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resources:adventure:how_to_win_friends_and_influence_people [2016/10/23 21:28]
chaos tags
resources:adventure:how_to_win_friends_and_influence_people [2016/10/25 07:00] (current)
chaos missed a few words apparently
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 A short distance away, Hugh Marsh finds himself spacing out. He gets a hold of himself, and reminds himself of what he's doing. Yes, that's right, he's Captain Hugh Marsh, a Wayfinder from Margush, who has spent most of his life trying to fill the empty void that he's felt within him. Hugh Marsh, born with a strange birthmark that gave him crimson red skin across most of his body. Hugh Marsh, member of the Wayfinder'​s Guild of Acryn. Hugh Marsh, whose group was mostly wiped out by an Anomaly, who only survived when he called upon reserves of strength he didn't even know he had in desperation,​ and in doing so caught the attention of the Abnegator, the Anomaly who promised to help him find his purpose, what makes him really him, and fill that void within him. Hugh Marsh remembers that he is travelling with the Abnegator and one of his companions, the Rider. Apparently some bard, a foe from the Abnegator'​s past, has been in this area, and they'​ve been investigating. A short distance away, Hugh Marsh finds himself spacing out. He gets a hold of himself, and reminds himself of what he's doing. Yes, that's right, he's Captain Hugh Marsh, a Wayfinder from Margush, who has spent most of his life trying to fill the empty void that he's felt within him. Hugh Marsh, born with a strange birthmark that gave him crimson red skin across most of his body. Hugh Marsh, member of the Wayfinder'​s Guild of Acryn. Hugh Marsh, whose group was mostly wiped out by an Anomaly, who only survived when he called upon reserves of strength he didn't even know he had in desperation,​ and in doing so caught the attention of the Abnegator, the Anomaly who promised to help him find his purpose, what makes him really him, and fill that void within him. Hugh Marsh remembers that he is travelling with the Abnegator and one of his companions, the Rider. Apparently some bard, a foe from the Abnegator'​s past, has been in this area, and they'​ve been investigating.
  
-Meanwhile, the rest of the party find Hugh Branch'​s body, and promptly loot it, right down to the intestines, which Pig wears around her neck. Not-Glassinger attempts to rip apart the body to Steal the Scarred Soul in an attempt to recover knowledge of how to gain access to Triskelion have interesting consequences,​ as Hugh Branch'​s migrating soul is caught and absorbed into him... and without the ability suddenly he finds himself Hugh Branch, with a job to finish and slightly confused about the fact that he can no longer affect the Flux but seemingly is able to use magic.+Meanwhile, the rest of the party find Hugh Branch'​s body, and promptly loot it, right down to the intestines, which Pig wears around her neck. Not-Glassinger attempts to rip apart the body to Steal the Scarred Soul in an attempt to recover knowledge of how to gain access to Triskelion have interesting consequences,​ as Hugh Branch'​s migrating soul is caught and absorbed into him... and without the ability ​to hold on to his own identity ​suddenly he finds himself Hugh Branch, with a job to finish and slightly confused about the fact that he can no longer affect the Flux but seemingly is able to use magic.
  
 The party head into the back of the facility and find three beings contained there. The Monster Prince is in one cell, but in others are the Changeling of Weftwell and a young man calling himself Dirk Nightblade. The others attempt to persuade the party to free them, and some of them consider it, but ultimately opt to only do the job they set out to do, not knowing how dangerous the others could be. Darius attempts to free Dirk, passing him the location of the Evil Eye, in the hopes that he'll come and visit. Jemiker'​s suspicions are raised, and she attempts to keep him locked in, though isn't willing to enter the cell to check on the restraints on him. The party head outside with the Prince. The party head into the back of the facility and find three beings contained there. The Monster Prince is in one cell, but in others are the Changeling of Weftwell and a young man calling himself Dirk Nightblade. The others attempt to persuade the party to free them, and some of them consider it, but ultimately opt to only do the job they set out to do, not knowing how dangerous the others could be. Darius attempts to free Dirk, passing him the location of the Evil Eye, in the hopes that he'll come and visit. Jemiker'​s suspicions are raised, and she attempts to keep him locked in, though isn't willing to enter the cell to check on the restraints on him. The party head outside with the Prince.
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 That's not how it works, says the voice. Submit. ​ That's not how it works, says the voice. Submit. ​
  
-Batts thinks, for a fraction of a second. Then: "​I'​m ​Bats Marbeq, and I only submit to people willingly! You can't change that! Dominate - leave me alone!" ​+Batts thinks, for a fraction of a second. Then: "​I'​m ​Batts Marbeq, and I only submit to people willingly! You can't change that! Dominate - leave me alone!" ​
  
 There is a pause. Then, the voice replies: //I can't change that, did you say...?// There is a pause. Then, the voice replies: //I can't change that, did you say...?//
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 Paradai reports back to the True Council, putting word out that Hugh Branch is dead and that Pig has the body. This more or less makes up or the fact that he didn't find the information they were actually after, and the information he has managed to obtain at least puts them a step closer towards trying to piece together just what has been going on here. Paradai reports back to the True Council, putting word out that Hugh Branch is dead and that Pig has the body. This more or less makes up or the fact that he didn't find the information they were actually after, and the information he has managed to obtain at least puts them a step closer towards trying to piece together just what has been going on here.
  
