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combat_rules [2016/10/26 19:34] toml Split MASS calls into MASS and ARCED |
combat_rules [2017/02/01 13:17] toml [Armour] Clarification about phys-repping |
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Heavy Armour gives the user 6 extra hits and requires a skill to be worn. All dodges possessed by the wearer become RESIST calls to STRIKEDOWN or REND instead. | Heavy Armour gives the user 6 extra hits and requires a skill to be worn. All dodges possessed by the wearer become RESIST calls to STRIKEDOWN or REND instead. | ||
+ | While we encourage people to wear appropriate costume to represent their armour, there is no mechanical downsides to not doing this. | ||
==== Damage Calls ==== | ==== Damage Calls ==== | ||
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===== Calls ===== | ===== Calls ===== | ||
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==== Mass Calls ==== | ==== Mass Calls ==== | ||
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e.g. ARCED FEAR, ARCED MONSTERS STRIKEDOWN | e.g. ARCED FEAR, ARCED MONSTERS STRIKEDOWN | ||
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==== Effect Calls === | ==== Effect Calls === | ||