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combat_paths [2015/10/15 10:08]
dan
combat_paths [2017/01/08 08:01]
toml
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   * 1x Mass Zero Strikedown (Unarced)   * 1x Mass Zero Strikedown (Unarced)
   * 1x Mass Fear Monsters (Unarced)   * 1x Mass Fear Monsters (Unarced)
-  * 2x Mass Rend (This must be arced and the arc must contain a MAXIMUM of 3 individuals)+  * 2x Arced Rend (the arc must contain a MAXIMUM of 3 individuals)
  
 **Retirement:​** You may choose to push yourself beyond human limits. If you choose to do this then the number of times you can use the above calls in the encounter is tripled (3x Mass Zero Strikedown, 3x Mass Fear Monsters, 6x Mass Rend) and the usage of your standard combat calls are doubled. As a result you will die shortly after the end of the encounter. This death cannot be prevented or reversed by any means. **Retirement:​** You may choose to push yourself beyond human limits. If you choose to do this then the number of times you can use the above calls in the encounter is tripled (3x Mass Zero Strikedown, 3x Mass Fear Monsters, 6x Mass Rend) and the usage of your standard combat calls are doubled. As a result you will die shortly after the end of the encounter. This death cannot be prevented or reversed by any means.
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 === Tactics === === Tactics ===
 You can understand a battle map, have knowledge of basic tactics, and great experience of leading small units. You can understand a battle map, have knowledge of basic tactics, and great experience of leading small units.
-=== Leave No Man Behind ===+=== Leave No One Behind ===
 This skill gives you you a pool of dodges that may only be used in specific scenarios. Every encounter you have access to a number of dodges equal to the number of members in your party. You may only use these dodges when moving through combat to reach a party member who has been dropped in combat or when moving a dropped party member away from combat. This skill gives you you a pool of dodges that may only be used in specific scenarios. Every encounter you have access to a number of dodges equal to the number of members in your party. You may only use these dodges when moving through combat to reach a party member who has been dropped in combat or when moving a dropped party member away from combat.
 === Small Unit Leadership === === Small Unit Leadership ===
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 **Retirement:​** If you really need it, you can have arranged for a much larger group of mercenaries. By doing this you gain the following calls (in place of the calls above): **Retirement:​** If you really need it, you can have arranged for a much larger group of mercenaries. By doing this you gain the following calls (in place of the calls above):
   * One use of either MASS QUINT STRIKEDOWN MONSTERS or MASS DOUBLE REND MONSTERS (as your mercenaries go for killing shots or debilitating shots) ​   * One use of either MASS QUINT STRIKEDOWN MONSTERS or MASS DOUBLE REND MONSTERS (as your mercenaries go for killing shots or debilitating shots) ​
-  * Three uses of MASS DOUBLE STRIKEDOWN or MASS REND (these must be arced and contain no more than three monsters)+  * Three uses of ARCED DOUBLE STRIKEDOWN or ARCED REND (these ​arcs must contain no more than three monsters)
   * 4x REND, 4x DISARM, & 4xWEAKEN (as your mercenaries make shots which aid in your combat)   * 4x REND, 4x DISARM, & 4xWEAKEN (as your mercenaries make shots which aid in your combat)
  
combat_paths.txt ยท Last modified: 2017/09/25 12:46 by toml