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character_creation [2013/02/28 23:40]
jamesg
character_creation [2017/09/25 12:12] (current)
toml Reverted carrying capacity
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   * [[:​Journeyman]]:​ Masters of crafting, medicine, alchemy and scholarly pursuits, providing the expertise and equipment needed to render any problem solvable.   * [[:​Journeyman]]:​ Masters of crafting, medicine, alchemy and scholarly pursuits, providing the expertise and equipment needed to render any problem solvable.
  
 +Optionally, you may also choose to play a [[:​non_human|non-human character]],​ although this is not recommended as a first character and you may not have more than one at a time((additional restrictions also apply)).
 ===== 2. Choose Your Backgrounds ===== ===== 2. Choose Your Backgrounds =====
  
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   * The ability to wear light armour to gain two additional hits.   * The ability to wear light armour to gain two additional hits.
   * The ability to repair light armour fully with half an hour’s work.   * The ability to repair light armour fully with half an hour’s work.
-  * Fight with any weapon of 36” or less in one hand, calling SINGLE, and use a main-gauche (a weapon ​26” or less) or buckler in their off hand.+  * Fight with any weapon of 36” or less in one hand, calling SINGLE, and use a main-gauche (a weapon ​24” or less) or buckler in their off hand.
   * Carry a travel backpack with sufficient supplies to cater for their own needs.   * Carry a travel backpack with sufficient supplies to cater for their own needs.
   * Sleep on the trail for three days without penalty.   * Sleep on the trail for three days without penalty.
   * Drag an armoured person slowly.   * Drag an armoured person slowly.
-  * Consume 5 alchemical preparations a day with no danger of [[:​curses_addictions_and_diseases|addiction]] 
   * Execute an unconscious individual with ten seconds of hacking at their body.   * Execute an unconscious individual with ten seconds of hacking at their body.
   * Survive for sixty seconds after falling unconscious through lack of hits, after which they will die.   * Survive for sixty seconds after falling unconscious through lack of hits, after which they will die.
 +  * May halt a character'​s death count by roleplaying staunching their wounds (although the death count will resume if they stop).
 +  * Carry up to 30 alchemical preperations.
 ===== 5. Starting Equipment ===== ===== 5. Starting Equipment =====
  
-Every Character can begin play with 2 standard weapons (one of which can be swapped for a shield), a standard suit of armour and 30 Acra, plus one adventure’s worth of any income or items their starting skills provide or produce. Equipment comes in several tiers, with the following characteristics:​+Every Character can begin play with 2 standard weapons (one of which can be swapped for a shield), a standard suit of armour and 27 Riel, plus one adventure’s worth of any income or items their starting skills provide or produce. Equipment comes in several tiers, with the following characteristics:​
  
   * Substandard:​ Can only be used with basic strikes and skills up to level 1.   * Substandard:​ Can only be used with basic strikes and skills up to level 1.
character_creation.1362094829.txt.gz · Last modified: 2015/05/14 21:08 (external edit)