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combat_rules [2014/10/30 21:14]
jamesg
combat_rules [2015/05/14 21:08]
127.0.0.1 external edit
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-If damage your character suffers drops them to 0 hits, then they fall unconscious and are bleeding out. Count up to 60 from 0 - if you reach 60, your character has died. Any healing you receive (including a HEAL 0) while bleeding out stops your death count, and returns you to consciousness (unless the person healing you declares that they wish you to remain unconscious). If you have one or more hits after the healing, you may stand up and fight as normal. If you are still on 0 hits, you may crawl slowly, talk, or carry out small manual tasks, such as drinking a potion.+If damage your character suffers drops them to 0 hits, then they fall unconscious and are bleeding out. Count up to 60 from 0 - if you reach 60, your character has died. Any healing you receive (including a HEAL 0) while bleeding out stops your death count, and returns you to consciousness (unless the person healing you declares that they wish you to remain unconscious). If you have one or more hits after the healing, you may stand up and fight as normal. If you are still on 0 hits, you may crawl slowly, talk, or carry out simple ​manual tasks, such as drinking a potion. You may not cast spells or invoke miracles in this state.
  
 You may never be reduced to fewer than 0 hits. You may never be reduced to fewer than 0 hits.
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 Through damage ignores any armour hits the target has, dealing damage directly to their pool of body hits. Through damage ignores any armour hits the target has, dealing damage directly to their pool of body hits.
  
 +If, for whatever reason, you only have armour hits and take THROUGH damage, you take it as normal damage.
 ==== Rend ==== ==== Rend ====
  
combat_rules.txt ยท Last modified: 2017/08/16 14:40 by dan