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resources:adventure:harlons_folly [2013/12/17 20:19]
olivers [Level 4]
resources:adventure:harlons_folly [2013/12/17 20:25]
olivers [Level 5]
Line 91: Line 91:
 ===Level 3=== ===Level 3===
 ==Perfected Edge== ==Perfected Edge==
 +Pre-req: Master Craftsman ​
 +
 Some merely sharpen a blade, but a master knows that the perfect edge must be intrinsic to the weapon, created at the moment of its forging. ​ Some merely sharpen a blade, but a master knows that the perfect edge must be intrinsic to the weapon, created at the moment of its forging. ​
  
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 ==Tempered for Eternity== ==Tempered for Eternity==
 +Pre-req: Master Craftsman ​
 +
 Against the ravages of age the works of lesser smiths rust or rot away. The item created with this skill is inured to the ravages of time and will endure where other works are found wanting. Against the ravages of age the works of lesser smiths rust or rot away. The item created with this skill is inured to the ravages of time and will endure where other works are found wanting.
  
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 ===Level 4=== ===Level 4===
 ==Maker'​s Mark== ==Maker'​s Mark==
 +Pre-req: Master Craftsman
 +
 You are a master of your art, your skills the stuff of legend. A weapon baring your mark is a thing of beauty and terror. Admired by those who see it and feared by those it is turned against. You are a master of your art, your skills the stuff of legend. A weapon baring your mark is a thing of beauty and terror. Admired by those who see it and feared by those it is turned against.
  
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 ==The Riddle of Steel== ==The Riddle of Steel==
 +Pre-req: Master Craftsman
 +
 The master smith knows that steel is only as strong as the flesh that wields it. A truly great weapon must be wielded by its true owner, created for them and only them. In their hands it will have no rival. The master smith knows that steel is only as strong as the flesh that wields it. A truly great weapon must be wielded by its true owner, created for them and only them. In their hands it will have no rival.
  
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 ===Level 5=== ===Level 5===
-==Echo Through the Ages== +==Forged Destiny== 
-A true artist has within them a single work of such transcendental, flawless perfection that it may never again by recreated. Once, and once ever, the master smith may forge such a thing: a weapon of destiny, created with a purpose and named toward that end. +Pre-req: Master Craftsman  
 + 
 +A true artist has within them a single work of such transcendent, flawless perfection that it may never again by recreated. Once, and once ever, the master smith may forge such a thing: a weapon of destiny, created with a purpose and named toward that end. 
  
 As they pull it from the forge, the smith names their weapon and in so doing gives it purpose. All who see the weapon will know it for what it is and rumour of it will spread gradually throughout the known world. In their naming of their creation the smith gives it a destiny, one which it will achieve (though how it does so is GM dependant). For example, a smith who named their weapon '​Kingslayer'​ could set upon the it the destiny of killing the King, with the knowledge that somehow that would come to pass. As they pull it from the forge, the smith names their weapon and in so doing gives it purpose. All who see the weapon will know it for what it is and rumour of it will spread gradually throughout the known world. In their naming of their creation the smith gives it a destiny, one which it will achieve (though how it does so is GM dependant). For example, a smith who named their weapon '​Kingslayer'​ could set upon the it the destiny of killing the King, with the knowledge that somehow that would come to pass.
  
-In making their masterpiece the smith'​s ​creative spark passes into the weapon and they may never again use any craftsman related skillother than to repair broken items. After the creation of such an artefact forging anything else would seem a pale shadow by comparison.+In making their masterpiece the smith'​s ​a large part of the smith passes into the weapon and their creative spark flickers outfor after the creation of such an artefact forging anything else would seem a pale shadow by comparison. They may never again use any craftsman related skill, other than to repair broken items
  
  
  
 {{tag>"​harlons folly" adventure "prof black" "the magisterium" ​ Harlon_Quirk ​ Jarred_Samuels ​ Reginald_Drake ​ "​draconic doewemers" ​ Alastair_Fitzgrave "​capt_hopkins"​ "​dragonborn"​ "​harlon s folly"​}} {{tag>"​harlons folly" adventure "prof black" "the magisterium" ​ Harlon_Quirk ​ Jarred_Samuels ​ Reginald_Drake ​ "​draconic doewemers" ​ Alastair_Fitzgrave "​capt_hopkins"​ "​dragonborn"​ "​harlon s folly"​}}
resources/adventure/harlons_folly.txt · Last modified: 2015/05/14 21:08 (external edit)