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journeyman [2015/03/12 20:37]
jamesg
journeyman [2015/12/01 12:12]
dan
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 == Medical Knowledge == == Medical Knowledge ==
 Necessary for the diagnosis and curing of minor diseases, and for the diagnosis of addictions. Very minor diseases may well be curable with a herbal preparation. You will always be able to ease the suffering of an individual, and the use of this ability (an hour or two in a settlement) is likely to win you the favour of the locals. Necessary for the diagnosis and curing of minor diseases, and for the diagnosis of addictions. Very minor diseases may well be curable with a herbal preparation. You will always be able to ease the suffering of an individual, and the use of this ability (an hour or two in a settlement) is likely to win you the favour of the locals.
 +
 +If you are able to study an individual currently under the effect of an addiction, you will be able to identify the source of it, and will learn the associated mechanical effects.
  
 === Level 2 === === Level 2 ===
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 == Extremely Well Versed == == Extremely Well Versed ==
 Your experience with alchemy extends to replicating the effects of other potions. With ten seconds work you may mix two different potions of the same level to produce a third potion of that level which will last until the end of the encounter. You must have had the opportunity to study this type of potion before, but do not need to know how to create it yourself. Your experience with alchemy extends to replicating the effects of other potions. With ten seconds work you may mix two different potions of the same level to produce a third potion of that level which will last until the end of the encounter. You must have had the opportunity to study this type of potion before, but do not need to know how to create it yourself.
 +
 +In addition, you are an experienced observer of the effects of addiction. Whenever a member of your party has to flip a coin at the end of an adventure at risk of a level 3 addiction, you learn what the effects of that addiction would have been, even if they don't develop it, unless you were separated at the end of the adventure.
  
 == Concoction == == Concoction ==
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 == Potency == == Potency ==
 You may specify ONE of the potions you have mixed since the last adventure as being especially potent. The potion must usually have an encounter long effect. The potion now has an adventure long effect. You may specify ONE of the potions you have mixed since the last adventure as being especially potent. The potion must usually have an encounter long effect. The potion now has an adventure long effect.
 +
 +In addition, you will learn the level 3 addiction effects of the potion chosen.
  
 == Mix Potion == == Mix Potion ==
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 == Alchemical Manipulation == == Alchemical Manipulation ==
-You know how to apply alchemical preparations for advanced and long term effects. You may do this once per an adventure. The process is slightly time consuming and is extremely difficult to do while in combat. ​The character that has been manipulated will gain an incurable ​addiction ​which can be suppressed with alchemy ​but also gains some permanent ​effect ​or benefitThis sort of manipulation can only be performed once on characterThe exact effects should be discussed ​with the Larpo.+You know how to apply alchemical preparations for advanced and long term effects. You may do this once per an adventure. The process is slightly time consuming and is extremely difficult to do while in combat. ​As well as gaining a long term benefit determined by the GM (and in keeping with what the Alchemist was attempting to achieve) the target also gains a permanent alchemical addiction. Layering multiple alchemical manipulations upon a single person are likely to have negative consequences that even the most skilled alchemists cannot predict 
 + 
 +If done using a standard potion, the character ​gains a permanent level 3 addiction to that potion, modified as follows. Rather than needing to take a potion to suppress the downsides of the addiction ​for an encounter, a single dose will suppress the downsides for a whole adventure ​but will not provide the indulgence effect. Additional uses of this potion will trigger the indulgence effect, but will also result in the withdrawal ​effect ​returning at the end of the encounterFor the rest of the adventure the addiction would work as standard Lv3 addiction. 
 + 
 +If using a non-standard or artefact potion, please discuss ​with a GM. 
 ==== Crafter ==== ==== Crafter ====
  
 === Level 1 === === Level 1 ===
 == Crafter == == Crafter ==
-The character can carry out field repairs to standard quality armour of all classes, and can fix shattered standard equipment with access to a smithy.+The character can carry out field repairs to standard quality armour of all classes, and can fix shattered standard equipment with access to a smithy. You may call RENEW ZERO with 10 seconds work on an inorganic creature which is dying.
  
