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alchemy [2017/04/26 16:03]
toml New Alchemy Rules
alchemy [2017/09/25 12:11] (current)
toml Reverted potion costs
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   * **Steel Rot** - Gain 1 use of SHATTER during the encounter.   * **Steel Rot** - Gain 1 use of SHATTER during the encounter.
   * **Smoke Bomb** - Arcable MASS BLIND 5   * **Smoke Bomb** - Arcable MASS BLIND 5
-  * **Grenado** - BLAST SINGLE+  * **Grenado** - Thrown for BLAST SINGLE
 === Class B Inflammation Potions === === Class B Inflammation Potions ===
   * **Rage** - You are weakened, but may call STRIKEDOWN by melee weapon once every 15 seconds.   * **Rage** - You are weakened, but may call STRIKEDOWN by melee weapon once every 15 seconds.
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 === Class D Dissolution Potions === === Class D Dissolution Potions ===
   * **Death Charm** - The next time (during the encounter) that you drop to 0 hits, you will immediately take a HEAL 0 leaving you unconscious but stable.   * **Death Charm** - The next time (during the encounter) that you drop to 0 hits, you will immediately take a HEAL 0 leaving you unconscious but stable.
-  * **Withering** - Call POISON on your next blow. If the call is not dodged or resisted then you may call a single ranged WEAKEN 20 seconds later. The drinker will become slowly weaker, with a moderate chance of death. A strong and healthy individual will probably recover eventually, although their chances are improved by the ministrations of an Alchemist or Surgeon. +  * **Withering** - Call POISON on your next blow. If the call is not dodged or resisted then you may call a single ranged WEAKEN 20 seconds later. The drinker will become slowly weaker, with a moderate chance of death. A strong and healthy individual will probably recover eventually, although their chances are improved by the ministrations of an Alchemist or Surgeon.  Can be drunk for similar effect
-  * **Paranioa'​s Embrace** - The fumes released by this paste induce a sort of paranoia, making your blows seem much more deadly than they actually are. You may call POISON on every blow until it is neither dodged or resisted. The poison itself does very little other than induce slightly heightened agitation in the victim.+  * **Paranioa'​s Embrace** - The fumes released by this potion ​induce a sort of paranoia, making your blows seem much more deadly than they actually are. You may call POISON on every blow until it is neither dodged or resisted. The poison itself does very little other than induce slightly heightened agitation in the victim.  Can be drunk for similar effect.
 === Class C Dissolution Potions === === Class C Dissolution Potions ===
   * **Death Ward** - For the rest of the encounter you will not bleed out when reduced to zero hits.   * **Death Ward** - For the rest of the encounter you will not bleed out when reduced to zero hits.
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 === Class B Dissolution Potions === === Class B Dissolution Potions ===
   * **Revenant** - 10 seconds after beginning your death count you will be restored to full body hits. This happens the first time you are dropped to 0 HP in the encounter you drank the potion, regardless of if you received healing in the interim 10 seconds.   * **Revenant** - 10 seconds after beginning your death count you will be restored to full body hits. This happens the first time you are dropped to 0 HP in the encounter you drank the potion, regardless of if you received healing in the interim 10 seconds.
-  * **Swamp Breath** - Call POISON on your next blow. If the call is not dodged or resisted then you may call a ranged STRIKEDOWN against the target every 15s. The drinker ​loses sensation in their limbs, losing motor control shortly after. If not treated the drinker will start to have difficulty breathing, and will die shortly after. Diagnosis in the final stages is easy due to the signature swamp smell on the patient’s breath, but at this stage the condition is all but impossible to treat.+  * **Swamp Breath** - Call POISON on your next blow. If the call is not dodged or resisted then you may call a ranged STRIKEDOWN against the target every 15s. Can also be drunk. The victim ​loses sensation in their limbs, losing motor control shortly after. If not treated the drinker will start to have difficulty breathing, and will die shortly after. Diagnosis in the final stages is easy due to the signature swamp smell on the patient’s breath, but at this stage the condition is all but impossible to treat.
   * **Monstrous Aura** - Drinker gains 1 use of MASS FEAR during the encounter.   * **Monstrous Aura** - Drinker gains 1 use of MASS FEAR during the encounter.
 === Class A Dissolution Potions === === Class A Dissolution Potions ===
-  * **Limb Drop** - Call POISON on your next blow. If it is not dodged or resisted, you may call a ranged WOUND 10 against the target every 10 seconds. This is a particularly fast acting poison. In the later stages parts of the target will start literally dropping off them in larger and larger pieces. This is usually fatal.+  * **Limb Drop** - Call POISON on your next blow. If it is not dodged or resisted, you may call a ranged WOUND 10 against the target every 10 seconds. This is a particularly fast acting poison. In the later stages parts of the target will start literally dropping off them in larger and larger pieces. This is usually fatal.  Drinking this potion achieves a similarly fatal effect.
alchemy.1493222587.txt.gz · Last modified: 2017/04/26 16:03 by toml