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resources:adventure:friendship [2014/06/21 01:06]
dan created
resources:adventure:friendship [2015/05/14 21:08] (current)
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 Having eaten, the party head towards the bad-place, convinced that anything interesting about the area will be found there. They arrive to find a consensus village, but also a number of old magical defenses designed to keep them out. The fight against the defenses is pretty difficult, with wounds appearing on the party that they do not even remember receiving. When the defences are finally dealt with the party look around the village to see a number of teenagers coming out to see what the noise was, a large column of black, a pile of (fresh looking) corpses, and a larger number of scattered skeletons. While the teenagers are initially hostile, they are talked down, and it becomes apparent that these are also residents of the village. Between the stories that have already been teased out of the children, the more detailed knowledge of the teenagers, and investigation of the village itself, a rough course of events is established. Having eaten, the party head towards the bad-place, convinced that anything interesting about the area will be found there. They arrive to find a consensus village, but also a number of old magical defenses designed to keep them out. The fight against the defenses is pretty difficult, with wounds appearing on the party that they do not even remember receiving. When the defences are finally dealt with the party look around the village to see a number of teenagers coming out to see what the noise was, a large column of black, a pile of (fresh looking) corpses, and a larger number of scattered skeletons. While the teenagers are initially hostile, they are talked down, and it becomes apparent that these are also residents of the village. Between the stories that have already been teased out of the children, the more detailed knowledge of the teenagers, and investigation of the village itself, a rough course of events is established.
  
-Just before the upheaval, a group of strangers entered the village. They killed the adults but just locked up the children. They then prepared the defenses and conducted a massive ritual. The size of the ritual is estimated as several hundred mana crystals worth, perhaps even a thousand. The column of blackness is the epicentre of the ritual, and the ritual killed most, but not all, of the participants. When the children finally got free they found that the rest of the world was “gone”, replaced by the unreal (the flux). Investigation into the ritual shows elements of most of the recognised rites, but also at least one here-to undiscovered rite.+//Just before the upheaval, a group of strangers entered the village. They killed the adults but just locked up the children. They then prepared the defenses and conducted a massive ritual. The size of the ritual is estimated as several hundred mana crystals worth, perhaps even a thousand. The column of blackness is the epicentre of the ritual, and the ritual killed most, but not all, of the participants. When the children finally got free they found that the rest of the world was “gone”, replaced by the unreal (the flux). Investigation into the ritual shows elements of most of the recognised rites, but also at least one here-to undiscovered rite.//
  
 During the investigations,​ several members of the party interact with (and are swallowed by) the column of black. Mark Carter exits with his body restored but otherwise fine. Ragnar, Francesco, and Gideon Scar all exit with no obvious effects, but all feeling somewhat different. Eventually the party move on towards the palace of the “Snow Queen”, considering this to be the last element of the area which needs to be studied. As they head there, they meet a number of brightly coloured small bears who seem intent on leading the party somewhere, something which the party briefly go along with before coming to their senses. Ragnar seems particularly upset by the creatures, leaving the now skinned corpses strewn around the surrounding area as he leaves with their furs. During the investigations,​ several members of the party interact with (and are swallowed by) the column of black. Mark Carter exits with his body restored but otherwise fine. Ragnar, Francesco, and Gideon Scar all exit with no obvious effects, but all feeling somewhat different. Eventually the party move on towards the palace of the “Snow Queen”, considering this to be the last element of the area which needs to be studied. As they head there, they meet a number of brightly coloured small bears who seem intent on leading the party somewhere, something which the party briefly go along with before coming to their senses. Ragnar seems particularly upset by the creatures, leaving the now skinned corpses strewn around the surrounding area as he leaves with their furs.
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 Back in Acryn, Ragnar Thane begins to train the orphans he picked up during his journey. While initially sceptical of his offers, the children seem to respond well to his speeches and are quickly becoming incredibly dedicated to him. Back in Acryn, Ragnar Thane begins to train the orphans he picked up during his journey. While initially sceptical of his offers, the children seem to respond well to his speeches and are quickly becoming incredibly dedicated to him.
  
-Francesco and Ragnar both get access to the Forged by Hierachy ​epic tree. +  * Francesco and Ragnar ​(and NPC Gideon Scar) both get access to the Forged by Hierarchy ​epic tree. 
-Carter gets access to the Harbinger of Consensus wayfinder insight and the Favour Transcending Death epic tree (from the Snow Queen).+  ​* ​Carter gets access to the Harbinger of Consensus wayfinder insight and the Favour Transcending Death epic tree (from the Snow Queen).
  
 {{tag>"​friendship"​ adventure vanessa francesco_antonio-bartolomeo_graves mark_carter ragnar_thane}} {{tag>"​friendship"​ adventure vanessa francesco_antonio-bartolomeo_graves mark_carter ragnar_thane}}
resources/adventure/friendship.1403312795.txt.gz · Last modified: 2015/05/14 21:08 (external edit)