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monsters [2012/09/23 17:48] jamesg created |
monsters [2015/05/14 21:08] (current) |
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In general, intelligent things are more interesting to play and fight against than mindless or instinctual ones. The odd encounter with a pack of hungry wolves can be fun, but three encounters in a row of things that just mindlessly attack with no regard for their own safety can get really dull for both sides. If you are putting intelligent creatures into a battle, however, it helps if they have a motivation that explains why they're willing to risk life and limb, and helps guide the monsters regarding when they're likely to call it a day and scarper. | In general, intelligent things are more interesting to play and fight against than mindless or instinctual ones. The odd encounter with a pack of hungry wolves can be fun, but three encounters in a row of things that just mindlessly attack with no regard for their own safety can get really dull for both sides. If you are putting intelligent creatures into a battle, however, it helps if they have a motivation that explains why they're willing to risk life and limb, and helps guide the monsters regarding when they're likely to call it a day and scarper. | ||
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==== Offensive Stat guidelines ==== | ==== Offensive Stat guidelines ==== | ||
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* Avoid giving dodges to standard monsters unless there's a very good reason to do so. Dodges are for Big Damn Heroes and Cackling Villains. | * Avoid giving dodges to standard monsters unless there's a very good reason to do so. Dodges are for Big Damn Heroes and Cackling Villains. | ||
* Try to mix up what resistances monsters have over the course of a larp - people pay valuable skill points for skills that give them calls, and it's no fun to have them blanket invalidated too often. | * Try to mix up what resistances monsters have over the course of a larp - people pay valuable skill points for skills that give them calls, and it's no fun to have them blanket invalidated too often. | ||
+ | * Shields are very good pieces of equipment without any special abilities attached to them at all - in general, unless your monster is a special one, their shields shouldn't have any attached resists. | ||
===== Examples ===== | ===== Examples ===== | ||
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=== Blessed Stag === | === Blessed Stag === | ||
- | A huge stag standing taller than the height of a man with luxuriant white fur that blazes with an inner light. Empowered by the Leader, such creatures are often seen as a test for mighty hunters to prove their worth | + | A huge stag standing taller than the height of a man with luxuriant white fur that blazes with an inner light. Empowered by the Tender, such creatures are often seen as a test for mighty hunters to prove their worth |
* 20 hits, DOUBLES, 2 STRIKEDOWNS, can flare with blazing light every thirty seconds, calling BLIND 5 at a single target. | * 20 hits, DOUBLES, 2 STRIKEDOWNS, can flare with blazing light every thirty seconds, calling BLIND 5 at a single target. |