User Tools

Site Tools


resources:adventure:kc3_heirs_and_graces

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revision Previous revision
Next revision
Previous revision
resources:adventure:kc3_heirs_and_graces [2014/02/22 23:36]
olivers [Wibble and Snackies]
resources:adventure:kc3_heirs_and_graces [2015/05/14 21:08] (current)
Line 80: Line 80:
 ===Quirk: Damned=== ===Quirk: Damned===
 You have committed a crime against a god of such truly appalling magnitude that they have turned their gaze upon you in wrath. Any priest of the God who attempts to use the power of the God to aid you will instantly be excommunicated. Furthermore,​ any priest of that God who attempts to fight you will instantly gain the gaze of the gods for that encounter and gain a free use of the intercession skill even if they don't possess it normally. Creatures and beings directly associated with the God will attack you on sight and will be STRENGTHENED when they do so. This quirk can only be removed by the deity themselves or by receiving a blessing from a large church of that god. You have committed a crime against a god of such truly appalling magnitude that they have turned their gaze upon you in wrath. Any priest of the God who attempts to use the power of the God to aid you will instantly be excommunicated. Furthermore,​ any priest of that God who attempts to fight you will instantly gain the gaze of the gods for that encounter and gain a free use of the intercession skill even if they don't possess it normally. Creatures and beings directly associated with the God will attack you on sight and will be STRENGTHENED when they do so. This quirk can only be removed by the deity themselves or by receiving a blessing from a large church of that god.
 +
 +===Epic tree: Dragonborn - pending approval===
 +Through birth, disaster, or inadvisable levels of meddling with powers that man was not meant to know you are a Dragonborn, a race entirely different from that of humans. You are around eight-feet tall, covered in silvery scales with pupiless eyes that gleam like black opals. Most distinctly, you have four arms and no primary sexual characteristics. You are inherently magical and mana sense will always reveal traces of magic about you. Biologically you are entirely different from a human and GMs may chose to have you respond in completely different ways to effects you encounter. Equipment designed to fit humans will not fit you unless adapted by a skilled craftsman. ​
 +
 +This tree represents the process of adapting to your form and the benefits/​downsides that come with it.
 +
 +==Level 2 -Inhuman Vitality==
 +You are larger and more imposing than even the biggest human and you are of a species that does not age or change with the passage of time. Because of this you are more durable than a human, but damage to your body is less easy to undo through traditional means.
 +
 +Your base body hits are 9 rather than 5, however any HEAL X call applied to you is capped at 2, this applies to all sources of healing that are not arcane in nature except for determination. You may however consume a mana crystal for a HEAL 5.
 +
 +==Level 3 - The Right to Rule==
 +
 +You will endure while a hundred generations of mortals are born and die. They are specks of dust in the river of time and of barely any consequence to a being such as you. You are are immune to FEAR calls or the 'you dare not strike me' call that originate from mortal targets. ​
 +
 +However, should a being (supernatural or otherwise) succeed in FEARing you or in any way impinging upon your control over yourself you will be overcome with a terrible rage and will do everything in your power to destroy them, ignoring all other targets until you do so.
 +==Level 4 - The Gift of Mudra==
 +
 +The primordial forces of magic flow differently through your kind than they do through humans. When you buy this skill you may chose either to have an additional protomana or to gain a single RESIST to arcane magic per encounter. ​
 +
 +However, your nature denies the power of the divine. There are no Dragonborn gods and members of your race traditionally deny the primacy of any but themselves. No divine power (not cast by yourself) can benefit you, though they can still harm you.
 +
 +==Level 5 - Vitruvian Glory==
 +
 +You have mastered the use of your inhuman physique to become as the legendary Dragonborn of old. Your four arms are now perfectly coordinated for use in combat or sorcery.
 +Mechanically if casting magic you do not need to roleplay using components, the assumption being that your second set of arms is doing that while your other set remains free to fight. Similarly you don’t need to roleplay drinking potions, though you should make clear verbally that you are doing so.
 +
 +You may also (as long as a GM rules it safe to do so) treat all sized weapons as equivalent to sub-36 inch weapons and wield in them in one hand (including great weapons). This represents them being wielded in two of your four arms.
  
 {{tag>"​kc3 heirs and graces"​ adventure vincent_barma harlon_quirk kjell_caulson castle_blackthorn felip_caulson the_department_of jarred_samuels Gidner_Waycox "​Chiara Walker"​ faria_carver "Arcus Blackthorn"​ ghita_darrish "the church of the founders"​ "​council building"​}} {{tag>"​kc3 heirs and graces"​ adventure vincent_barma harlon_quirk kjell_caulson castle_blackthorn felip_caulson the_department_of jarred_samuels Gidner_Waycox "​Chiara Walker"​ faria_carver "Arcus Blackthorn"​ ghita_darrish "the church of the founders"​ "​council building"​}}
resources/adventure/kc3_heirs_and_graces.1393112208.txt.gz · Last modified: 2015/05/14 21:08 (external edit)