-Darius goes on a Tuireann recruitment drive - which proves to be oddly successful at the point where he stumbles upon a waterlogged Millicent the Apprentice and a couple of the pirates, who are looking for a place to stay. Though ​this does not seem to particularly please Tuireann, as the non-mages he has brought are not of so much use to him, Selphina appreciates having more friends.+Darius goes on a Tuireann recruitment drive - which proves to be oddly successful at the point where he stumbles upon a waterlogged Millicent the Apprentice and a couple of the pirates, who are looking for a place to stay. Whilst Selphina appreciates having more friends around the place, ​this does not seem to particularly please Tuireann, as the non-mages he has brought are not of so much use to it. Darius finds his body starting to fall under the strain of the dragon'​s curse.
  
 Karlos Sleep-of-Deaths Batts, but Not Glassinger manages to prevent him from cutting the fae out of him - leaving Batts dumped in a sewer somewhere with an explanatory note.  Karlos Sleep-of-Deaths Batts, but Not Glassinger manages to prevent him from cutting the fae out of him - leaving Batts dumped in a sewer somewhere with an explanatory note. 
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 And in the weeks that follow, their reputation being as affected as it has been, the Guild do not report that in addition to the Monster Prince, Dirk Nightblade, a known dangerous and violent Anomaly has escaped their custody. Those in the upper echelons of the Guild begin to make plans, and there are undoubtedly ways this fact could be leveraged in their favour, but for now it doesn'​t need to be public knowledge... And in the weeks that follow, their reputation being as affected as it has been, the Guild do not report that in addition to the Monster Prince, Dirk Nightblade, a known dangerous and violent Anomaly has escaped their custody. Those in the upper echelons of the Guild begin to make plans, and there are undoubtedly ways this fact could be leveraged in their favour, but for now it doesn'​t need to be public knowledge...
 +
 +===== Consequences =====
 +
 +==== All party members ====
 +  * 150 Riel
 +
 +==== Hugh ====
 +  * The "​Certain Identity"​ Quirk
 +
 +=== Branch ===
 +  * Fate unknown for the time being
 +  * Still sort-of-exists in a lump of flesh in Not-Glassinger'​s possession
 +  * As far as the experiences of his soul goes, this probably feels some combination of really weird and horrifying
 +  * He might even be sort of conscious this whole time
 +
 +=== Marsh ===
 +  * Now exists, and has claimed the Crimson Mother as his own
 +
 +==== Jemiker Chacony ====
 +  * 9 Riel worth of stolen jewellery
 +
 +==== Batts Marbeq ====
 +  * The "​Dissolution of the Gleam" Quirk
 +  * Realities created by use of the "Home Away from Home" skill are now somewhat... different. Not only is the landscape decidedly less rational than it once was, the fae creatures within act with Carleon'​s interests at heart. In its larger, fuzzier variant, a noticeable imprint is left upon the world for a period after the new reality fades, leaving various glitches in reality for a time. For the encounter after the use of this skill in either form, you hear the will of Carleon whispering in your ear.
 +
 +==== Pig ====
 +  * An extra 9 Riel
 +
 +==== Not-Glassinger ====
 +  * A lump of his own flesh which houses the soul and memories of Hugh Branch, whilst this cannot be used to extract any skills it can in theory be used to learn anything that Hugh knew (up to and including how he obtained the Dragongate skills, if not the skills themselves);​ if taken into the Flux it will immediately disappear
 +
 +==== Darius ====
 +  * 9 Riel worth of stolen jewellery
 +  * Body hits and death count halved until Tuireann is pleased
 +
 +==== Karlos Farblade ====
 +  * The "​Certain Identity"​ Quirk
 +
 +===== New Quirks =====
 +
 +==== Dissolution of the Gleam ====
 +
 +Through Consumption you have gained something of the properties of the acidic gelatinous creatures known as Gleam. This alters your use of the spell "​Dissolution of the Form" in the following ways:
 +  * Your transformation is somewhat more Gleam-like than it was
 +  * Whilst in this form you take all damage as SINGLE
 +  * Per casting, you gain one use of SHATTER against a weapon that strikes you whilst in this form
 +  * Whilst in this form, you occasionally uncontrollably say "​Gleam!"​
 +
 +==== Certain Identity ====
 +
 +You have been severed from the identities and wills of the Splintered Man, and are no longer subject to his influence. The has the following effects:
 +  * You are not affected by the Divine Aura of the Splintered Man. If another member of the party has the aura, you are not affected by the damage or effects inflicted as a result of it, but equally you bleed and die as normal. Whether you are up or not has no effect on whether the others in the party subject to the aura live or die.
 +  * You are not affected by the miracle Identity Theft. You should brief this detail at the start of the adventure.
 +  * You are not affected by the miracle Belief Enhancement.
 +
 +If you attempt to //use// the miracles of the Splintered Man, you feel the sensation of your brain being wrenched and pulled out of your head via your eye sockets. For any encounter in which you have used a miracle of the Splintered Man, pick one of the targets of the miracles used. You permanently gain one of the beliefs that that target had, chosen at GM discretion. These beliefs may be contradictory.
  
 {{tag>"​how to win friends and influence people"​ adventure hugh_branch jemiker_chacony batts_marbeq pig glassinger darius karlos_farblade paradai adventurers_guild the_abnegator the_monster_prince}} {{tag>"​how to win friends and influence people"​ adventure hugh_branch jemiker_chacony batts_marbeq pig glassinger darius karlos_farblade paradai adventurers_guild the_abnegator the_monster_prince}}
resources/adventure/how_to_win_friends_and_influence_people.1477258080.txt.gz ยท Last modified: 2016/10/23 21:28 (external edit)