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leader_priest [2015/02/12 21:28]
dan
leader_priest [2015/12/24 22:59] (current)
dan
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 ==== Influence ==== ==== Influence ====
 The character has contacts in useful places in Acryn and surrounding cities. In any settlement within the east half of the continent, you can always find at least one NPC who has heard of you and will be reasonably well disposed to you personally. Make sure to inform the GMs of this at the start of an adventure you are playing on. The character has contacts in useful places in Acryn and surrounding cities. In any settlement within the east half of the continent, you can always find at least one NPC who has heard of you and will be reasonably well disposed to you personally. Make sure to inform the GMs of this at the start of an adventure you are playing on.
-==== Noble Connections ==== +==== Connections ==== 
-The character has connections and influence among Acryn’s ​nobility+You may take this skill in one of three ways (you may not take a connection with the same group twice): 
-==== Council Connects ==== +  - The character has connections and influence among Acryn’s ​council
-The character has connections and influence among Acryn’s ​council.+  ​- ​The character has connections and influence among Acryn’s ​nobility. You will have influence among all noble house, but should also pick the house where your influence is greatest. 
 +  - The character has connections and influence among two specific groups. Choose two groups from the factions list (other than groups covered by the two options above). The Character has connections and influence with these groups. Examples would include: Engineers guild, Circle of the Broken Wing, College of the Stars, etc.
 ==== Organisational Talent ==== ==== Organisational Talent ====
-You may elect a single resource which you own, it will behave as if it is one level higher than it is. If you elect to use this skill on a resource which is already top level (i.e., there are no upgrade options for the resource) then instead you gain access to a free level 1 resource of your choice. +You aura of leadership means people tend to work harder for you. You talents at leader mean you tend to be slightly better at managing a business than most. This may be used in one of 2 ways: 
 +  - You may elect a single resource which you own, it will behave as if it is one level higher than it is. 
 +  - You can maintain two resources rather than just one.
 ===== Miracles ===== ===== Miracles =====
 ==== Level 1 ==== ==== Level 1 ====
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 10 sec: Target ally (not yourself) may call +1 damage on their next attack. 10 sec: Target ally (not yourself) may call +1 damage on their next attack.
 === Drop your weapon! === === Drop your weapon! ===
-15 sec: Your words cause one of the targets arms to seize up, Disarming whatever is held in it.+15 sec: Your words cause one of the targets arms to seize up, Disarming whatever is held in it (call DISARM that sword/​hammer/​etc).
 ==== Level 2 ==== ==== Level 2 ====
 === Instil Might === === Instil Might ===
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 === Hear Me! === === Hear Me! ===
 20 sec: For the rest of the encounter, the priest’s voice is magically amplified, and instilled with a terrible authority. They can be heard for hundreds of metres around, and even people who don’t agree with them will be impressed. 20 sec: For the rest of the encounter, the priest’s voice is magically amplified, and instilled with a terrible authority. They can be heard for hundreds of metres around, and even people who don’t agree with them will be impressed.
 +
 +When using this ability make a choice, if everyone is close and things are relatively quiet then simply state "OC my voice is now supernaturally loud", otherwise call a TIMEFREEZE and explain what is happening. For the rest of the encounter you should aim to project your voice as best you can.
 ==== Level 3 ==== ==== Level 3 ====
 === Cower Before Me! === === Cower Before Me! ===
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 === Cease your deceptions! === === Cease your deceptions! ===
 30 seconds: Authority boils out from the priest, and those nearby find themselves incapable of speaking falsehood. For the rest of the encounter, no one who can hear the priest speaking can knowingly lie. 30 seconds: Authority boils out from the priest, and those nearby find themselves incapable of speaking falsehood. For the rest of the encounter, no one who can hear the priest speaking can knowingly lie.
 +
 +When using this ability make a choice, if everyone is close and things are relatively quiet then simply state “OC everyone is now incapable of telling a lie”, otherwise call a TIMEFREEZE and explain what is happening. For the rest of the encounter you should aim to project your voice as best you can.
 === Cut them down! === === Cut them down! ===
 20 sec: All of your allies may call +1 damage on their next attack. 20 sec: All of your allies may call +1 damage on their next attack.
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 === You Dare Not Strike Me! === === You Dare Not Strike Me! ===
  
-20 sec: Targeted foe will avoid attacking the caster unless no other target is available for the rest of the encounter.+20 sec: Targeted foe will avoid attacking the caster unless no other target is available for the rest of the encounter. Call YOU DARE NOT STRIKE ME. You will need to explain these additional rules at the beginning of any adventure in which you play.
 ==== Level 5 ==== ==== Level 5 ====
 === Flee before me! === === Flee before me! ===
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 === Unending Fervour === === Unending Fervour ===
 60 sec: As long as you continue chanting, no ally within earshot (this EXCLUDES yourself) can fall below one body hit. (Two leader priests cannot use this at the same time, as only one can be a true leader at once). 60 sec: As long as you continue chanting, no ally within earshot (this EXCLUDES yourself) can fall below one body hit. (Two leader priests cannot use this at the same time, as only one can be a true leader at once).
 +
 +Call UNENDING FERVOUR when this effect begins, and UNENDING FERVOUR DOWN when the effect ends (you stop chanting or something stops you chanting). You will need to explain these additional rules at the beginning of any adventure in which you are playing.
  
 Alternatively,​ you may use this ability to retire. You raise your voice to the heavens, declaring your cause for the world to hear. You then immediately fade away. The idea you have proclaimed, whether existing or novel, will begin to occur to anyone working in the appropriate circles as a good one, and spread out into the world. Alternatively,​ you may use this ability to retire. You raise your voice to the heavens, declaring your cause for the world to hear. You then immediately fade away. The idea you have proclaimed, whether existing or novel, will begin to occur to anyone working in the appropriate circles as a good one, and spread out into the world.
leader_priest.1423776483.txt.gz · Last modified: 2015/05/14 21:08 (external edit)