 === Level 2 === === Level 2 ===
 == Crafter == == Crafter ==
-As Level 1 crafter, but the character can repair superior equipment, and gains the ability to field repair standard weaponry and shields. Properly repairing weapons and shields takes about five minutes, but patchwork repairs suitable to make an item usable for the rest of an encounter can be done in60 seconds. In addition, the character can craft a single standard item between each adventure.+As Crafter one, but the character can repair superior equipment, and gains the ability to field repair standard weaponry and shields. With 10 seconds work on an inorganic creature on 0 hits, you may call RENEW 4 (or restore an inorganic creature UP TO 4 hits outside combat). Properly repairing weapons and shields takes about five minutes, but patchwork repairs suitable to make an item usable for the rest of an encounter can be done in 60 seconds. In addition, the character can craft a single standard item between each adventure. 
 == Builder == == Builder ==
 You know how to build most common types of building. When purchasing [[:​equipment_and_wealth#​resources]] you pay only 75% of the cost to represent the purchase of materials and labour used to construct the resource yourself. You may construct resources for other characters, you pay 75% of the cost as usual and pass the resource to the other character in exchange for whatever arrangement has been worked out between your characters. You know how to build most common types of building. When purchasing [[:​equipment_and_wealth#​resources]] you pay only 75% of the cost to represent the purchase of materials and labour used to construct the resource yourself. You may construct resources for other characters, you pay 75% of the cost as usual and pass the resource to the other character in exchange for whatever arrangement has been worked out between your characters.
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 === Level 3 === === Level 3 ===
 == Crafter == == Crafter ==
-As Level 2 Crafter, but can repair master crafted equipment, and can field repair superior weaponry and shields. In addition, the character can now choose to craft EITHER two standard or one superior item between adventures.+As Level 2 Crafter, but can repair master crafted equipment, and can field repair superior weaponry and shields. In addition, the character can now choose to craft EITHER two standard or one superior item between adventures. With 10 seconds work, may call RENEW 6 against an inorganic creature up to 3 times per an encounter.
  
 == Adjustment == == Adjustment ==
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 == Jury Rig == == Jury Rig ==
-The character can carry out repairs under pressure when need is dire. Twice per adventure, they can fully repair ​ a broken item with ten seconds of appropriate role playing. At the end of the encounter, it will fall apart again, and need proper repairs before being useful. For Armour this is RENEW 12.+The character can carry out repairs under pressure when need is dire. Twice per adventure, they can fully repair ​ a broken item with ten seconds of appropriate role playing. At the end of the encounter, it will fall apart again, and need proper repairs before being useful. For Armour ​(or inorganic creatures) ​this is RENEW 12.
  
 === Level 4 === === Level 4 ===
 == Master Crafter == == Master Crafter ==
-As Level 3 crafter, but the character can field repair any non-artifact ​weaponry or shields, field repair ​artifact ​armour and repair other artifact ​equipment in a smithy. In addition, the character can choose to manufacture EITHER one mastercrafted,​ two superior or four standard items between each adventure. ​ Mastercrafted items you have created will give you full benefits of a master crafter item when you are using them (including both the ability to wield it and the buffs it would give if you had the skill), this benefit is not gain when using master crafted items produced by someone else or when someone else is using your master crafted items. Finally, the character can contribute more effectively to the creation of artifacts.+As Level 3 crafter, but the character can field repair any non-artefact ​weaponry or shields, field repair ​artefact ​armour and repair other artefact ​equipment in a smithy. Once per an encounter you may spend 30 seconds repairing an inorganic creature to fully restore their hit points. In addition, the character can choose to manufacture EITHER one mastercrafted,​ two superior or four standard items between each adventure. ​ Mastercrafted items you have created will give you full benefits of a master crafter item when you are using them (including both the ability to wield it and the buffs it would give if you had the skill), this benefit is not gain when using master crafted items produced by someone else or when someone else is using your master crafted items. Finally, the character can contribute more effectively to the creation of artefacts.
  
 == Fitted Armour == == Fitted Armour ==
journeyman.txt · Last modified: 2017/09/25 12:25 by toml