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resources:adventure:kc4_you_win_or_you_die [2014/03/20 22:36] olivers [Politics of the City] |
resources:adventure:kc4_you_win_or_you_die [2014/03/20 22:46] olivers Life-giver tree: actually slight nerf |
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On invoking this power you may reach down and touch the ground, at which point a small spring will bubble up and remain there permanently. Its flow is such that over the course of an encounter it will gradually create a pool of water but is weak enough that it won't normally be able to turn deserts into rice paddies even over the course of years. | On invoking this power you may reach down and touch the ground, at which point a small spring will bubble up and remain there permanently. Its flow is such that over the course of an encounter it will gradually create a pool of water but is weak enough that it won't normally be able to turn deserts into rice paddies even over the course of years. | ||
- | It takes 30 seconds for the water to soak the earth. | + | * It takes 30 seconds for the water to soak the earth. |
- | It takes 60 seconds for it to form a puddle. | + | * It takes 60 seconds for it to form a puddle. |
- | It takes 120 seconds for it to form a ankle deep pool. | + | * It takes 120 seconds for it to form a ankle deep pool. |
- | The water is particularly refreshing and revitalizing. Once a spring has been summoned any living creature in the encounter that falls to 0 hits will be stabilized while lying in the pool. | ||
==Emboggen== | ==Emboggen== | ||
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==Grasp of the Depths== | ==Grasp of the Depths== | ||
- | When a foe is standing in a puddle of the Lifegiver's water you may call upon his power. The water will rise up around them, enclosing them in a sheath of water, and they will begin to drown. You may call a WEAKEN against them and then a THROUGH SINGLE at them every 20 seconds up to a maximum of three damage, at which point the effect ends. | + | When a foe is standing in a puddle of the Lifegiver's water you may call upon his power. The waters will rise up around them, enclosing them in a sheath of water, and they will begin to drown. You may call a WEAKEN against them and then a THROUGH SINGLE at them every 20 seconds up to a maximum of three damage, at which point the effect ends. |
Creatures that do not breathe are completely immune to this power | Creatures that do not breathe are completely immune to this power |