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epic_trees [2017/08/30 08:01]
toml Updated Usurper of a God
epic_trees [2017/11/16 22:17] (current)
dan
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 You may call IMMUNE to FEAR while your Gaze of the Gods is up. You may start your Gaze of the Gods as a reaction to a FEAR call (and call IMMUNE). You may call IMMUNE to FEAR while your Gaze of the Gods is up. You may start your Gaze of the Gods as a reaction to a FEAR call (and call IMMUNE).
 +
 +If you do not have access to Gaze of the Gods, then you instead gain the ability to reuse a Divine Favour miracle that you have already cast during the encounter. Loyal priests will become aware of this as per above.
  
 You may no longer buy the skill Divine Majesty((if you already have it, it is replaced by Divine Corruption)). You may no longer buy the skill Divine Majesty((if you already have it, it is replaced by Divine Corruption)).
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   * Tender: You gain one use of MASS DOUBLE MONSTERS per encounter. You HEAL 2 for each monster caught in this.   * Tender: You gain one use of MASS DOUBLE MONSTERS per encounter. You HEAL 2 for each monster caught in this.
   * Traitor: You gain a pool of healing per encounter that you can use on yourself while conscious. This pool contains 2 point for each other party member.   * Traitor: You gain a pool of healing per encounter that you can use on yourself while conscious. This pool contains 2 point for each other party member.
 +  * Other: ​ You may call immune to miracles of your god which you know how to cast.
 === Level 5 - Ultimate Corruption === === Level 5 - Ultimate Corruption ===
 Your corruption has reached its apex. Depending on the original source of your miracles, you gain one of the abilities listed below: Your corruption has reached its apex. Depending on the original source of your miracles, you gain one of the abilities listed below:
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   * Builder: Twice per encounter, you may call a SHATTER against a weapon that strikes you. Additionally,​ the first time your armour is reduced to zero hits during an encounter you must call an unarcable MASS DISARM.   * Builder: Twice per encounter, you may call a SHATTER against a weapon that strikes you. Additionally,​ the first time your armour is reduced to zero hits during an encounter you must call an unarcable MASS DISARM.
   * Tender or Traitor: You may drain the life from living foes. As long as you keep an arm pointed towards a living target, you may deal them a SINGLE every five seconds. The first time you drop a target to 0 hits with this ability in an encounter, you immediately HEAL FULL.   * Tender or Traitor: You may drain the life from living foes. As long as you keep an arm pointed towards a living target, you may deal them a SINGLE every five seconds. The first time you drop a target to 0 hits with this ability in an encounter, you immediately HEAL FULL.
 +  * Other: You are STRENGTHENED when in combat against Priests, the Divinely Favoured, or Holy Animals of your God. You gain the ability to sense another'​s connection to your god.
  
 ==== The True Face of the Tender ==== ==== The True Face of the Tender ====
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 ==== Gatekeeper ==== ==== Gatekeeper ====
- 
-As of [[resources:​adventure:​Oblitus Mundi]] this tree can no longer be acquired. 
 === Level 3 - Gate Knowledge === === Level 3 - Gate Knowledge ===
 You have some natural affinity with the Dragon Gates. You have a sense of where the other end (or ends) of a Dragon Gate are located and how to activate them. You can keep them open longer or close them faster. Should you ever find a disconnected Dragon Gate, you could certainly reconnect it to the network. You may use this as a justification for doing other things related to the Dragon Gates. You have some natural affinity with the Dragon Gates. You have a sense of where the other end (or ends) of a Dragon Gate are located and how to activate them. You can keep them open longer or close them faster. Should you ever find a disconnected Dragon Gate, you could certainly reconnect it to the network. You may use this as a justification for doing other things related to the Dragon Gates.
  
 === Level 4 - Enter the Domain of Triskelion === === Level 4 - Enter the Domain of Triskelion ===
-Once per an encounter you may call DISAPPEARING. You then have five seconds to relocate yourself in the encounter before calling APPEARING ​and taking a FEAR from the direction you appeared from, fleeing the maw of Triskelion. You have travelled through a hole in the world, you are unaware of anything which has happened in those five seconds. Nothing can affect you during this time.+Once per an encounter you may call DISAPPEARING. You then have five seconds to relocate yourself in the encounter before calling APPEARING. You have travelled through a hole in the world, you are unaware of anything which has happened in those five seconds. Nothing can affect you during this time.
  
