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backgrounds [2015/02/26 20:32]
jamesg
backgrounds [2015/12/01 12:12]
dan
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 === Level 1 === === Level 1 ===
 == Crafter == == Crafter ==
-The character can carry out field repairs to standard quality armour of all classes, and can fix shattered standard equipment with access to a smithy.+The character can carry out field repairs to standard quality armour of all classes, and can fix shattered standard equipment with access to a smithy. You may call RENEW ZERO with 10 seconds work on an inorganic creature which is dying.
  
 === Level 2 === === Level 2 ===
 == Crafter == == Crafter ==
-As Crafter one, but the character can repair superior equipment, and gains the ability to field repair standard weaponry and shields. In addition, the character can craft a single standard item between each adventure.+As Crafter one, but the character can repair superior equipment, and gains the ability to field repair standard weaponry and shields.  With 10 seconds work on an inorganic creature on 0 hits, you may call RENEW 4 (or restore an inorganic creature UP TO 4 hits outside combat). In addition, the character can craft a single standard item between each adventure.
  
 == Builder == == Builder ==
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 === Level 1 === === Level 1 ===
 == Heavy Armour Use == == Heavy Armour Use ==
-You may wear Heavy Armour. This gives the user 6 extra hits. While wearing Heavy Armour, all dodges you would usually have become RESIST calls to STRIKEDOWN or REND instead. ​Additionally you may repair a suit of Heavy armour ​up to half its total hits.+You may wear Heavy Armour. This gives the user 6 extra hits. While wearing Heavy Armour, all dodges you would usually have become RESIST calls to STRIKEDOWN or REND instead. ​You may repair a suit of Heavy armour ​with half an hours work. You may call RENEW ZERO with 10 seconds work on an inorganic creature which is dying.
  
 === Level 2 === === Level 2 ===
 == Heavy Armour Training == == Heavy Armour Training ==
-Heavy armour is worth an additional +hits.+Heavy armour is worth an additional +hits.
  
 === Level 3 === === Level 3 ===
-== Heavy Armour ​Repair ​== +== Heavy Armour ​Training ​== 
-You can fully repair a suit of Heavy Armour. If you could already fully repair Heavy Armour, you instead gain +3 armour ​hits while using it.+Heavy armour is worth an additional ​+3 hits.
  
 ==== Medium Armour ==== ==== Medium Armour ====
 === Level 1 === === Level 1 ===
 == Medium Armour Use == == Medium Armour Use ==
-You may wear Medium Armour. This gives the user 4 extra hits. Additionally you may repair a suit of Medium ​Armour up to half its total hits.+You may wear Medium Armour. This gives the user 4 extra hits. You may repair a suit of Medium ​armour with half an hours work. You may call RENEW ZERO with 10 seconds work on an inorganic creature which is dying.
  
 === Level 2 === === Level 2 ===
-== Medium Armour ​Repair ​== +== Medium Armour ​Training ​== 
-You may fully repair a suit of medium armour. If you already had the ability to fully repair medium armour, you instead ​gain +2 armour ​hits while wearing ​it+You gain an additional ​+2 hits while wearing ​Medium Armour.
  
 === Level 3 === === Level 3 ===
 == Medium Armour Training == == Medium Armour Training ==
 You gain an additional +2 hits while wearing Medium Armour. You gain an additional +2 hits while wearing Medium Armour.
 +
 ==== Medium Shield Use ==== ==== Medium Shield Use ====
 ===Level 1=== ===Level 1===
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 == Twin Defensive Swiftness == == Twin Defensive Swiftness ==
 Gain an additional dodge while wielding in each hand a weapon that you are skilled in using. Gain an additional dodge while wielding in each hand a weapon that you are skilled in using.
- 
-==== Resilience ==== 
-=== Level 1 === 
-== Resilience == 
-You can drink 2 additional potions a day with no danger of developing an addiction. 
- 
-=== Level 2 === 
-== Resilience == 
-You can drink 3 additional potions a day with no danger of developing an addiction. 
- 
-=== Level 3 === 
-== Heightened Resilience == 
-You can drink 3 additional potions a day with no danger of developing an addiction. Additionally you are extremely resistant to disease, even if you do develop an illness it is unlikely to be as serious as it would be in anyone else. 
  
 ===== Special Backgrounds ===== ===== Special Backgrounds =====
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 ==== Dabbler Mage ==== ==== Dabbler Mage ====
-You have some magical talent, but not enough to truely be considered a mage. Either you are a dabble who has never invested the time and effort to truely learn, or you were simply not talented enough to pick up the skills and abilities required to master the art. You may use mana crystals as usual. A true mage who takes this background will instead gain free level 1 spell from their primary rite. A dabbler mage gains a pool of protomana casts they can use per adventure before any further casting attempt will cause a burnout. ​+You have some magical talent, but not enough to truely be considered a mage. Either you are a dabble who has never invested the time and effort to truely learn, or you were simply not talented enough to pick up the skills and abilities required to master the art. You may use mana crystals as usual. A true mage who takes this background will instead gain free level 1 spells ​from their primary rite. A dabbler mage gains a pool of protomana casts they can use per adventure before any further casting attempt will cause a burnout. ​
  
 === Level 1 === === Level 1 ===
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 ==== Divinely Favoured ==== ==== Divinely Favoured ====
-You are a lay-worshipper of one of the gods of Acryn. For some reason you have found your words have power, and that by chanting and praying to your god you can bring about minor miracles. People with this background are often travelling preachers, missionaries,​ or those lay-worshippers who devote the bulk of their lives to aiding the churches. You must choose a single god that favours you. At character gen, a Priest may take this background for free level 1 miracle. Priests **may** pick this background up in play, with suitable IC justification. A priest with the Divinely Favoured background will realise that using the abilities given to them by another god while they have the gaze of the gods upon them will end badly, almost certainly losing them their gods favour and becoming an [[:​epic_trees#​excommunicant|excommunicant]].+You are a lay-worshipper of one of the gods of Acryn. For some reason you have found your words have power, and that by chanting and praying to your god you can bring about minor miracles. People with this background are often travelling preachers, missionaries,​ or those lay-worshippers who devote the bulk of their lives to aiding the churches. You must choose a single god that favours you. At character gen, a Priest may take this background for free level 1 miracles. Priests **may** pick this background up in play, with suitable IC justification. A priest with the Divinely Favoured background will realise that using the abilities given to them by another god while they have the gaze of the gods upon them will end badly, almost certainly losing them their gods favour and becoming an [[:​epic_trees#​excommunicant|excommunicant]].
 === Level 1 === === Level 1 ===
  
backgrounds.txt · Last modified: 2017/08/02 09:03 by toml