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        <title>Memento Mundi resources:place</title>
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        <title>Memento Mundi</title>
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    <item rdf:about="http://mementomundi.chaosdeathfish.com/resources:place:anandi?rev=1451218673&amp;do=diff">
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        <dc:date>2015-12-27T12:17:53+00:00</dc:date>
        <title>resources:place:anandi</title>
        <link>http://mementomundi.chaosdeathfish.com/resources:place:anandi?rev=1451218673&amp;do=diff</link>
        <description>Anandi

Details

A coastal colony city of the once great First Empire.  It was ruled by a royal family of strong Primal blood and connected to the rest of the Empire by a Dragon Gate. 

Ripped out of space and time by a powerful fracturing ritual the City of Anandi sat on the brink of annhilation for untold years, completely unaccesible to the rest of the world.  The upheaval caused the city to be thrown into the Lost Spaces and a way in was eventually discovered deep beneath the earth.</description>
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    <item rdf:about="http://mementomundi.chaosdeathfish.com/resources:place:atium?rev=1431637686&amp;do=diff">
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        <dc:date>2015-05-14T21:08:06+00:00</dc:date>
        <title>resources:place:atium</title>
        <link>http://mementomundi.chaosdeathfish.com/resources:place:atium?rev=1431637686&amp;do=diff</link>
        <description>Atium

Atium is a legendary city lost since ancient times. 

Details

Atium was the city founded by the primal seneschal and is said to be the first city founded by man. It is currently hidden from the world so that the bindings keeping the cities inhabitants from being consumed by the dragons do not get broken.</description>
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        <dc:date>2016-09-29T22:21:06+00:00</dc:date>
        <title>resources:place:batra</title>
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        <description>Batra

Details

A city of the Serradic Empire.  Home of the Grand Academy, which prides itself as the greatest centre of learning in the civilised world.

Appearances

batra place</description>
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        <dc:date>2015-05-14T21:08:06+00:00</dc:date>
        <title>resources:place:bluepeak_mountains</title>
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        <description>Bluepeak Mountains

Details

The Bluepeek mountains are a range of mountains to the south of Acryn, forming a barrier between Acryn and the city of Caul beyond. The mountains are rich in a number of different ores and precious metals, meaning the bulk of Acryn's mining operations are found there. Contact has been re-established with a small number of mines since the upheaval, but most remain lost. Contact with a single watchpost left over from the last Acryn/Caul war has also been established.</description>
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        <dc:date>2015-05-14T21:08:06+00:00</dc:date>
        <title>resources:place:castle_blackthorn</title>
        <link>http://mementomundi.chaosdeathfish.com/resources:place:castle_blackthorn?rev=1431637686&amp;do=diff</link>
        <description>castle blackthorn

Details

Designed and built by respected architect and builder Reginald Drake, Castle Blackthorn is a relatively recent addition to the City. Commissioned by Councillor Arcus Blackthorn as part of a civic regeneration project, the castle replaced approximately half a district of housing for the less well off. Built up and around an abandoned house more than 60 years old, it still contains a patch of flux and the flux entity</description>
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        <dc:date>2015-05-14T21:08:06+00:00</dc:date>
        <title>resources:place:caul</title>
        <link>http://mementomundi.chaosdeathfish.com/resources:place:caul?rev=1431637686&amp;do=diff</link>
        <description>Caul

Details

Across the Bluepeak mountains lies Caul, industrial powerhouse. Acryn has the edge in the latest scholarly designs, but Caul has a clear advantage in the infrastructure to get it produced in quantities of thousands, and the bounteous mines of the southern Bluepeaks to provide the materials. In years past (less enlightened times, some like to say) the two cities made frequent attempts at war, but these generally proved abortive due to the logistical difficulties of fighting across …</description>
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    <item rdf:about="http://mementomundi.chaosdeathfish.com/resources:place:caulvale?rev=1431637686&amp;do=diff">
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        <dc:date>2015-05-14T21:08:06+00:00</dc:date>
        <title>resources:place:caulvale</title>
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        <description>Caulvale

