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combat_rules [2013/12/16 13:14]
dan
combat_rules [2015/05/14 21:08]
127.0.0.1 external edit
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-If damage your character suffers drops them to 0 hits, then they fall unconscious and are bleeding out. Count up to 60 from 0 - if you reach 60, your character has died. Any healing you receive (including a HEAL 0) while bleeding out stops your death count, and returns you to consciousness (unless the person healing you declares that they wish you to remain unconscious). If you have one or more hits after the healing, you may stand up and fight as normal. If you are still on 0 hits, you may crawl slowly, talk, or carry out small manual tasks, such as drinking a potion.+If damage your character suffers drops them to 0 hits, then they fall unconscious and are bleeding out. Count up to 60 from 0 - if you reach 60, your character has died. Any healing you receive (including a HEAL 0) while bleeding out stops your death count, and returns you to consciousness (unless the person healing you declares that they wish you to remain unconscious). If you have one or more hits after the healing, you may stand up and fight as normal. If you are still on 0 hits, you may crawl slowly, talk, or carry out simple ​manual tasks, such as drinking a potion. You may not cast spells or invoke miracles in this state.
  
 You may never be reduced to fewer than 0 hits. You may never be reduced to fewer than 0 hits.
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 Both attacks with weapons and effects from magic, priestly powers or wayfinding abilities (henceforth grouped under metaphysical abilities) may cause effects other than (or in addition to) damage. These will be called using the name of the effect. If an attack or ability also does damage, and the blow struck you rather than a weapon/​shield you are holding, then the damage call will be combined with the effect call. For example, a STRIKEDOWN call will make you fall to the ground, a DOUBLE STRIKEDOWN call will also do two points of damage if it struck your body. Unless you have an ability that explicitly states otherwise, you cannot apply more than one effect call to a single blow or casting. Both attacks with weapons and effects from magic, priestly powers or wayfinding abilities (henceforth grouped under metaphysical abilities) may cause effects other than (or in addition to) damage. These will be called using the name of the effect. If an attack or ability also does damage, and the blow struck you rather than a weapon/​shield you are holding, then the damage call will be combined with the effect call. For example, a STRIKEDOWN call will make you fall to the ground, a DOUBLE STRIKEDOWN call will also do two points of damage if it struck your body. Unless you have an ability that explicitly states otherwise, you cannot apply more than one effect call to a single blow or casting.
  
 +If you are granted calls by a specific weapon skill, you must strike a target with that weapon in order to use the calls.
 === Non-Standard Effects === === Non-Standard Effects ===
  
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 Through damage ignores any armour hits the target has, dealing damage directly to their pool of body hits. Through damage ignores any armour hits the target has, dealing damage directly to their pool of body hits.
  
 +If, for whatever reason, you only have armour hits and take THROUGH damage, you take it as normal damage.
 ==== Rend ==== ==== Rend ====
  
combat_rules.txt ยท Last modified: 2017/08/16 14:40 by dan