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character_creation [2013/12/15 15:30] dan |
character_creation [2017/08/02 07:56] toml |
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* [[:Journeyman]]: Masters of crafting, medicine, alchemy and scholarly pursuits, providing the expertise and equipment needed to render any problem solvable. | * [[:Journeyman]]: Masters of crafting, medicine, alchemy and scholarly pursuits, providing the expertise and equipment needed to render any problem solvable. | ||
+ | Optionally, you may also choose to play a [[:non_human|non-human character]], although this is not recommended as a first character and you may not have more than one at a time((additional restrictions also apply)). | ||
===== 2. Choose Your Backgrounds ===== | ===== 2. Choose Your Backgrounds ===== | ||
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* The ability to wear light armour to gain two additional hits. | * The ability to wear light armour to gain two additional hits. | ||
* The ability to repair light armour fully with half an hour’s work. | * The ability to repair light armour fully with half an hour’s work. | ||
- | * Fight with any weapon of 36” or less in one hand, calling SINGLE, and use a main-gauche (a weapon 26” or less) or buckler in their off hand. | + | * Fight with any weapon of 36” or less in one hand, calling SINGLE, and use a main-gauche (a weapon 24” or less) or buckler in their off hand. |
* Carry a travel backpack with sufficient supplies to cater for their own needs. | * Carry a travel backpack with sufficient supplies to cater for their own needs. | ||
* Sleep on the trail for three days without penalty. | * Sleep on the trail for three days without penalty. | ||
* Drag an armoured person slowly. | * Drag an armoured person slowly. | ||
- | * Consume 5 alchemical preparations of a single type a day with no danger of [[:curses_addictions_and_diseases|addiction]] | ||
* Execute an unconscious individual with ten seconds of hacking at their body. | * Execute an unconscious individual with ten seconds of hacking at their body. | ||
* Survive for sixty seconds after falling unconscious through lack of hits, after which they will die. | * Survive for sixty seconds after falling unconscious through lack of hits, after which they will die. | ||
* May halt a character's death count by roleplaying staunching their wounds (although the death count will resume if they stop). | * May halt a character's death count by roleplaying staunching their wounds (although the death count will resume if they stop). | ||
- | * Carry up to 30 alchemical preperations. | + | * Carry up to 15 alchemical preperations. |
===== 5. Starting Equipment ===== | ===== 5. Starting Equipment ===== | ||