Details

A small mining town that lies within the lands of Acryn and on a mountain pass that was used before the Upheaval as a passage for merchants traveling in the direction of Caul. The surrounding mountains are known to be dangerous and dominated by the flux. Recently a large patch of flux has appeared within the town itself.</description>
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    <item rdf:about="http://mementomundi.chaosdeathfish.com/resources:place:concerto?rev=1482711999&amp;do=diff">
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        <dc:date>2016-12-26T00:26:39+00:00</dc:date>
        <title>resources:place:concerto</title>
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        <description>Concerto

Details

Across the sea, south of Caul, is the island Nation of Concerto. Ruled over by Queen Aria. The nation's most notable feature is its highly efficient criminal justice system. The nation's military and police forces are principally served by magical stone statues who are unquestioningly loyal to the Queen. In the past the legal system was handled through summary justice and the queen's dictate, but since her return she has set up a series of courts where the public can see the j…</description>
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        <dc:date>2015-07-12T22:46:00+00:00</dc:date>
        <title>resources:place:council_building</title>
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        <description>Council Building

Details

The Council Building lies at the centre of Acryn. Built upon the old Royal Palaces.

The building has always had a large number of twists and turns, secret passages and unused hallways forgotten to time. Following a number of incursions into the building from the Sewers, basements, and other forgotten parts of the city,</description>
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        <dc:date>2016-12-13T12:01:45+00:00</dc:date>
        <title>resources:place:founders_square</title>
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        <description>Founders' Square

Details

Founders' Square is a large square in the North of Acryn near several churches.  Originally a marketplace it has lately become a fair of different cults advertising their own gods to anyone who'll listen.  Fights and arguments are abound and break out frequently.</description>
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        <dc:date>2015-05-14T21:08:06+00:00</dc:date>
        <title>resources:place:harlon_s_folly</title>
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        <description>Harlon's Folly

Details

A huge ivory coloured spire that rises out of the Bay of Acryn that appeared recently. It pierces the clouds and even on the clearest day none have spied its summit. It is covered in writing that makes some pretty bold claims about</description>
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    <item rdf:about="http://mementomundi.chaosdeathfish.com/resources:place:junnes?rev=1475187180&amp;do=diff">
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        <dc:date>2016-09-29T22:13:00+00:00</dc:date>
        <title>resources:place:junnes</title>
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        <description>Junnes

Details

Before the Upheaval, Junnes was a smaller version of Liarus - gateway to the desert on the far side, and defiantly independent of the Serradic Empire, being useful enough to the Eastern cities that they would make some attempt to defend an annexation, and politically convenient to the empire as a neutral base for trade. Unfortunately, surrounded by featureless expanses of sand and without the Axia to provide an endless bounty of water without the use of surrounding springs, Junn…</description>
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    <item rdf:about="http://mementomundi.chaosdeathfish.com/resources:place:lasra?rev=1445476772&amp;do=diff">
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        <dc:date>2015-10-22T01:19:32+00:00</dc:date>
        <title>resources:place:lasra</title>
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        <description>Lasra

Details

Somewhere in the heart of the desert, towards the North edge of the continent lies Lasra, a large settlement known to its locals as the City of the Sun. Its people have generally kept themselves isolated from the rest of the world due to their main example of other cultures having been Serradis, and them not being massively keen on invasions. Instead they have remained largely unbothered out in the desert where few try to venture and fewer still return, surviving thanks to both s…</description>
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        <dc:date>2015-05-14T21:08:06+00:00</dc:date>
        <title>resources:place:liarus</title>
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        <description>Liarus

