====== Jeremy Fitzwilliam ====== ===== Background/Bio ===== Jeremy is a terribly naïve young man who trained up as a doctor ready to take on the world, with the slight oversight that healing in the real world involves a terrible lot of blood. After getting over the shock of this, he's adjusting his world view, while trying to work out where exactly his skills would be best put to use. Well, he was, until he died. Now he's made of Gleam... Well, he was, until he ate a load of people and Karlos turned him back into a human... ===== Stats ===== **Class:** Journeyman **Background #1:** First Aid **Background #2:** Alchemy **Background #3:** Large Shield Use **Class Feature:** Medicine - Healing Hands **Epic Tree:** * [[:epic_trees#Servant of Tuireann]] * [[:epic_trees#Children of the Night]] * [[:epic_trees#Brain Surgeon]] **Skills** Level 1: * Emergency Aid (free) * Mix Potion (free) - Plug the Flow of Life * Mix Potion - Sleep of Death * Mix Potion - Burst of Might * Medical Knowledge * Well Versed * Light Armour Training +1 * Tough * Well Travelled * Large Shield Use Level 2: * Mix Potion - Restoration of the Flesh * Tough * Advanced Mixing 1 * Resuscitate * Patch Up * Solid Defence Level 3: * Mix Potion - Restructuring of the Flesh * Surgery * Combat Master * Extremely Well Versed * Special Medicine * Blood of Life * Diagnosis (Brain Surgeon) Level 4: * Vines of Tuireann <3 * Mix Potion - Soul Strength * Fast Work * Patch Up * Gaze of the Night Level 5: * Master of the Night * Master Surgeon **Gleaminess** * Creepy consumption mage can see through Jeremy's eyes. Once per adventure, Jeremy can consult them on what he's currently looking at. **Dragon-ness** * Everything nice tastes awful, and everything awful tastes nice. **Soul-bonded** * When present with Jed together in an encounter, you are unable to go below 1 body hit unless both of you fall to 1. [The exact rules of how/when this applies will be determined once Jay has decided whether to actually gen Jed as a PC.] You will always have an awareness of each other’s location, no matter how far away you are. If Jeremy ever finds a way to get rid of his vampirism, there will be some relatively deleterious effects. ===== Stats ===== * 9 Body Hits * 3 Armour Hits * SINGLEs * 1 ENTANGLE / encounter * 1 PUPPETEER / adventure * Income: 9R * 5s HEAL 4 on character on 0HP * 5s HEAL 6 (6 times before WEAKEN) * 15s HEAL FULL (1 time before WEAKEN) * 5s STRENGTHEN (2 times / adventure) * LIVE DAMNIT! or SNAP OUT OF IT! once / encounter * 2 SHATTER / RESIST / DISARM on shield * 5s EXECUTE on humanoid character with blood to +2 to the amount of 1 / adventure self HEAL 1 while on Death Count * 1 MESMERISE on humanoid character / encounter * 10s to enthrall a MESMERISED humanoid character ===== Inventory ===== * 1 Superior Light Armour * 1 Master Crafted Dagger * 1 Buckler * 1 Sword * 4 Lightsticks * 9m of rope (tied in the middle and singed at one end) * Poorly made lock * Waterproof tent * 1 Skull * 20 empty potion bottles * 1 "Charm to find lost things" * 23R * 1 Schoolroom * The Grand Octopus (may DOMINATE in exchange for a DOMINATE) * The Dissolver: 4 ranged QUINT REND / adventure, compelling him to try and dissolve things ===== Living Thralls ===== * Lionel Collins * Hardy Quinn * The Grand Octopus ==== Potions ==== == Slots == * 4 General Purpose Mixing Slots * 2 Class D Slots * 1 Class C Slot * 1 Class B Slot == Inventory == * 6 Sleep of Death ===== XP Spent ===== 28/28 (Level 5) ===== Adventures ===== {{topic>:resources:adventure?"jeremy fitzwilliam"&nouser}} {{tag>"thomasl" "jeremy fitzwilliam" pc retired}}