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journeyman [2015/05/14 20:35]
dan
journeyman [2015/12/01 12:12]
dan
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 == Alchemical Manipulation == == Alchemical Manipulation ==
-You know how to apply alchemical preparations for advanced and long term effects. You may do this once per an adventure. The process is slightly time consuming and is extremely difficult to do while in combat. As well as gaining a long term benefit determined by the GM (and in keeping with what the Alchemist was attempting to achieve) the target also gains a permanent alchemical addiction.+You know how to apply alchemical preparations for advanced and long term effects. You may do this once per an adventure. The process is slightly time consuming and is extremely difficult to do while in combat. As well as gaining a long term benefit determined by the GM (and in keeping with what the Alchemist was attempting to achieve) the target also gains a permanent alchemical addiction. ​Layering multiple alchemical manipulations upon a single person are likely to have negative consequences that even the most skilled alchemists cannot predict
  
 If done using a standard potion, the character gains a permanent level 3 addiction to that potion, modified as follows. Rather than needing to take a potion to suppress the downsides of the addiction for an encounter, a single dose will suppress the downsides for a whole adventure but will not provide the indulgence effect. Additional uses of this potion will trigger the indulgence effect, but will also result in the withdrawal effect returning at the end of the encounter. For the rest of the adventure the addiction would work as a standard Lv3 addiction. If done using a standard potion, the character gains a permanent level 3 addiction to that potion, modified as follows. Rather than needing to take a potion to suppress the downsides of the addiction for an encounter, a single dose will suppress the downsides for a whole adventure but will not provide the indulgence effect. Additional uses of this potion will trigger the indulgence effect, but will also result in the withdrawal effect returning at the end of the encounter. For the rest of the adventure the addiction would work as a standard Lv3 addiction.
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 === Level 1 === === Level 1 ===
 == Crafter == == Crafter ==
-The character can carry out field repairs to standard quality armour of all classes, and can fix shattered standard equipment with access to a smithy.+The character can carry out field repairs to standard quality armour of all classes, and can fix shattered standard equipment with access to a smithy. You may call RENEW ZERO with 10 seconds work on an inorganic creature which is dying.
  
 === Level 2 === === Level 2 ===
 == Crafter == == Crafter ==
-As Level 1 crafter, but the character can repair superior equipment, and gains the ability to field repair standard weaponry and shields. Properly repairing weapons and shields takes about five minutes, but patchwork repairs suitable to make an item usable for the rest of an encounter can be done in60 seconds. In addition, the character can craft a single standard item between each adventure.+As Crafter one, but the character can repair superior equipment, and gains the ability to field repair standard weaponry and shields. With 10 seconds work on an inorganic creature on 0 hits, you may call RENEW 4 (or restore an inorganic creature UP TO 4 hits outside combat). Properly repairing weapons and shields takes about five minutes, but patchwork repairs suitable to make an item usable for the rest of an encounter can be done in 60 seconds. In addition, the character can craft a single standard item between each adventure. 
 == Builder == == Builder ==
 You know how to build most common types of building. When purchasing [[:​equipment_and_wealth#​resources]] you pay only 75% of the cost to represent the purchase of materials and labour used to construct the resource yourself. You may construct resources for other characters, you pay 75% of the cost as usual and pass the resource to the other character in exchange for whatever arrangement has been worked out between your characters. You know how to build most common types of building. When purchasing [[:​equipment_and_wealth#​resources]] you pay only 75% of the cost to represent the purchase of materials and labour used to construct the resource yourself. You may construct resources for other characters, you pay 75% of the cost as usual and pass the resource to the other character in exchange for whatever arrangement has been worked out between your characters.
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 === Level 3 === === Level 3 ===
 == Crafter == == Crafter ==
-As Level 2 Crafter, but can repair master crafted equipment, and can field repair superior weaponry and shields. In addition, the character can now choose to craft EITHER two standard or one superior item between adventures.+As Level 2 Crafter, but can repair master crafted equipment, and can field repair superior weaponry and shields. In addition, the character can now choose to craft EITHER two standard or one superior item between adventures. With 10 seconds work, may call RENEW 6 against an inorganic creature up to 3 times per an encounter.
  
 == Adjustment == == Adjustment ==
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 == Jury Rig == == Jury Rig ==
-The character can carry out repairs under pressure when need is dire. Twice per adventure, they can fully repair ​ a broken item with ten seconds of appropriate role playing. At the end of the encounter, it will fall apart again, and need proper repairs before being useful. For Armour this is RENEW 12.+The character can carry out repairs under pressure when need is dire. Twice per adventure, they can fully repair ​ a broken item with ten seconds of appropriate role playing. At the end of the encounter, it will fall apart again, and need proper repairs before being useful. For Armour ​(or inorganic creatures) ​this is RENEW 12.
  
 === Level 4 === === Level 4 ===
 == Master Crafter == == Master Crafter ==
-As Level 3 crafter, but the character can field repair any non-artifact ​weaponry or shields, field repair ​artifact ​armour and repair other artifact ​equipment in a smithy. In addition, the character can choose to manufacture EITHER one mastercrafted,​ two superior or four standard items between each adventure. ​ Mastercrafted items you have created will give you full benefits of a master crafter item when you are using them (including both the ability to wield it and the buffs it would give if you had the skill), this benefit is not gain when using master crafted items produced by someone else or when someone else is using your master crafted items. Finally, the character can contribute more effectively to the creation of artifacts.+As Level 3 crafter, but the character can field repair any non-artefact ​weaponry or shields, field repair ​artefact ​armour and repair other artefact ​equipment in a smithy. Once per an encounter you may spend 30 seconds repairing an inorganic creature to fully restore their hit points. In addition, the character can choose to manufacture EITHER one mastercrafted,​ two superior or four standard items between each adventure. ​ Mastercrafted items you have created will give you full benefits of a master crafter item when you are using them (including both the ability to wield it and the buffs it would give if you had the skill), this benefit is not gain when using master crafted items produced by someone else or when someone else is using your master crafted items. Finally, the character can contribute more effectively to the creation of artefacts.
  
 == Fitted Armour == == Fitted Armour ==
journeyman.txt · Last modified: 2017/09/25 12:25 by toml