Details

Liarus, the city where the setting moon passes the horizon. If you continue west along the trading roads, Savannah gives way to scrubland, and just as the first hints of desert begin to creep in, you will find yourself at the river of Trantia (flowing down from the lakelands to the southern shore of the continent) and the city of Liarus, gateway to the great central desert. Stretching westwards and south, the central desert was ever a major obstacle to the conduct of trade acros…</description>
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        <dc:date>2015-09-10T19:05:36+00:00</dc:date>
        <title>resources:place:list_of_pubs</title>
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        <description>List of Pubs

Details

	*  The Jolly Good Time
	*  The Portly Priests
	*  The Fox and Hounds
	*  The Dog and Dentist
	*  The Wayfinder's Hand (Flux Pub full of rat-people)
	*  The Old Boot -- was actually a backdoor onto the Darrish estate
	*  The Banquet Hall</description>
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        <dc:date>2015-05-14T21:08:06+00:00</dc:date>
        <title>resources:place:margush</title>
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        <description>Margush

Details

To the north-west, at intersection of the Great River and the colossal lake Miquil sits the city of Margush, the most powerful settlement of the lakelands proper. Unlike Acryn, the towns and villages nearby are not technically subjects, but many are dependant on Margush as a trading hub, where the game and fish harvested from the forests and lakes can be placed on a boat to Acryn, or sent westwards upon a different channel. Enormous amounts of wealth pass into the hands of the …</description>
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        <dc:date>2016-11-26T10:36:21+00:00</dc:date>
        <title>resources:place:otherside</title>
        <link>http://mementomundi.chaosdeathfish.com/resources:place:otherside?rev=1480156581&amp;do=diff</link>
        <description>The Otherside

Details

A dark, cold, inhospitable place, this work is a shadowy reflection of Acryn.  Shadows of those who are in Real Acryn and can be seen and their whispers heard.  The place is under constant Draconic attack, is in Flux, but protected by a Young God known as the Keeper.</description>
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        <dc:date>2017-02-05T16:16:30+00:00</dc:date>
        <title>resources:place:riverbreeze</title>
        <link>http://mementomundi.chaosdeathfish.com/resources:place:riverbreeze?rev=1486311390&amp;do=diff</link>
        <description>Riverbreeze

Details

A village about a day's travel West of Acryn. They have a history of telling a lot of unusual stories, and so there are a variety of Flux oddities in the area, including large fire-breathing sheep said to be responsible for fires in the savanna, some extremely buff bees, and river kraken.</description>
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    <item rdf:about="http://mementomundi.chaosdeathfish.com/resources:place:skira?rev=1436742500&amp;do=diff">
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        <dc:date>2015-07-12T23:08:20+00:00</dc:date>
        <title>resources:place:skira</title>
        <link>http://mementomundi.chaosdeathfish.com/resources:place:skira?rev=1436742500&amp;do=diff</link>
        <description>Skira

Details

The Hidden Realm.  A small land secreted in the liminal space between the dragons Triskelion and Carleon.  It is surrounded by a river of alchemical dissolution which defines the boundaries of a potent ritual of obfuscation that completely hides the area within from the outside world.  Anything that passes beyond the river cannot even be remembered by those in the world outside, memories becoming cloudy and eventually fading completely.</description>
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        <dc:date>2016-04-17T14:09:17+00:00</dc:date>
        <title>resources:place:solace</title>
        <link>http://mementomundi.chaosdeathfish.com/resources:place:solace?rev=1460902157&amp;do=diff</link>
        <description>Solace

Details

The birthplace of Alyssa the Tender and Abraxis the Hardened, the village of Solace lies on the Southern reaches of Acryn's domain.  Due to repeated disasters that have occured in close proximity to the arrival of visitors from Acryn the villagers have become extremely hostile to cityfolk.</description>
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        <title>resources:place:southern_isles</title>
        <link>http://mementomundi.chaosdeathfish.com/resources:place:southern_isles?rev=1431637686&amp;do=diff</link>
        <description>The Southern Isles

Details

An archipelago to the south of the Southern Continent.  Their population contains an unusually high number of Wayfinders, some of whom have access to an unusual insight that allows them to navigate past the Deep Flux

