====== Warrior Priest ====== {{gdraw>1NZGUbIOBIoIXIHigE0mbfMzemlOkNiC3EVt-bxwel5o width=800 title="Priest Skills" center}} {{gdraw>1NSHwQZ9JF1Jg-DSghS8lOzhiE789ooDn5aqhMlzbPmQ width=800 title="Warrior Priest Skills" center}} ===== Core Skills ===== {{section>priest#core_skills&noheader}} ===== Warrior Specific Skills ===== ==== Divine Aura ==== The allies of the priest gain a minor benefit due to their devotion. In addition, your faith allows you to invoke any one level 1 Miracle you know once per adventure even when not under the Gaze of the Gods. Your allies’ fighting spirits are enhanced. Your party may call +1 damage on a blow per encounter for each level of this skill you possess. This stacks with STRENGTHEN. Alternatively, they may call resist weaken once in the encounter. ==== Divine Majesty ==== The priests aura further improves, granting the following effects in addition to the existing ones, and allowing them to invoke a miracle of up to level 4 once per adventure while not under the Gaze of the Gods. Each party member gains 1 combat call appropriate to their weapon per encounter. ==== Weapon Use/Mastery/Talent ==== Each warrior priest may select a SINGLE weapon type from the fighter weapon list for which they may purchase these skills. For Skill descriptions, see [[:fighter]]. ==== Attention Grabbing ==== Your character, through taunts or fast talking, is good at drawing foes attention. After talking to/taunting a target for a few seconds, you can say “keep looking at me”, after which they should do so as long as you continue talking/taunting, and they are not surprised by an attack from another direction (which breaks their concentration on you). ==== Holy Destroyer ==== Once per adventure, you may declare that you intend to destroy a target. You call +1 damage against them, which stacks with STRENGTHEN. The effect persists beyond the encounter if they get away, but you may only ever have one instance of this ability active against a given individual. ==== Shrug off Trickery ==== The warrior protects you from trickery and magic. You may call one RESIST per encounter to a non-weapon based attack or effect (such as a spell or wayfinder ability). ==== Holy Challenge ==== Once per adventure, you declare a challenge against a target, and the Warrior ensures your fight is uninterrupted. Until either you or they are reduced to 0 body hits, no one outside the challenge may damage or heal either of you. ==== Vow to the Warrior ==== Through the priest, the Warrior will bear witness to martial vows sworn with appropriate ceremony. This will have effects at GM discretion. ==== Armoury ==== The church of the Warrior has extensive armouries from which priests may draw. The character can borrow any quantity of superior equipment, and one piece of master crafted equipment per adventure. If you possess a large church and have the church backing skill, you can instead borrow any amount of master-crafted weaponry and armour - though losing it will be frowned upon. =====Miracles===== ==== Level 1 ==== === Mighty Blow === 10 sec: The caster may call + 1 rank of damage on their attacks for the next ten seconds. === Warrior’s Stamina === 10 sec: The caster calls HEAL 4 on themselves. ==== Level 2 ==== === Strike True === 20 secs: The caster may call the appropriate special call for their weapon on their two attacks. === Never Unarmed === 10 sec: The caster manifests a spectral sword in their hand. The caster may count it a superior version of whatever weapon they have skills in if they wish. Alternatively, a weapon they are already holding may be changed to take the form of any they wish to use. Either way, the weapon cannot be shattered. It lasts for the rest of the encounter. OOC: we recommend that anyone with this prayer carry a spare sword in a scabbard if at all practical. === Face me! === 10 sec: You may call “I'll be your opponent”. The opponent's intention to attack will be redirected to you. This will not result in them blindly attacking you, and they will defend themselves if attacked by others. This ability will work against both sentient and non-sentient opponents. You will need to explain these additional rules before any adventure that you will be playing. === Master’s Sweep === 10 sec: Caster may call a Strikedown at a target within sight. ==== Level 3 ==== === Unyielding Might === 20 sec: For the next five seconds, the damage component of all calls dealt to you by enemies are replaced with HEAL 1. You still take any other effects of attacks. === Brute Strength: === 5 sec: The caster STRENGTHENS themself for the next 30 seconds. They are immune to weaken for the duration. === Unbowed, Unbroken === 10 Sec: Gain IMMUNE to one special call of your choice for the rest of the encounter. If you use this Miracle again, the previous effect ends. === Improved Mighty Blow=== Mighty blow improves to 5 seconds ==== Level 4 ==== === Blazing Blade: === 20 sec: For the rest of the encounter, the caster may apply the “Through” effect to any attacks they make. === Reaping Swing: === 10 sec: You swing your weapon towards a target, and it strikes them despite the distance. You may call any call you could make with a weapon you are holding at an enemy within sight. If you use an effect call, this DOES use up one of your uses for the encounter. You cannot use this ability if you are currently attempting to avoid confrontation. === Get Behind Me! === 15 sec: By tapping a player on the shoulder and shouting GET BEHIND ME you give them a pool of 3 dodges for as long as they are fighting beside you. You must explain these additional rules at the beginning of any adventure on which you are playing. ==== Level 5 ==== === Titan of Battle === 20 secs:Once invoked the caster is immune to *all* effects other than raw damage from attacks against them for the rest of the Encounter. Alternatively,you may use this to retire. The caster may instantly slay the next foe they strike. This cannot be dodged or otherwise resisted. The caster is destroyed by the power unleashed, and passes into legend. === Warrior’s Mighty Sweep === 5 Sec: You swing your weapon in a mighty arc, glowing with the holy fire of the warrior. You may call the appropriate call from Weapon Talent 1 for your weapon as a MASS (arced if you wish). The sheer power of this ability abates the gaze of the gods.