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combat_rules [2012/08/27 14:20]
jamesg
combat_rules [2012/09/23 17:43]
dan
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 ====== Combat Rules ====== ====== Combat Rules ======
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 ===== Combat In Larp ===== ===== Combat In Larp =====
  
-Combat in Larp is resolved primarily through the use of larp-safe weapon physreps (usually constructed of latex and foam). Rather than rolling a dice to try and hit the bandit that's attacking you, you instead attempt to hit them with a weapon you are carrying (subject to the [[Safety Rules]]). Alternatively,​ your character might possess a special ability that allows them to assail a target with, for example a lightning bolt. In order to permit this, Larp combat uses a system of calls - words with a rules meaning you can shout out to inform a target what has just happened to them. Calls also apply to weapon effects - the mighty warrior you are playing might have the ability to strike a target thrice as hard as an untrained peasant, or to knock an incoming wolf to the ground with a cunning blow.+Combat in Larp is resolved primarily through the use of larp-safe weapon physreps (usually constructed of latex and foam). Rather than rolling a dice to try and hit the bandit that's attacking you, you instead attempt to hit them with a weapon you are carrying (subject to the [[:Safety Rules]]). Alternatively,​ your character might possess a special ability that allows them to assail a target with, for example a lightning bolt. In order to permit this, Larp combat uses a system of calls - words with a rules meaning you can shout out to inform a target what has just happened to them. Calls also apply to weapon effects - the mighty warrior you are playing might have the ability to strike a target thrice as hard as an untrained peasant, or to knock an incoming wolf to the ground with a cunning blow.
  
 ===== Hits and Damage ===== ===== Hits and Damage =====
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-If damage your character suffers drops them to 0 hits, then they fall unconscious and are bleeding out. Count up to 60 from 0 - if you reach 60, your character has died. Any healing you receive (including a HEAL 0) while bleeding out stops your death count, and returns you to consciousness (unless the person healing you declares that they wish you to remain unconscious). If you have one or more hits after the healing, you may stand up and fight as normal. If you are still on hits, you may crawl slowly, talk, or carry out small manual tasks, such as drinking a potion.+If damage your character suffers drops them to 0 hits, then they fall unconscious and are bleeding out. Count up to 60 from 0 - if you reach 60, your character has died. Any healing you receive (including a HEAL 0) while bleeding out stops your death count, and returns you to consciousness (unless the person healing you declares that they wish you to remain unconscious). If you have one or more hits after the healing, you may stand up and fight as normal. If you are still on hits, you may crawl slowly, talk, or carry out small manual tasks, such as drinking a potion.
  
 You may never be reduced to fewer than 0 hits. You may never be reduced to fewer than 0 hits.
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-This call represents a grievous and painful wound dealt to a target. For ten seconds, they should roleplay being in extreme pain, and are unable to call damage (but are able to attempt to defend themselves) or move faster than a rapid stagger. ​+This call represents a grievous and painful wound dealt to a target. For ten seconds, they should roleplay being in extreme pain, and are unable to call damage (but can defend themselves ​with one arm) or move faster than a rapid stagger. ​
  
 ==== Strengthen ==== ==== Strengthen ====
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-Individuals skilled in the art of surprise attacks may be able to inflict greater damage on unwary targets. If an attacker calls a BACKSTAB against you, and you did not see the attack coming, then you cannot dodge the attack, and take the call made alongside it. If you did see it coming, you can dodge the attack, and only take the attacker’s base damage (or a SINGLE if you are unsure).+Individuals skilled in the art of surprise attacks may be able to inflict greater damage on unwary targets. If an attacker calls a BACKSTAB against you, and you did not see the attack coming, then you cannot dodge the attack, and take the call made alongside it. If you did see it coming, you can DODGE the attack ​if you wish, and only take a SINGLE if you do not.
  
 ==== Blast single/​double/​triple etc. ==== ==== Blast single/​double/​triple etc. ====
  
-An explosion has erupted at the point where you have been struck. When hit by a BLAST X, you should immediately call MASS X STRIKEDOWN without arcing, which affects you as well as everyone nearby.+An explosion has erupted at the point where you have been struck. When hit by a BLAST X, you should immediately call MASS X STRIKEDOWN without arcing, which affects you as well as everyone nearby. You can NEVER call a MASS BLAST.
  
 i.e. A mage points at you and calls BLAST TRIPLE. You should immediately call MASS TRIPLE STRIKEDOWN, and take the effect yourself. i.e. A mage points at you and calls BLAST TRIPLE. You should immediately call MASS TRIPLE STRIKEDOWN, and take the effect yourself.
combat_rules.txt · Last modified: 2017/08/16 14:40 by dan