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leader_priest [2013/12/24 17:12]
dan created
leader_priest [2015/05/14 21:08]
127.0.0.1 external edit
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 {{gdraw>​1NZGUbIOBIoIXIHigE0mbfMzemlOkNiC3EVt-bxwel5o width=800 title="​Core Skills"​ center}} {{gdraw>​1NZGUbIOBIoIXIHigE0mbfMzemlOkNiC3EVt-bxwel5o width=800 title="​Core Skills"​ center}}
 {{gdraw>​1erjqzlPTPkH12pchCRUkbxsMi8BHkNLBMqMHHGScvl4 width=800 title="​Leader Specific Skills"​ center}} {{gdraw>​1erjqzlPTPkH12pchCRUkbxsMi8BHkNLBMqMHHGScvl4 width=800 title="​Leader Specific Skills"​ center}}
-{{gdraw>​1nNkzgwuq0U1pFu2NucLUjIK6ELkEBsLzoRm98g-7Px8 width=800 title="​Leader Miracles"​ center}} 
- 
 ===== Core Skills ===== ===== Core Skills =====
 {{section>​priest#​core_skills&​noheader}} {{section>​priest#​core_skills&​noheader}}
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 Each member of the party gains 1 DODGE per encounter. Each member of the party gains 1 DODGE per encounter.
  
-==== Rapier Skills ====+==== Rapier/​Sword ​Skills ==== 
 +Leader priests can gain training in **one of** the sword or the Rapier. Once you have purchased skills in one, you cannot purchase skills in the other unless you have an appropriate Background. 
 See [[:​Fighter]] for skill descriptions. See [[:​Fighter]] for skill descriptions.
 ==== Diplomacy Skills ==== ==== Diplomacy Skills ====
 See [[:​Skirmisher]] for skill descriptions. See [[:​Skirmisher]] for skill descriptions.
 ==== Influence ==== ==== Influence ====
-The character has contacts in useful places in Acryn and surrounding cities, ​allowing some aid in working with official ​and unofficial bodies+The character has contacts in useful places in Acryn and surrounding cities. In any settlement within the east half of the continentyou can always find at least one NPC who has heard of you and will be reasonably well disposed to you personally. Make sure to inform the GMs of this at the start of an adventure you are playing on.
 ==== Noble Connections ==== ==== Noble Connections ====
 The character has connections and influence among Acryn’s nobility. The character has connections and influence among Acryn’s nobility.
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 10 sec: Target ally (not yourself) may call +1 damage on their next attack. 10 sec: Target ally (not yourself) may call +1 damage on their next attack.
 === Drop your weapon! === === Drop your weapon! ===
-20 sec: Your words cause one of the targets arms to seize up, Disarming whatever is held in it.+15 sec: Your words cause one of the targets arms to seize up, Disarming whatever is held in it.
 ==== Level 2 ==== ==== Level 2 ====
 === Instil Might === === Instil Might ===
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 ==== Level 5 ==== ==== Level 5 ====
 === Flee before me! === === Flee before me! ===
-10 sec: You may call MASS FEARwhich may be arced, and does not affect your partyUsing this ability draws on the full reserves of the Leader’s might, and causes the Gaze of the Gods to Abate. +30 sec: You may call MASS FEAR MONSTERS ​which may be arced. ​Alternatively you may use this miracle with no casting time, but using the ability ​in this way draws on the full reserves of the Leader’s might, and causes the Gaze of the Gods to Abate. 
-=== Revelation === +
-120 sec: You raise your voice to the heavens, declaring your cause for the world to hear. You then immediately fade away. The idea you have proclaimed, whether existing or novel, will begin to occur to anyone working in the appropriate circles as a good one, and spread out into the world.+
 === Unending Fervour === === Unending Fervour ===
 60 sec: As long as you continue chanting, no ally within earshot (this EXCLUDES yourself) can fall below one body hit. (Two leader priests cannot use this at the same time, as only one can be a true leader at once). 60 sec: As long as you continue chanting, no ally within earshot (this EXCLUDES yourself) can fall below one body hit. (Two leader priests cannot use this at the same time, as only one can be a true leader at once).
  
 +Alternatively,​ you may use this ability to retire. You raise your voice to the heavens, declaring your cause for the world to hear. You then immediately fade away. The idea you have proclaimed, whether existing or novel, will begin to occur to anyone working in the appropriate circles as a good one, and spread out into the world.
leader_priest.txt · Last modified: 2015/12/24 22:59 by dan