 === Level 4 - Pass through the Domain of Triskelion === === Level 4 - Pass through the Domain of Triskelion ===
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 === Level 4 - Placed within the Domain of Triskelion === === Level 4 - Placed within the Domain of Triskelion ===
-You may store up to three items which you can easily carry within a hole in the world. This space is unique to you and you do not believe others with your power would be able to access your space. You may never have more than three items, but can switch them at will. (Examples include, swords, marbles of great cosmic power, decapitated heads, but not suits of armour or corpses). The objects placed within are within Triskelions domain, it is possible (at GM discretion) for items to be interfered with by Triskelion or her denizens, but this should be rare and have an opportunity for recovery with the adventure.  Retrieving or storing an item in this way delivers you a REND as Triskelion claws at you.+You may store up to three items which you can easily carry within a hole in the world. This space is unique to you and you do not believe others with your power would be able to access your space. You may never have more than three items, but can switch them at will. (Examples include, swords, marbles of great cosmic power, decapitated heads, but not suits of armour or corpses). The objects placed within are within Triskelions domain, it is possible (at GM discretion) for items to be interfered with by Triskelion or her denizens, but this should be rare and have an opportunity for recovery with the adventure.
  
 === Level 5 - Hole in the World === === Level 5 - Hole in the World ===
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 Alternatively,​ you may call upon the power of the Dragon Gate network, forming a new Dragon Gate at the expense of your life. Alternatively,​ you may call upon the power of the Dragon Gate network, forming a new Dragon Gate at the expense of your life.
- 
-Since [[resources:​adventure:​Oblitus Mundi]], both of these are Very Bad Ideas and will have permanent and more deadly effects on the world. 
  
  
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 A specified faction is actively searching for you and will seek to detain you / kill you / erase you from existence (delete as appropriate when assigning this quirk) on sight. At the start of any adventure you play on, you should inform the GMs of this fact. A specified faction is actively searching for you and will seek to detain you / kill you / erase you from existence (delete as appropriate when assigning this quirk) on sight. At the start of any adventure you play on, you should inform the GMs of this fact.
 +
 +==== Refused the Cup ====
 +
 +For what ever reason you have not drunk from the Cup of Triskelion (see [[:​resources:​adventure:​all_in_the_blood|All in the Blood]]). As a result you:
 +  - Gain the Lacking Primal Blood Quirk.
 +  - In Dragon-Flux encounters the GM may stat a Triskelion themed monster who will be aiming to kill you specifically.
 +  - Usage of a Dragon Gate results in the loss of 2 maximum hits for the duration of the adventure. Use of any abilities in the [[epic_trees#​Gatekeeper]] epic tree result in a REND or FEAR as appropriate.
 +
 +==== Cursed by the Cup ====
 +
 +When you drank from the Cup of Triskelion (see [[:​resources:​adventure:​All in the Blood]]) you felt a presence judge you. You understand that whatever criteria they were judging you on meant that you avoided an immediate punishment, but they continue to watch you. If you should ever perform an action that results in the injury or death of 10 or more citizens of Acryn (in a single encounter or debrief) this curse will activate. You will burst into flames and begin to take a single every second, this will continue until you are dead or until some means of stopping the flames is found (e.g., fully submerging in a bathtub for 30 seconds, a minor miracle, etc). 
 +
 +If this curse has activated but you survive then you gain the following long term effect: mechanically your hit points are reduced by 2 and your death count is halved. This represents the fact whenever you have been seriously injured (i.e. would have been on 2 hits) you burst into flames. The flames seem to be actively trying to kill you, they do not spread to other flammable materials nearby nor do they extinguish without healing being applied to you.
 +
 +==== Lacking Primal Blood ====
 +
 +You do not gain beneficial effects from alchemy. You cannot suffer addiction to alchemy. You may choose a proportion of your income to represent an '​energy pool' which you can use to purchase alchemy like effects (for example a paper golem may have paper talismans), these can only be activated by the character (they cannot be activated on behalf of the character). These still count as potions for the purpose of how many potions you can carry.
 +
 +You may find that you are immune to some poisons and diseases which require a hereditary connection to the Primals to affect, usually if these are potent enough to have an immediate effect on someone they will still have some sort of effect on you in the short term (you do not call resist to poison).
epic_trees.1504080111.txt.gz ยท Last modified: 2017/08/30 08:01 by toml