Appearances</description>
    </item>
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        <dc:date>2016-09-04T22:19:52+00:00</dc:date>
        <title>resources:place:stonehaven</title>
        <link>http://mementomundi.chaosdeathfish.com/resources:place:stonehaven?rev=1473027592&amp;do=diff</link>
        <description>Stonehaven

Details

What was a small city with a vibrant mining economy to the West of the Blue Mountains. Very shortly before the Upheaval the city was evacuated due to large and dangerous rock slides which began to occur around that time. News of this had not spread by the time the Upheaval occurred, and thus the city still exists, now entirely as a thing of Flux, given shape largely by the expectations of the people of Caul.</description>
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        <dc:date>2016-09-29T22:07:40+00:00</dc:date>
        <title>resources:place:strossbourg</title>
        <link>http://mementomundi.chaosdeathfish.com/resources:place:strossbourg?rev=1475186860&amp;do=diff</link>
        <description>Strossbourg

Details

A city on the Eastern Continent, directly linked to Acryn through the Dragon Gates.

The City State of Strossbourg is ruled over by a conclave of five Archmagi, one for each of the Rites of Binding, Consumption, Manipulation, Scribing and Unification.</description>
    </item>
    <item rdf:about="http://mementomundi.chaosdeathfish.com/resources:place:the_church_of_the_founders?rev=1431637686&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2015-05-14T21:08:06+00:00</dc:date>
        <title>resources:place:the_church_of_the_founders</title>
        <link>http://mementomundi.chaosdeathfish.com/resources:place:the_church_of_the_founders?rev=1431637686&amp;do=diff</link>
        <description>The Church of the Founders

Details

Founded by Reginald Drake &amp; Kjell Caulson after the recovery of a Candelabra holy to one of the Founders (but not the Tender, Warrior, Builder, or Leader). In discussion with other Church Leaders, it was concluded that the artefact was best housed away from the other Churches, somewhere it could be respected in its own right.</description>
    </item>
    <item rdf:about="http://mementomundi.chaosdeathfish.com/resources:place:the_department_of?rev=1431637686&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2015-05-14T21:08:06+00:00</dc:date>
        <title>resources:place:the_department_of</title>
        <link>http://mementomundi.chaosdeathfish.com/resources:place:the_department_of?rev=1431637686&amp;do=diff</link>
        <description>The Department of...

Details

There is an organisation within the Council which is known by a few names:

	*  The Department of Public Works
	*  The Department of Department of Roads &amp; Highways
	*  The Department of Sewers and Public Holidays
	*  The Department of Civic Restoration</description>
    </item>
    <item rdf:about="http://mementomundi.chaosdeathfish.com/resources:place:the_enchanted_archipelago?rev=1465420096&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2016-06-08T21:08:16+00:00</dc:date>
        <title>resources:place:the_enchanted_archipelago</title>
        <link>http://mementomundi.chaosdeathfish.com/resources:place:the_enchanted_archipelago?rev=1465420096&amp;do=diff</link>
        <description>The Enchanted Archipelago

Details

The Enchanted Archipelago is a spiral of islands deep in the flux, whose only sentient inhabitant was the Mara. For a time, a rumour persisted that the flux of the Enchanted Archipelago responded to current changes in belief in a way unique to the flux. As a group of adventurers discovered in</description>
    </item>
    <item rdf:about="http://mementomundi.chaosdeathfish.com/resources:place:the_evil_eye?rev=1458938500&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2016-03-25T20:41:40+00:00</dc:date>
        <title>resources:place:the_evil_eye</title>
        <link>http://mementomundi.chaosdeathfish.com/resources:place:the_evil_eye?rev=1458938500&amp;do=diff</link>
        <description>The Evil Eye

Details

An ominous round building in the middle of a rapidly-growing forest on the outskirts of Acryn. 

Occasionally screams and roars can be heard from the structure at night.

