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non_human [2016/01/21 22:18]
jamesg
non_human [2017/04/26 16:03]
toml Lacking Primal Blood
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 === Inorganic === === Inorganic ===
-All your body hits are armour hits. How this interacts with poisons is up to the GM. HEAL calls have no effect on you. You count as light armour for the purposes of repairing, unless you have either of the skills medium armour use or heavy armour use, in which case you count as the appropriate armour type. You gain any hits and effects provided by your armour skill, but cannot gain any benefit from wearing armour. Additionally,​ you should take a shatter which hits your body as a QUAD. +All your body hits are armour hits. How this interacts with poisons is up to the GM. HEAL calls have no effect on you. You count as light armour for the purposes of repairing, unless you have either of the skills medium armour use or heavy armour use, in which case you count as the appropriate armour type. You gain any hits and effects provided by your armour skill, but cannot gain any benefit from wearing armour. Additionally,​ you should take a shatter which hits your body as a QUAD
 + 
 +You may find that you are immune to some poisons and diseases which require an organic base to affect, usually if these are potent enough to have an immediate effect on someone organic they will still have some sort of effect on you in the short term (you do not call resist to poison).
  
 === Lacking Primal blood === === Lacking Primal blood ===
 You do not gain beneficial effects from alchemy. You cannot suffer addiction to alchemy. You may choose a proportion of your income to represent an '​energy pool' which you can use to purchase alchemy like effects (for example a paper golem may have paper talismans), these can only be activated by the character (they cannot be activated on behalf of the character). These still count as potions for the purpose of how many potions you can carry. You do not gain beneficial effects from alchemy. You cannot suffer addiction to alchemy. You may choose a proportion of your income to represent an '​energy pool' which you can use to purchase alchemy like effects (for example a paper golem may have paper talismans), these can only be activated by the character (they cannot be activated on behalf of the character). These still count as potions for the purpose of how many potions you can carry.
 +
 +You may find that you are immune to some poisons and diseases which require a hereditary connection to the Primals to affect, usually if these are potent enough to have an immediate effect on someone they will still have some sort of effect on you in the short term (you do not call resist to poison).
  
 === Owned === === Owned ===
non_human.txt · Last modified: 2017/04/26 16:03 by toml