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backgrounds [2015/12/15 15:30]
dan
backgrounds [2017/08/02 09:03] (current)
toml Joe! Divinely Favoured comes with Soul Pact if you want it (page was missed from MASS PUBLISH)
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   - The character has connections and influence among Acryn’s nobility. You will have influence among all noble house, but should also pick the house where your influence is greatest.   - The character has connections and influence among Acryn’s nobility. You will have influence among all noble house, but should also pick the house where your influence is greatest.
   - The character has connections and influence among two specific groups. Choose two groups from the factions list (other than groups covered by the two options above). The Character has connections and influence with these groups. Examples would include: Engineers guild, Circle of the Broken Wing, College of the Stars, etc.   - The character has connections and influence among two specific groups. Choose two groups from the factions list (other than groups covered by the two options above). The Character has connections and influence with these groups. Examples would include: Engineers guild, Circle of the Broken Wing, College of the Stars, etc.
 +
 +==== Organisational Ties ====
 +
 +Choose an organisation. ​ You may take this background multiple times for different organisations.
 +=== Level 1 - Affiliation ===
 +You have an affiliation with a group or organisation. You might be a paying member, an employee, a relation, or similar. Other members of the organisation will tend to react well to you. In addition, you gain ONE of the following benefits (decide when buying this skill) that represents your exact relationship with the organisation (chosen at purchase):
 +  * Loaned up to 2 pieces of standard equipment per adventure
 +  * Organisation will investigate a question and provide an answer for you (assuming it is something they can reasonably answer and would trust you with)
 +  * Provide you with a small wage (9 Riel per adventure)
 +
 +=== Level 2 - Reputed ===
 +You are a notable member of your affiliated organisation. Most members will react well to you, and very low ranking members may even take orders from you. In addition, you gain one of the benefits from Affiliation. You can choose to take the same benefit you already have, and in which case you get either a second question, 18r per adventure, 4 standard items or 2 standard items and a superior item.
 +
 +=== Level 3 - Backing ===
 +You are very well known and respected in your organisation. This might be because you are a senior member, because you are one of their best fighters, or even just because you have a reputation as making problems go away. Most members will know your name and respect you. Most members who are not reasonably senior in their own right will either take orders from you or at least respect and consider any opinions you may have. You may choose one of the following additional benefits relating to you relationship with the organisation (chosen at purchase):
 +  * Once per an adventure you may use the power of your organisation to resolve an issue (that is appropriate to them). This may be making some legal problems go away, staging some sort of distraction,​ arranging a meeting with someone important, or anything else appropriate to your organisation.
 +  * A payment of 9r per adventure (will stack with anything from Affiliation and Reputed)
 +  * Loan of a Superior item or use of up to 18r worth of provisions (e.g., alchemy) which may be used in defence of your organisations interests but otherwise returned.
 +
 +==== Knowledgeable ====
 +=== Level 1 - Well Travelled ===
 +The character has travelled widely, and can be assured of finding a local contact in any decently sized settlement they come to.
 +
 +=== Level 2 - Journeyman Knowledge ===
 +The character has a wide breadth of knowledge on certain subjects. Choose a relatively broad subject. Your character is well informed on the ins and outs of it.
 +
 +=== Level 3 - Journeyman Knowledge ===
 +The character has a wide breadth of knowledge on certain subjects. Choose a relatively broad subject. Your character is well informed on the ins and outs of it.
  
 ==== Very Tough ==== ==== Very Tough ====
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 === Level 3 === === Level 3 ===
 == Surgery == == Surgery ==
-Pre-req: ​Patch Up or Medical Knowledge (Doctor Background)\\ +Pre-req: Medical Knowledge (Doctor Background) ​or Patch Up\\ 
-You may, with 1 minute ​of roleplay, fully restore a character’s HP. They will be Weakened until the end of the FOLLOWING encounter.+You may, with 30 seconds ​of medical ​roleplay, fully restore a character’s HP. You may use this ability once without weakening ​the patient.
 ==== Doctor ==== ==== Doctor ====
 === Level 1 === === Level 1 ===
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 You know how to mix a second Class D potion. You know how to mix a second Class D potion.
  
-== Mix Alchemical Paste == +==Advanced Mixing==
-You may mix some potions in such a way that they can be delivered on a blade or by touch (potions will specify if they can be used this way)+
  
 ++3 additional potion slots for mixing between adventures
 === Level 3 === === Level 3 ===
 == Mix Class C Potion == == Mix Class C Potion ==
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 ==== Weaponry ==== ==== Weaponry ====
-Choose a weapon that you have specialised in.+Choose a weapon that you have specialised in.  You may take this background multiple times for different weapons.
  