Appearances

the_evil_eye place</description>
    </item>
    <item rdf:about="http://mementomundi.chaosdeathfish.com/resources:place:the_magisterium?rev=1435226173&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2015-06-25T09:56:13+00:00</dc:date>
        <title>resources:place:the_magisterium</title>
        <link>http://mementomundi.chaosdeathfish.com/resources:place:the_magisterium?rev=1435226173&amp;do=diff</link>
        <description>The Magisterium

Details

Little is known about The Magisterium and even its location is unclear. The best guess seems to be far to south, near an ocean within a city with great buildings shaped like humanoid faces. What little is known has been gleaned second hand from mercantile routes that vanish into the far south and more recently from Magisterium incursions into the North. Magisterium fortresses appear to be able to float and are used to transport Magisterium forces great distances, protec…</description>
    </item>
    <item rdf:about="http://mementomundi.chaosdeathfish.com/resources:place:the_peak_of_the_world?rev=1460901943&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2016-04-17T14:05:43+00:00</dc:date>
        <title>resources:place:the_peak_of_the_world</title>
        <link>http://mementomundi.chaosdeathfish.com/resources:place:the_peak_of_the_world?rev=1460901943&amp;do=diff</link>
        <description>The Peak of the World

Details

The tallest mountain in the world and home to both the old god known as the Thunderer, and the descedants of the Primal Watcher, the Peak was pulled out of the Lost Places and dropped into the lands South of Acryn.

Recently the eastern edge of the peak has blown apart in an eruption in molten flame and a dark spirit is reputed to dwell within the volcanic crater.</description>
    </item>
    <item rdf:about="http://mementomundi.chaosdeathfish.com/resources:place:the_severed_isles?rev=1436640375&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2015-07-11T18:46:15+00:00</dc:date>
        <title>resources:place:the_severed_isles</title>
        <link>http://mementomundi.chaosdeathfish.com/resources:place:the_severed_isles?rev=1436640375&amp;do=diff</link>
        <description>The Severed Isles

Details

The Severed Isles refers to a set of islands off the coast of Acryn.  Once a bustling trade port, it was cut off after the Upheaval when the magical artefact acting as its lighthouse put a “curse” on the island meaning nobody could ever leave, including the Lord of the island, Arnold Nightblade.</description>
    </item>
    <item rdf:about="http://mementomundi.chaosdeathfish.com/resources:place:the_vault?rev=1431637686&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2015-05-14T21:08:06+00:00</dc:date>
        <title>resources:place:the_vault</title>
        <link>http://mementomundi.chaosdeathfish.com/resources:place:the_vault?rev=1431637686&amp;do=diff</link>
        <description>The Vault

Details

The Vault is situated deep within the College of the Stars. Apparently created shortly after the founding, it houses a number of artefacts deemed to dangerous to ever be used. The Vault was sealed by the orders of the First Queen of Acryn,</description>
    </item>
    <item rdf:about="http://mementomundi.chaosdeathfish.com/resources:place:the_yarn?rev=1465420939&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2016-06-08T21:22:19+00:00</dc:date>
        <title>resources:place:the_yarn</title>
        <link>http://mementomundi.chaosdeathfish.com/resources:place:the_yarn?rev=1465420939&amp;do=diff</link>
        <description>The Yarn

Details

The Yarn is the realm of stories in goblin mythology. Goblins believe that there are many spheres of existence; while occupying the real world, all people are tied to the Yarn through stories. Favoured individuals go to the Yarn after death (when they enter legend); it is also possible to traverse the Yarn in sleep, or through imbibing certain substances (traditionally, food embalmed in rose petals). The Yarn is protected by the head of the goblin pantheon, the</description>
    </item>
    <item rdf:about="http://mementomundi.chaosdeathfish.com/resources:place:thys?rev=1473028284&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2016-09-04T22:31:24+00:00</dc:date>
        <title>resources:place:thys</title>
        <link>http://mementomundi.chaosdeathfish.com/resources:place:thys?rev=1473028284&amp;do=diff</link>
        <description>Thys

