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resources:adventure:ghost_in_the_machine [2013/06/02 20:46]
olivers Rite of Perfection = Rite of Refinement
resources:adventure:ghost_in_the_machine [2015/05/14 21:08] (current)
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 The Hammer from the Forge of Unmaking that details the lost rite of Refinement.\\ The Hammer from the Forge of Unmaking that details the lost rite of Refinement.\\
 An enchanted Dagger inscribed with the image of the Oblivi-ant - once per adventure the dagger will animate with a life of its own to aid the wielder, as surprisingly deadly as the Oblivi-ant (essentially summons an animated mastercrafted dagger as an ally, it does SINGLES, 3 RENDS, has one hit & 15 dodges, but can be de-animated with a SHATTER).\\ An enchanted Dagger inscribed with the image of the Oblivi-ant - once per adventure the dagger will animate with a life of its own to aid the wielder, as surprisingly deadly as the Oblivi-ant (essentially summons an animated mastercrafted dagger as an ally, it does SINGLES, 3 RENDS, has one hit & 15 dodges, but can be de-animated with a SHATTER).\\
 +The False Mimir - a silver skull. When struck like a bell it intones ridiculous lies such as; '​Dragons are allergic to pineapples'​ or 'Acryn was founded by five angry dwarfs',​ that sort of thing.\\
 ===Metaphysical Wibble=== ===Metaphysical Wibble===
  
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 Fractures now cover him so he looks like a cracked porcelain doll. In his chest Is a black fissure that seems bottomless (OC: anything hurled within can be assumed to come under control of the Dragon Valknut...this is not the same as it being destroyed). In some way a shard of the fractured Titan'​s power has become lodged within him. It spells his doom but he may call upon its energies. (Epic tree: Arcane Curse)\\ Fractures now cover him so he looks like a cracked porcelain doll. In his chest Is a black fissure that seems bottomless (OC: anything hurled within can be assumed to come under control of the Dragon Valknut...this is not the same as it being destroyed). In some way a shard of the fractured Titan'​s power has become lodged within him. It spells his doom but he may call upon its energies. (Epic tree: Arcane Curse)\\
  
 +====Rite of Refinement====
  
-{{tag>"​ghost in the machine"​ adventure Carl_Terrec Harlon_Quirk Jarred_Samuels alastair_fitzgrave "​draconic doewemers"​ "prof black" "the enigmatic engine"​ "​harlon s folly"​}}+===Basic=== 
 +**Master'​s Touch**\\ 
 +You bind protomana into an object and in doing so perfect it. This takes an hour or so to do as you '​craft'​ the object. The object becomes indefinably more like a perfect ideal of itself and, though it will not change in appearance, all who see it will be struck by the way it seems to grate on the mundane world. Mechanically,​ as long as the protomana remains bound in the object it has the appropriate set of master crafted properties added to it (so a master crafted weapon would gain double its normal bonus). If the object is Shattered the effect ends with an blast of arcane power (the wielder should call a mass single strikedown). While the protomana is so bound it cannot be used by the Mage who must touch the object to remove the effect. If the Mage bleeds out the effect ends. If done with raw Mana the effect lasts for one encounter. 
 + 
 +**Light before Shadows**\\ 
 +Once per encounter you may refine your visage by bringing your empty hands to your face for 10 seconds as you craft it, becoming an ideal of beauty in an imperfect world. Mortals and all but the most powerful of supernatural entities will be awed by your presence; struck dumb and unable to speak before a being who transcends the crude imperfections of reality. Firstly, you can call a Mass blind 10 as the eyes of all around you are blighted by your majesty. Secondly, you may use the call '​Despair Thine Eyes'; as long as you take no action that would harm another, and move slowly and purposefully,​ none will dare strike you lest they mar your glory for the rest of the encounter. The moment you take any violent action, wield a weapon, or move rapidly the effect ends. 
 + 
 +===Greater=== 
 + 
 +**Avatar of Form**\\ 
 +At the cost of a protomana you may refine the very nature of an individual, making them more than they are or could ever be; an ideal of themselves in form and ability. This takes a minute of crafting them. Mechanically,​ this doubles the recipient'​s class bonus for the duration of the encounter the spell is used in:  
 + 
 +  * Warriors get an extra use of determination 
 +  * Skirmishers get an extra use of agility 
 +  * Mages gain one extra protomana 
 +  * Priests double the strength of their divine aura 
 +  * Journeymen double the uses of their skill focus 
 + 
 + 
 +Oddly wayfinders are not affected by this spell. The effect is unnerving for the recipient of the spell and they will feel as if they are residing in an alien body and the world around them will seem repellent, almost contemptible. If someone is subject to repeated uses of this spell during an adventure the GM may start making them addicted to its effects. 
 + 
 +**The Shortest Path**\\ 
 + 
 +With five minutes meditation you may craft your own thoughts into an ideal plan, a perfect strategy, the most parsimonious way to solve a problem with the resources at hand. At the climax of the spell you receive a flash of impossible inspiration as every probability and variation falls seamlessly into place. To comprehend such perfection is literally mind-blowing and for the next encounter you will not have the strength of will to use magic in combat (though may do so out of combat if not distracted). To do this more than once an adventure will irrevocably destroy your mind. 
 + 
 +Mechanically you may state a single aim, which must be no longer than a sentence, to the GM. The response is always at GM discretion but should tell you the most direct way to achieve your objective with the resources at hand. E.g. A Mage could use this spell with the aim 'to win the battle of Bosworth field' they could then describe to a General the ideal strategy to use...though if victory is actually impossible this spell can't change that.  
 + 
 + 
 +{{tag>"​ghost in the machine"​ adventure Carl_Terrec Harlon_Quirk Jarred_Samuels alastair_fitzgrave "​draconic doewemers"​ "prof black" "the enigmatic engine"​ "​harlon s folly" "​dragonborn"​ "​chedravartin the unmaker"}}
resources/adventure/ghost_in_the_machine.1370205986.txt.gz · Last modified: 2015/05/14 21:08 (external edit)