User Tools

Site Tools


alchemy

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revision Previous revision
Next revision
Previous revision
Last revision Both sides next revision
alchemy [2017/07/10 12:01]
toml Clarified poisons can be drunk and Grenades should be thrown
alchemy [2017/08/02 07:55]
toml
Line 14: Line 14:
  
 ===== Potion Costs ===== ===== Potion Costs =====
 +
 +Following [[resources:​adventure:​Oblitus Mundi]], potion prices are doubled.
  
 ^Item^Price^ ^Item^Price^
-|D Class Potion|3 Riel| +|D Class Potion|<del>Riel</​del>​ 6 Riel| 
-|C Class Potion|9 Riel| +|C Class Potion|<del>Riel</​del>​ 18 Riel| 
-|B Class Potion|18 Riel| +|B Class Potion|<del>18 Riel</​del>​ 36 Riel| 
-|A Class Potion|27 Riel|+|A Class Potion|<del>27 Riel</​del>​ 54 Riel|
  
 ===== Artefact Potions ===== ===== Artefact Potions =====
Line 142: Line 144:
   * **Death Charm** - The next time (during the encounter) that you drop to 0 hits, you will immediately take a HEAL 0 leaving you unconscious but stable.   * **Death Charm** - The next time (during the encounter) that you drop to 0 hits, you will immediately take a HEAL 0 leaving you unconscious but stable.
   * **Withering** - Call POISON on your next blow. If the call is not dodged or resisted then you may call a single ranged WEAKEN 20 seconds later. The drinker will become slowly weaker, with a moderate chance of death. A strong and healthy individual will probably recover eventually, although their chances are improved by the ministrations of an Alchemist or Surgeon. ​ Can be drunk for similar effect.   * **Withering** - Call POISON on your next blow. If the call is not dodged or resisted then you may call a single ranged WEAKEN 20 seconds later. The drinker will become slowly weaker, with a moderate chance of death. A strong and healthy individual will probably recover eventually, although their chances are improved by the ministrations of an Alchemist or Surgeon. ​ Can be drunk for similar effect.
-  * **Paranioa'​s Embrace** - The fumes released by this paste induce a sort of paranoia, making your blows seem much more deadly than they actually are. You may call POISON on every blow until it is neither dodged or resisted. The poison itself does very little other than induce slightly heightened agitation in the victim. ​ Can be drunk for similar effect.+  * **Paranioa'​s Embrace** - The fumes released by this potion ​induce a sort of paranoia, making your blows seem much more deadly than they actually are. You may call POISON on every blow until it is neither dodged or resisted. The poison itself does very little other than induce slightly heightened agitation in the victim. ​ Can be drunk for similar effect.
 === Class C Dissolution Potions === === Class C Dissolution Potions ===
   * **Death Ward** - For the rest of the encounter you will not bleed out when reduced to zero hits.   * **Death Ward** - For the rest of the encounter you will not bleed out when reduced to zero hits.
alchemy.txt · Last modified: 2017/09/25 12:11 by toml