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combat_rules [2016/05/26 20:23] thomasl |
combat_rules [2016/10/26 19:34] toml Split MASS calls into MASS and ARCED |
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===== Calls ===== | ===== Calls ===== | ||
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==== Mass Calls ==== | ==== Mass Calls ==== | ||
- | Some characters have access to abilities that may affect more than one target at once. The mass call is used to represent this. Any call beginning with MASS affects everyone within five metres of the caster if unqualified. The ability may specify that the ability may be used in an arc. If so, the caster may choose to restrict the effect to an area delimited by outstretching their arms. Some abilities may affect only the allies of the user. In this case, the call should be appended with PARTY when used by a PC or MONSTERS when used by a monster. | + | Some characters have access to abilities that may affect more than one target at once. The mass call is used to represent this. Any call beginning with MASS affects everyone within five metres of the caster if unqualified. Some abilities may affect only the allies of the user. In this case, the call should be appended with PARTY when used by a PC or MONSTERS when used by a monster. |
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+ | e.g. MASS STRIKEDOWN, MASS PARTY HEAL 4 | ||
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+ | ==== Arced Calls ==== | ||
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+ | Some abilities may allow you to affect multiple targets within a restricted area or arc delimited by the caster outstretching their arms. Any call beginning with ARCED affects everyone within 5m and the area between the caster's arms. Like the MASS modifier, some calls may affect only the allies of the user. In this case, the call should be appended with PARTY when used by a PC or MONSTERS when used by a monster. | ||
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+ | e.g. ARCED FEAR, ARCED MONSTERS STRIKEDOWN | ||
==== Effect Calls === | ==== Effect Calls === | ||