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resources:adventure:how_to_win_friends_and_influence_people [2016/10/23 22:57]
chaos oh gods we're going full Vitriarch
resources:adventure:how_to_win_friends_and_influence_people [2016/10/25 07:00] (current)
chaos missed a few words apparently
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 A short distance away, Hugh Marsh finds himself spacing out. He gets a hold of himself, and reminds himself of what he's doing. Yes, that's right, he's Captain Hugh Marsh, a Wayfinder from Margush, who has spent most of his life trying to fill the empty void that he's felt within him. Hugh Marsh, born with a strange birthmark that gave him crimson red skin across most of his body. Hugh Marsh, member of the Wayfinder'​s Guild of Acryn. Hugh Marsh, whose group was mostly wiped out by an Anomaly, who only survived when he called upon reserves of strength he didn't even know he had in desperation,​ and in doing so caught the attention of the Abnegator, the Anomaly who promised to help him find his purpose, what makes him really him, and fill that void within him. Hugh Marsh remembers that he is travelling with the Abnegator and one of his companions, the Rider. Apparently some bard, a foe from the Abnegator'​s past, has been in this area, and they'​ve been investigating. A short distance away, Hugh Marsh finds himself spacing out. He gets a hold of himself, and reminds himself of what he's doing. Yes, that's right, he's Captain Hugh Marsh, a Wayfinder from Margush, who has spent most of his life trying to fill the empty void that he's felt within him. Hugh Marsh, born with a strange birthmark that gave him crimson red skin across most of his body. Hugh Marsh, member of the Wayfinder'​s Guild of Acryn. Hugh Marsh, whose group was mostly wiped out by an Anomaly, who only survived when he called upon reserves of strength he didn't even know he had in desperation,​ and in doing so caught the attention of the Abnegator, the Anomaly who promised to help him find his purpose, what makes him really him, and fill that void within him. Hugh Marsh remembers that he is travelling with the Abnegator and one of his companions, the Rider. Apparently some bard, a foe from the Abnegator'​s past, has been in this area, and they'​ve been investigating.
  
-Meanwhile, the rest of the party find Hugh Branch'​s body, and promptly loot it, right down to the intestines, which Pig wears around her neck. Not-Glassinger attempts to rip apart the body to Steal the Scarred Soul in an attempt to recover knowledge of how to gain access to Triskelion have interesting consequences,​ as Hugh Branch'​s migrating soul is caught and absorbed into him... and without the ability suddenly he finds himself Hugh Branch, with a job to finish and slightly confused about the fact that he can no longer affect the Flux but seemingly is able to use magic.+Meanwhile, the rest of the party find Hugh Branch'​s body, and promptly loot it, right down to the intestines, which Pig wears around her neck. Not-Glassinger attempts to rip apart the body to Steal the Scarred Soul in an attempt to recover knowledge of how to gain access to Triskelion have interesting consequences,​ as Hugh Branch'​s migrating soul is caught and absorbed into him... and without the ability ​to hold on to his own identity ​suddenly he finds himself Hugh Branch, with a job to finish and slightly confused about the fact that he can no longer affect the Flux but seemingly is able to use magic.
  
 The party head into the back of the facility and find three beings contained there. The Monster Prince is in one cell, but in others are the Changeling of Weftwell and a young man calling himself Dirk Nightblade. The others attempt to persuade the party to free them, and some of them consider it, but ultimately opt to only do the job they set out to do, not knowing how dangerous the others could be. Darius attempts to free Dirk, passing him the location of the Evil Eye, in the hopes that he'll come and visit. Jemiker'​s suspicions are raised, and she attempts to keep him locked in, though isn't willing to enter the cell to check on the restraints on him. The party head outside with the Prince. The party head into the back of the facility and find three beings contained there. The Monster Prince is in one cell, but in others are the Changeling of Weftwell and a young man calling himself Dirk Nightblade. The others attempt to persuade the party to free them, and some of them consider it, but ultimately opt to only do the job they set out to do, not knowing how dangerous the others could be. Darius attempts to free Dirk, passing him the location of the Evil Eye, in the hopes that he'll come and visit. Jemiker'​s suspicions are raised, and she attempts to keep him locked in, though isn't willing to enter the cell to check on the restraints on him. The party head outside with the Prince.
resources/adventure/how_to_win_friends_and_influence_people.1477263462.txt.gz ยท Last modified: 2016/10/23 22:57 by chaos