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combat_rules [2016/10/26 19:34]
toml Split MASS calls into MASS and ARCED
combat_rules [2017/08/16 14:40]
dan
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 Heavy Armour gives the user 6 extra hits and requires a skill to be worn. All dodges possessed by the wearer become RESIST calls to STRIKEDOWN or REND instead. Heavy Armour gives the user 6 extra hits and requires a skill to be worn. All dodges possessed by the wearer become RESIST calls to STRIKEDOWN or REND instead.
  
 +While we encourage people to wear appropriate costume to represent their armour, there is no mechanical downsides to not doing this.
 ==== Damage Calls ==== ==== Damage Calls ====
  
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 ===== Calls ===== ===== Calls =====
 +
  
 ==== Mass Calls ==== ==== Mass Calls ====
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 e.g. ARCED FEAR, ARCED MONSTERS STRIKEDOWN e.g. ARCED FEAR, ARCED MONSTERS STRIKEDOWN
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 ==== Effect Calls === ==== Effect Calls ===
  
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 If an entangle call strikes a limb, the limb is bound in place and cannot be used until freed - if an arm, it should be held to the victim'​s body along with any contents and not moved, if a leg the victim should not move it. If a weapon, then the weapon should be aimed at the ground and not moved. An entangled weapon or limb can be freed with 5 seconds role-play of removing the bindings with a free arm. If both arms are entangled at once, the victim can escape with ten seconds struggling. A character who is currently STRENGTHENED can immediately break the bonds by role-playing pulling free. If you are applying ENTANGLE through non-physical means, you should include a designated limb (i.e. ENTANGLE RIGHT LEG). If an entangle call strikes a limb, the limb is bound in place and cannot be used until freed - if an arm, it should be held to the victim'​s body along with any contents and not moved, if a leg the victim should not move it. If a weapon, then the weapon should be aimed at the ground and not moved. An entangled weapon or limb can be freed with 5 seconds role-play of removing the bindings with a free arm. If both arms are entangled at once, the victim can escape with ten seconds struggling. A character who is currently STRENGTHENED can immediately break the bonds by role-playing pulling free. If you are applying ENTANGLE through non-physical means, you should include a designated limb (i.e. ENTANGLE RIGHT LEG).
 ==== Poison ==== ==== Poison ====
- +The blow that just struck you was poisoned. Delivered through blade venom, contact poison, aerosol or magical effect. You will need to check with the GM at the end of the encounter to discover the effects of the poison. You will need to keep track of whether ​you had armour protecting you at the point you took the poison ​effect, as sometimes this will have an effect (say a blade venom) where as other times it will not (magical hex).
- +
-The blow that just struck you was poisoned. Delivered through blade venom, contact poison, aerosol or magical effect. You will need to check with the GM at the end of the encounter to discover the effects of the poison. You will need to keep track of whether the poison ​call hit armour or flesh.+
  
 ==== Backstab ==== ==== Backstab ====
combat_rules.txt · Last modified: 2017/08/16 14:40 by dan