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resources:adventure:an_engine_of_souls [2014/04/13 23:00]
olivers [Greater]
resources:adventure:an_engine_of_souls [2014/04/13 23:07]
olivers [Special Calls]
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 ====Rite of Dominion ==== ====Rite of Dominion ====
 ===Special Calls=== ===Special Calls===
-DOMINATE - they must obey the command you give them directly after using this call. It must be short and must have a definite success criteria (i.e. 'walk in a circle'​ will work, not 'walk in circles'​),​ and must not be directly suicidal (i.e. Telling them to kneel down before you is fine, telling them to cut their own throat or not defend themselves is not). They must attempt to complete this task to the best of their ability until they succeed or until 30 seconds have passed, at which point the effect ends. If you attempt to call damage at them the effect also ends.+DOMINATE - the target ​must obey the command you give them directly after using this call. It must be short and must have a definite success criteria (i.e. 'walk in a circle'​ will work, not 'walk in circles'​),​ and must not be directly suicidal (i.e. Telling them to kneel down before you is fine, telling them to cut their own throat or not defend themselves is not). They must attempt to complete this task to the best of their ability until they succeed or until 30 seconds have passed, at which point the effect ends. If you attempt to call damage at them the effect also ends.
  
 ENRAGE - the target must attack the nearest thing to them until they take damage. ENRAGE - the target must attack the nearest thing to them until they take damage.
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 ==Unbound Will== ==Unbound Will==
-Once per adventure you may, with 60 seconds of uninterrupted concentration,​ transfer your mind into a vessel capable of holding a consciousness. If that vessel already has a consciousness within the spell will fail (I.e. transferring your mind into a dead body is fine but doing so into someone still bleeding out is not possible) but if not your own leaps into the new vessel permanently,​ leaving your old body a mindless husk. Your physical abilities may be altered by your new form but GMs should always balance any with benefit with some downside, so that the overall effect is positive but with drawbacks. ​+Once per adventure you may, with 60 seconds of uninterrupted concentration,​ transfer your mind into a vessel capable of holding a consciousness. If that vessel already has a consciousness within the spell will fail (I.e. transferring your mind into a dead body is fine but doing so into someone still bleeding out is not possible) but if notyour own mind leaps into the new vessel permanently,​ leaving your old body a mindless husk. Your physical abilities may be altered by your new form but GMs should always balance any with benefit with some downside, so that the overall effect is positive but with drawbacks. ​
  
  
resources/adventure/an_engine_of_souls.txt ยท Last modified: 2015/05/14 21:08 (external edit)