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factions:mercantile_interests [2012/09/23 17:43]
jamesg created
factions:mercantile_interests [2013/12/15 15:05]
dan
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 === The Spicer'​s guild === === The Spicer'​s guild ===
 Rumoured the richest of Acryn'​s guilds, trading spices from the west with Caul, Margush and Valydd, and making a tidy profit while doing so. Rumoured the richest of Acryn'​s guilds, trading spices from the west with Caul, Margush and Valydd, and making a tidy profit while doing so.
 +== Members ==
 +{{topic>​pc npc +spicers_guild&​nouser}}
 +
 === The Engineer'​s guild === === The Engineer'​s guild ===
- Acryn has always been a city full of ingenious individuals,​ and the Engineer'​s guild sweeps up those who prefer to use their talents for making money rather than giving freely as a scholar ​of member of the Builder church.+ Acryn has always been a city full of ingenious individuals,​ and the Engineer'​s guild sweeps up those who prefer to use their talents for making money rather than giving freely as a scholar ​or member of the Builder church. 
 +== Members == 
 +{{topic>​pc npc +engineers_guild&​nouser}} 
 === The Vintner'​s guild === === The Vintner'​s guild ===
  One of the greatest home-grown (literally) industries of Acryn is its wine-making,​ with rich vineyards to both the north and south, taking advantage of the different climates to produce many varieties. Prior to the Upheaval, they were not as rich as the Spicers, but the advantage they'​ve gained from the latter'​s dependence on now-difficult foreign trade has given them a considerable advantage, and they are threatening to replace the Spicers as the greatest economic organisation in the city.  One of the greatest home-grown (literally) industries of Acryn is its wine-making,​ with rich vineyards to both the north and south, taking advantage of the different climates to produce many varieties. Prior to the Upheaval, they were not as rich as the Spicers, but the advantage they'​ve gained from the latter'​s dependence on now-difficult foreign trade has given them a considerable advantage, and they are threatening to replace the Spicers as the greatest economic organisation in the city.
 +== Members ==
 +{{topic>​pc npc +vintners_guild&​nouser}}
  
 ===== The Unions ===== ===== The Unions =====
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 === The Sailor'​s Union === === The Sailor'​s Union ===
 A huge part of Acryn'​s success has rested on the back of its coastal location (and the river running past it). Sailing and associated professions have been a mainstay for the working men and women of the city as long as it has existed, and it's fitting perhaps that the Sailor'​s Union is by far the most powerful of its ilk. The guilds have long since stopped trying to get rid of it - either they work with it, or try to circumvent it as the Spicers by endeavouring to bring all nautical matters in-house. The union has grown somewhat used to its pre-eminent position, especially the long-standing agreement by which it has an automatic representative on the city council. The Upheaval has caused serious ripples within its ranks - simply put, sailing is currently not as important as it once was, and the Caravan and River-trading guilds are starting to nip at their heels in an uncomfortable fashion. Scurrilous rumours about that the leaders of the Union are working //with// the hated Spicer'​s guild to try and find a solution to long-distance sea travel, something both sides categorically deny. A huge part of Acryn'​s success has rested on the back of its coastal location (and the river running past it). Sailing and associated professions have been a mainstay for the working men and women of the city as long as it has existed, and it's fitting perhaps that the Sailor'​s Union is by far the most powerful of its ilk. The guilds have long since stopped trying to get rid of it - either they work with it, or try to circumvent it as the Spicers by endeavouring to bring all nautical matters in-house. The union has grown somewhat used to its pre-eminent position, especially the long-standing agreement by which it has an automatic representative on the city council. The Upheaval has caused serious ripples within its ranks - simply put, sailing is currently not as important as it once was, and the Caravan and River-trading guilds are starting to nip at their heels in an uncomfortable fashion. Scurrilous rumours about that the leaders of the Union are working //with// the hated Spicer'​s guild to try and find a solution to long-distance sea travel, something both sides categorically deny.
 +== Members ==
 +{{topic>​pc npc +sailors_union&​nouser}}
 +
  