 === Level 1 === === Level 1 ===
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 === Level 2 === === Level 2 ===
 == Weapon Talent 1 == == Weapon Talent 1 ==
-  * Great Weapon:You may strike for DOUBLE with a great weapon. You may combine this with effect calls. +  * Great Weapon:You may strike for DOUBLE with a great weapon. You may combine this with effect calls. You also gain 1 WOUND 10 per encounter
-  * Axe: You gain 1 REND and 1 WEAKEN call per encounter, as well as 2 SHATTER calls per adventure+  * Axe: You gain 1 REND and 1 WEAKEN call per encounter. 
-  * Spear/​Staff:​ You gain 1 STRIKEDOWN and 1 WEAKEN call per encounter, as well as 1 SHATTER call per adventure+  * Spear/​Staff:​ You gain 1 STRIKEDOWN and 1 WEAKEN call per encounter. 
-  * Mace/​Hammer:​ You gain 2 STRIKEDOWN call per encounter ​and 1 WOUND 30 call per adventure+  * Mace/​Hammer:​ You gain 2 STRIKEDOWN call per encounter. 
-  * Rapier: You gain 2 calls per encounter of DISARM or WEAKEN, as well as 1 Blind 5 call per adventure+  * Rapier: You gain 2 calls per encounter of DISARM or WEAKEN. 
-  * Sword: You gain 1 WOUND and 1 STRIKEDOWN per encounter, as well as 1 SHATTER call per adventure+  * Sword: You gain 1 WOUND 10 and 1 STRIKEDOWN per encounter. 
-  * Flail: You gain 1 DISARM and 1 WOUND per encounter, as well as 1 WOUND 30 call per adventure+  * Flail: You gain 1 DISARM and 1 WOUND 10 per encounter. 
-  * Bastard (Weapon): You may strike for DOUBLE with a bastard weapon. You may combine this with effect calls.+  * Bastard (Weapon): You may strike for DOUBLE with a bastard weapon. You may combine this with effect calls. You also gain 1 WOUND 10 per encounter while wielding the weapon in two hands.
  
 == Weapon Finesse == == Weapon Finesse ==
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 === Level 1 === === Level 1 ===
 == Heavy Armour Use == == Heavy Armour Use ==
-You may wear Heavy Armour. This gives the user 6 extra hits. While wearing Heavy Armour, all dodges you would usually have become RESIST calls to STRIKEDOWN ​or REND instead. You may repair a suit of Heavy armour with half an hours work. You may call RENEW ZERO with 10 seconds work on an inorganic creature which is dying.+You may wear Heavy Armour. This gives the user 6 extra hits. While wearing Heavy Armour, all dodges you would usually have become RESIST calls to STRIKEDOWNREND, or WOUND instead. You may repair a suit of Heavy armour with half an hours work. You may call RENEW ZERO with 10 seconds work on an inorganic creature which is dying.
  
 === Level 2 === === Level 2 ===
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 === Level 3 === === Level 3 ===
 +
 +== Bow Experience ==
 For one encounter per an adventure you gain the following effect relating to either your primary rite or knack. For one encounter per an adventure you gain the following effect relating to either your primary rite or knack.
   * Fracturing: Once every 20 seconds you may teleport to the location of one of the arrows you have fired in this encounter. Call DISAPPEARING and APPEARING. If you are in between arrows for more than 10 seconds you will not be able to return to the encounter.   * Fracturing: Once every 20 seconds you may teleport to the location of one of the arrows you have fired in this encounter. Call DISAPPEARING and APPEARING. If you are in between arrows for more than 10 seconds you will not be able to return to the encounter.
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 === Level 2 === === Level 2 ===
 == Backstab == == Backstab ==
-You are exquisitely skilled at striking deadly blows on unprepared targets. If you strike a blow on someone from behind with a dagger without them noticing you before the blow struck, you may call BACKSTAB ​QUAD THROUGH.+You are exquisitely skilled at striking deadly blows on unprepared targets. If you strike a blow on someone from behind with a dagger without them noticing you before the blow struck, you may call BACKSTAB ​20.
  
 == Flanking == == Flanking ==
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 === Level 3 === === Level 3 ===
-== Hamstring ​==+== Improved Backstab ​==
 Pre-Req: Backstab Pre-Req: Backstab
-You are skilled at disabling foes with a backstab. ​You may choose to call BACKSTAB QUAD REND when using a backstab.+ 
 +You may now use your backstab ​calls with any bladed weapon.
  
 ==== Thief ==== ==== Thief ====
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 ==== Divinely Favoured ==== ==== Divinely Favoured ====
-You are a lay-worshipper of one of the gods of Acryn. For some reason you have found your words have power, and that by chanting and praying to your god you can bring about minor miracles. People with this background are often travelling preachers, missionaries,​ or those lay-worshippers who devote the bulk of their lives to aiding the churches. You must choose a single god that favours you. At character gen, a Priest ​may take this background ​for 2 free level 1 miracles. Priests **may** pick this background up in play, with suitable IC justification. A priest with the Divinely Favoured background will realise that using the abilities given to them by another god while they have the gaze of the gods upon them will end badly, almost certainly losing them their gods favour and becoming an [[:​epic_trees#​excommunicant|excommunicant]].+ 
 +You are a lay-worshipper of one of the gods of Acryn. For some reason you have found your words have power, and that by chanting and praying to your god you can bring about minor miracles. People with this background are often travelling preachers, missionaries,​ or those lay-worshippers who devote the bulk of their lives to aiding the churches. You must choose a single god that favours you.  You may take this background multiple times for different gods. 
 + 
 +At character gen, a Priest ​taking ​this background ​instead gains 2 free level 1 miracles. Priests **may** pick this background up in play, with suitable IC justification. A priest with the Divinely Favoured background will realise that using the abilities given to them by another god while they have the gaze of the gods upon them will end badly, almost certainly losing them their gods favour and becoming an [[:​epic_trees#​excommunicant|excommunicant]]
 + 
 +== Soul Pact (Free) == 
 + 
 +As of [[resources:​adventure:​Oblitus Mundi]], all priests and those with Divine Favour need to be blessed by either their god or a priest who has been blessed by their god in order to bind their soul to that source of power. ​ This is a free feature of being a Priest or having a Divine Favour and metaphysically ties your soul to another being. ​ You should note who has blessed you with this pact.  Without this pact, you will be unable to use miracles of your god. 
 + 
 +If you acquire multiple Soul Pacts for some reason, please note this to the LARPO who will provide you with additional effects.
 === Level 1 === === Level 1 ===
  
backgrounds.1450193409.txt.gz · Last modified: 2015/12/15 15:30 by dan