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combat_rules [2015/05/14 21:08]
127.0.0.1 external edit
combat_rules [2017/02/01 13:17]
toml [Armour] Clarification about phys-repping
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 Heavy Armour gives the user 6 extra hits and requires a skill to be worn. All dodges possessed by the wearer become RESIST calls to STRIKEDOWN or REND instead. Heavy Armour gives the user 6 extra hits and requires a skill to be worn. All dodges possessed by the wearer become RESIST calls to STRIKEDOWN or REND instead.
  
 +While we encourage people to wear appropriate costume to represent their armour, there is no mechanical downsides to not doing this.
 ==== Damage Calls ==== ==== Damage Calls ====
  
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-Some characters have access to abilities that may affect more than one target at once. The mass call is used to represent this. Any call beginning with MASS affects everyone within five metres of the caster if unqualified. ​The ability ​may specify that the ability may be used in an arcIf sothe caster ​may choose to restrict the effect ​to an area delimited by outstretching their arms. Some abilities ​may affect only the allies of the user. In this case, the call should be appended with PARTY when used by a PC or MONSTERS when used by a monster.+Some characters have access to abilities that may affect more than one target at once. The mass call is used to represent this. Any call beginning with MASS affects everyone within five metres of the caster if unqualified. ​Some abilities ​may affect only the allies of the user. In this case, the call should ​be appended with PARTY when used by a PC or MONSTERS when used by a monster. 
 + 
 +e.g. MASS STRIKEDOWNMASS PARTY HEAL 4 
 + 
 +==== Arced Calls ==== 
 + 
 +Some abilities ​may allow you to affect multiple targets within a restricted ​area or arc delimited by the caster ​outstretching their arms.  Any call beginning with ARCED affects everyone within 5m and the area between the caster'​s arms.  Like the MASS modifier, some calls may affect only the allies of the user. In this case, the call should be appended with PARTY when used by a PC or MONSTERS when used by a monster. 
 + 
 +e.g. ARCED FEAR, ARCED MONSTERS STRIKEDOWN
 ==== Effect Calls === ==== Effect Calls ===
  
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-Individuals skilled in the art of surprise attacks may be able to inflict greater damage on unwary ​targets. If an attacker calls BACKSTAB against you, and you did not see the attack coming, then you cannot ​dodge the attack, and take the call made alongside it. If you did see it coming, you can DODGE the attack if you wish, and only take a SINGLE if you do not.+Individuals skilled in the art of surprise attacks may be able to disable ​unwary ​tackers. If an attacker calls BACKSTAB ​against you, and you did not see the attack coming, then for X seconds ​you are both subject to REND and cannot ​vocally create sound. If you did see it coming, you can DODGE the attack if you wish, and only take a SINGLE if you do not.
  
 ==== Blast single/​double/​triple etc. ==== ==== Blast single/​double/​triple etc. ====
combat_rules.txt · Last modified: 2017/08/16 14:40 by dan