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character_creation [2013/12/15 14:36]
dan [5. Starting Equipment]
character_creation [2017/09/25 12:12] (current)
toml Reverted carrying capacity
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   * [[:​Journeyman]]:​ Masters of crafting, medicine, alchemy and scholarly pursuits, providing the expertise and equipment needed to render any problem solvable.   * [[:​Journeyman]]:​ Masters of crafting, medicine, alchemy and scholarly pursuits, providing the expertise and equipment needed to render any problem solvable.
  
 +Optionally, you may also choose to play a [[:​non_human|non-human character]],​ although this is not recommended as a first character and you may not have more than one at a time((additional restrictions also apply)).
 ===== 2. Choose Your Backgrounds ===== ===== 2. Choose Your Backgrounds =====
  
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   * The ability to wear light armour to gain two additional hits.   * The ability to wear light armour to gain two additional hits.
   * The ability to repair light armour fully with half an hour’s work.   * The ability to repair light armour fully with half an hour’s work.
-  * Fight with any weapon of 36” or less in one hand, calling SINGLE, and use a main-gauche (a weapon ​26” or less) or buckler in their off hand.+  * Fight with any weapon of 36” or less in one hand, calling SINGLE, and use a main-gauche (a weapon ​24” or less) or buckler in their off hand.
   * Carry a travel backpack with sufficient supplies to cater for their own needs.   * Carry a travel backpack with sufficient supplies to cater for their own needs.
   * Sleep on the trail for three days without penalty.   * Sleep on the trail for three days without penalty.
   * Drag an armoured person slowly.   * Drag an armoured person slowly.
-  * Consume 5 alchemical preparations a day with no danger of [[:​curses_addictions_and_diseases|addiction]] 
   * Execute an unconscious individual with ten seconds of hacking at their body.   * Execute an unconscious individual with ten seconds of hacking at their body.
   * Survive for sixty seconds after falling unconscious through lack of hits, after which they will die.   * Survive for sixty seconds after falling unconscious through lack of hits, after which they will die.
   * May halt a character'​s death count by roleplaying staunching their wounds (although the death count will resume if they stop).   * May halt a character'​s death count by roleplaying staunching their wounds (although the death count will resume if they stop).
 +  * Carry up to 30 alchemical preperations.
 ===== 5. Starting Equipment ===== ===== 5. Starting Equipment =====
  
character_creation.1387118194.txt.gz · Last modified: 2015/05/14 21:08 (external edit)