 === The Builder'​s Union === === The Builder'​s Union ===
 Construction within the city has never stopped - the church of the Builder see it as their holy duty to be either repairing or expanding Acryn at all times. Given that, there'​s **always** a demand for construction workers, and thus a Union exists to represent them. Relations with the church of the same name are generally fairly amicable, as it's happy to pay a fair wage when it needs workers. Occasional tensions arise when its attempts to convert workers grow too zealous, but the co-dependency between the two means that the leaders of both have keeping the peace in their interests. More friction exists with the Engineer'​s guild, though the presence of the church again tempers this - the church will always be there offering a certain level of pay, forcing the Engineer'​s to go higher or go home (a situation they'​ve practically perpetually looking for a way to break). Construction within the city has never stopped - the church of the Builder see it as their holy duty to be either repairing or expanding Acryn at all times. Given that, there'​s **always** a demand for construction workers, and thus a Union exists to represent them. Relations with the church of the same name are generally fairly amicable, as it's happy to pay a fair wage when it needs workers. Occasional tensions arise when its attempts to convert workers grow too zealous, but the co-dependency between the two means that the leaders of both have keeping the peace in their interests. More friction exists with the Engineer'​s guild, though the presence of the church again tempers this - the church will always be there offering a certain level of pay, forcing the Engineer'​s to go higher or go home (a situation they'​ve practically perpetually looking for a way to break).
 +== Members ==
 +{{topic>​pc npc +builders_union&​nouser}}
  
 === The Farmer'​s Union === === The Farmer'​s Union ===
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 This has caused a fair amount of uproar in many quarters - keeping the food supplies on track is one of the Council'​s most difficult tasks post-Upheaval,​ and the presence of the Union makes that job that much harder. The Wayfinder'​s guild is annoyed that Flux-farming,​ their golden goose and a source of much of their leverage, now necessitates danger pay. Finally, grumblings frequently emerge from those farming towns still in operation outside the city that the Union has been staging a campaign of intimidation to try and force their denizens to join. However, the guild is ferociously popular among the less well off of the city, who've suffered far worse than the rich have in the wake of the Upheaval, and see it as an inspiring example of how to avoid exploitation. No Union has risen to prominence so quickly since the first few after the revolution, and the shock to the city's system is something that is still playing out. This has caused a fair amount of uproar in many quarters - keeping the food supplies on track is one of the Council'​s most difficult tasks post-Upheaval,​ and the presence of the Union makes that job that much harder. The Wayfinder'​s guild is annoyed that Flux-farming,​ their golden goose and a source of much of their leverage, now necessitates danger pay. Finally, grumblings frequently emerge from those farming towns still in operation outside the city that the Union has been staging a campaign of intimidation to try and force their denizens to join. However, the guild is ferociously popular among the less well off of the city, who've suffered far worse than the rich have in the wake of the Upheaval, and see it as an inspiring example of how to avoid exploitation. No Union has risen to prominence so quickly since the first few after the revolution, and the shock to the city's system is something that is still playing out.
 +== Members == 
 +{{topic>​pc npc +farmers_union&​nouser}}
 ===== Currency ===== ===== Currency =====
  
-All four churches agree that the Acra was created as part of the city's founding by their namesakes, and current scholarly thought indicates that it was originally backed onto the royal stockpile of food, with an Acra being exchangeable for a certain weight of grain. This usage had long passed into history, with Acra having value largely because everyone accepted them. In the wake of the Upheaval, however, a few enterprising and starving scholars attempted to make this exchange. After some deliberation (and a panicked look at the gaping gaps where the food stockpiles used to be), the city council (very quietly) passed a law re-establishing the exchange value of an Acra at one tenth of its original value, then ensured that it was published buried among some boring procedural matters, and made some pointed remarks to the scholars concerning how shouting too loud about this would very probably be treason. This law remains little known among the common people, while the exchange rate has allowed some of the nobility and merchants who noticed to shore themselves off from starving. The stated plan is to gradually re-increase the exchange rate as a surplus is built up once more. Everyone in the know has their fingers crossed that not too much is thought about a technical ten-fold devaluation of the currency.+All four churches agree that the Riel was created as part of the city's founding by their namesakes, and current scholarly thought indicates that it was originally backed onto the royal stockpile of food, with a Riel being exchangeable for a certain weight of grain. This usage had long passed into history, with Riel having value largely because everyone accepted them. In the wake of the Upheaval, however, a few enterprising and starving scholars attempted to make this exchange. After some deliberation (and a panicked look at the gaping gaps where the food stockpiles used to be), the city council (very quietly) passed a law re-establishing the exchange value of an Riel at one tenth of its original value, then ensured that it was published buried among some boring procedural matters, and made some pointed remarks to the scholars concerning how shouting too loud about this would very probably be treason. This law remains little known among the common people, while the exchange rate has allowed some of the nobility and merchants who noticed to shore themselves off from starving. The stated plan is to gradually re-increase the exchange rate as a surplus is built up once more. Everyone in the know has their fingers crossed that not too much is thought about a technical ten-fold devaluation of the currency.
factions/mercantile_interests.txt · Last modified: 2015/05/14 21:08 (external edit)