls: doubles with bastard sword * Other calls (in flux): * 15-sec 1-handed strikedown * 15-sec 2-handed rend * 5-sec doubles against flux/singles against non-flux * restore 1 pt inertial barrier in 5 secs * fully restore inertial barrier in 10 secs no fighting * 2xencounter blind 5 * 1 dodge per encounter for party * 1xencounter ranged (2m) weaken on flux creature or shatter on flux item * 1xencounter 10-sec (one hand to ground) ranged blast double * 2xadventure flux surrogate (20 body hits, strengthened, triple strikedown on death if you want) * Other calls (not in flux) * 1xdodge * 1xencounter strikedown * 1xencounter disarm * 1xadventure shatter (2-handed) * 2x +1 damage per encounter * Rampant-related calls, upon drinking potion, taking 5-sec rend and feeling heightened emotions: * call unarcable mass version of a rend, wound, fear or blind * if hit by rend, wound or damage over triple, take a strengthen * Aura (does not require potion): chant about free will for 10 seconds per Do As You Will, free of effects until stop chanting (note can only defend while chanting, not attack). * Income: 9R ===== Things ===== * Superior bastard sword * Superior light armour * Mastercrafted red velvet waistcoat and cap, leather riding trousers and gloves. * 109R * A potion that causes the user to forget a length of time * A single dose of magical canapés that will turn anyone who eats them to gold. * Armed Associates (criminal old friends) * Divine favour of the Rampant * Inner Circle Quirk: Olivia Darrish * Potions: * 4 x Heal 0 * 1 x Sleep of Death * 1 x Nightsight * 2 x Leeching Touch * 2 x Heal 4 * 1 x Resist Fatigue (30 secs of strengthen) * 11 x Soul Strength (strengthen for encounter) ===== XP spent ===== 46 ===== XP unspent ===== 0 ===== Adventures ===== {{topic>:resources:adventure?"felicity morning"&nouser}} {{tag>"susannahc" "felicity morning" pc retired}}