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non_human [2015/07/16 21:57]
dan created
non_human [2016/01/21 22:18]
jamesg
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 Because the process of creating a soul results in that soul being (initially) predisposed towards its creator, you should know who created you and what your relationship with them is. Because the process of creating a soul results in that soul being (initially) predisposed towards its creator, you should know who created you and what your relationship with them is.
-==== Quirks ====+===== Generating a non-human character - Rules ===== 
 +  * You may only have **one** active non-human player character at any one time. This represents the exceptional rarity of new non-human sentients. 
 +  * A character initially created as a normal human will never count as non-human for the purpose of the above rule - no matter how far from normal they end up in play. Bizarre bodily alterations are an occupational hazard/perk for experienced adventurers. 
 +  * You must pick at least one, and up to two, quirks from the list below, which modify some aspects of your character'​s abilities. These represent the way in which your character'​s nature gives them advantages and disadvantages. 
 +  * You must provide some background information about your character according the "​Back-story"​ rules below. 
 +===== Generating a non-human character - Back-Story ===== 
 +  * When you start playing a non-human PC (at the latest, before the **second** time you play them, preferably before the first), you need to send a short backstory to the LARPO explaining how you came to be sentient/​came into existence. 
 +  * The minimum requirement of this is that it should include a description of your nature, and either an explicit, named NPC/PC who created you, or a broad strokes description of their nature and capabilities if there is some mystery as to your origin. 
 +  * If you were created by an NPC, please bear in mind creating non-human characters represents the deployment of world-shaking metaphysical power or considerable resources. 
 +  * PCs are more likely to have access to this level of power than NPCs. If the actions of a PC lead to the creation of a non-human character on a LARP, you may stat them up as a PC with the permission of that player and the LARPO. 
 +  * Below, we list some of the known NPCs capable of creating non-human characters. Please consider, if you wish to create a non-human character, whether one of the existing NPCs would be a suitable source before creating a new one.  
 +  * If you create a new NPC, we are likely to add them to the list in some form. If they are a known figure, this may be a full description. If they are shrouded in mystery, a more broad-strokes description may be used - but if you were created by  a mysterious, enigmatic and masked figure for an unknown purpose, it's quite possible they created others too! 
 +===== Non-Human Sentients as NPCs ===== 
 +  * Please consider all the guidelines in the back-story section when planning the use of a non-human sentient as a villain or character in a LARP. 
 +  * Bear in mind that if the creator of the non-human sentient is going to appear, they should be of either equivalent power level to a fifth level player character, or be among the very highest echelons of resource-rich organisations in the city.  
 +  * Given the cost or power involved in the creation of a non-human sentient, it’s unlikely to be something done entirely on a whim - most (though not all) such creations have a clear purpose in mind. Occasionally,​ those coming into the power try out a few less purposeful experiments before realising the gravity of their abilities, but this is not the norm. 
 +  * If you are concerned that a non-human sentient you are planning to use does not fit the above guidelines, look at whether the role could be filled by one of the other classes of metaphysical oddity the setting contains - foreign religious practices and powerful anomalies can often cover many of the same bases, while more esoteric non-sentients might bear similarities to the machinations of the Dragons or their servants. 
 +===== Quirks ​=====
 === Unusually big === === Unusually big ===
 The Tough skill provides you with 3 hits rather than 2. You can never gain either dodges or resists. When in areas designed for human use (e.g., buildings) your movement is likely to be restricted and the GM can provide additional rules to simulate this, by default you are only able to move at a slow walk when in restrictive terrain. The Tough skill provides you with 3 hits rather than 2. You can never gain either dodges or resists. When in areas designed for human use (e.g., buildings) your movement is likely to be restricted and the GM can provide additional rules to simulate this, by default you are only able to move at a slow walk when in restrictive terrain.
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   * Clockwork Golem - armoured, owned.   * Clockwork Golem - armoured, owned.
   * Cat - unusually small, no hands.   * Cat - unusually small, no hands.
 +
 +===== NPCs and PCs capable of creating a non-human character =====
 +{{topic>​pc npc +creator_of_life&​nouser}}
 +
 +==== Other Sources ====
 +
 +=== Miraculous Interventions of the Tender ===
 +
 +Powerful miracles granted by the Tender can move souls into new bodies. Any non-human created by this route will almost certainly:
 +
 +  * Have once been human.
 +  * Have an organic current body.
 +
 +It is plausible that foreign or nascent gods of similar purview might be able to achieve something similar.
 +
 +
 +===== Current non-human characters =====
 +{{topic>​pc npc +non_human&​nouser}}
non_human.txt · Last modified: 2017/04/26 16:03 by toml