Details

A large island lying around ten day's fast travel from Acryn and twenty from Valydd, Thys and the smaller islands surrounding it are a mixed bag of legitimate traders, barely hidden pirates and locals happy to work for one or both of them. The convenience of the island for trading between Caul and Acryn and Valydd means that many are willing to put up with the threat of piracy, while the pirates in turn try to avoid preying too heavily on any one company, in order to ensure that t…</description>
    </item>
    <item rdf:about="http://mementomundi.chaosdeathfish.com/resources:place:tolbi?rev=1431637686&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2015-05-14T21:08:06+00:00</dc:date>
        <title>resources:place:tolbi</title>
        <link>http://mementomundi.chaosdeathfish.com/resources:place:tolbi?rev=1431637686&amp;do=diff</link>
        <description>Tolbi

Details

A town on an island off Acryn's coast. Before the Upheaval was famed for its fishing industry and trade. Although it is not under the sovereignty of Acryn, it is closely allied and follows the faith of the Founders. Dark rumours exist that giants roam the hills outside the town and that the council has nasty habit of exiling those it doesn't know what to do with.</description>
    </item>
    <item rdf:about="http://mementomundi.chaosdeathfish.com/resources:place:tovis?rev=1475187496&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2016-09-29T22:18:16+00:00</dc:date>
        <title>resources:place:tovis</title>
        <link>http://mementomundi.chaosdeathfish.com/resources:place:tovis?rev=1475187496&amp;do=diff</link>
        <description>Tovis

Details

A city within the Serradic Empire, best known for its collection of fighting schools that produce expert soldiers, gladiators and practitioners of the aesthetic styles.

Appearances

tovis place</description>
    </item>
    <item rdf:about="http://mementomundi.chaosdeathfish.com/resources:place:valydd?rev=1475186071&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2016-09-29T21:54:31+00:00</dc:date>
        <title>resources:place:valydd</title>
        <link>http://mementomundi.chaosdeathfish.com/resources:place:valydd?rev=1475186071&amp;do=diff</link>
        <description>Valydd

Details

Across the Eastern Ocean, nearly a month's travel by boat, can be found the Eastern Continent, and occupying the coast nearest Acryn, the territories of the King of Valydd. Hundreds of years ago, the people of Valydd were raiders, sailing up and down the shores of their continent pillaging. At some point (probably within 200 years of the present date), they switched from raiding to conquest, and built themselves a kingdom. The kingdom maintained a proud nautical and military tra…</description>
    </item>
    <item rdf:about="http://mementomundi.chaosdeathfish.com/resources:place:vulstragorns_cube?rev=1431637686&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2015-05-14T21:08:06+00:00</dc:date>
        <title>resources:place:vulstragorns_cube</title>
        <link>http://mementomundi.chaosdeathfish.com/resources:place:vulstragorns_cube?rev=1431637686&amp;do=diff</link>
        <description>Vulstragorn's Cube

Details

This mysterious structure is a vast cube of green jade-like material that simply appeared several months ago in the warehouse district, crushing many other buildings in the process. It is covered in beautiful carvings of winged serpents that seem to change position whenever the viewer looks away. Academics from the colleges can often be seen prodding it with a variety of instruments and mages claim that it radiates a powerful magical aura.</description>
    </item>
    <item rdf:about="http://mementomundi.chaosdeathfish.com/resources:place:wyldewode?rev=1450388276&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2015-12-17T21:37:56+00:00</dc:date>
        <title>resources:place:wyldewode</title>
        <link>http://mementomundi.chaosdeathfish.com/resources:place:wyldewode?rev=1450388276&amp;do=diff</link>
        <description>The Wyldewode

Details

The Wyldewode is a sizeable expanse of forest some way to the north of Acryn. It encloses several villages and woodcutting communities, now almost suffocated within the Flux and maintaining only the most tenuous of links with the outside world. It is one of</description>
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