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resources:adventure:kc4_you_win_or_you_die [2014/03/20 22:36]
olivers [Politics of the City]
resources:adventure:kc4_you_win_or_you_die [2015/05/14 21:08] (current)
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 On invoking this power you may reach down and touch the ground, at which point a small spring will bubble up and remain there permanently. Its flow is such that over the course of an encounter it will gradually create a pool of water but is weak enough that it won't normally be able to turn deserts into rice paddies even over the course of years. On invoking this power you may reach down and touch the ground, at which point a small spring will bubble up and remain there permanently. Its flow is such that over the course of an encounter it will gradually create a pool of water but is weak enough that it won't normally be able to turn deserts into rice paddies even over the course of years.
  
-It takes 30 seconds for the water to soak the earth. +  * It takes 30 seconds for the water to soak the earth. 
-It takes 60 seconds for it to form a puddle. +  ​* ​It takes 60 seconds for it to form a puddle. 
-It takes 120 seconds for it to form a ankle deep pool.+  ​* ​It takes 120 seconds for it to form a ankle deep pool.
  
-The water is particularly refreshing and revitalizing. Once a spring has been summoned any living creature in the encounter that falls to 0 hits will be stabilized while lying in the pool. 
  
 ==Emboggen== ==Emboggen==
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 ==Grasp of the Depths== ==Grasp of the Depths==
-When a foe is standing in a puddle of the Lifegiver'​s water you may call upon his power. The water will rise up around them, enclosing them in a sheath of water, and they will begin to drown. You may call a WEAKEN against them and then a THROUGH SINGLE at them every 20 seconds up to a maximum of three damage, at which point the effect ends.+When a foe is standing in a puddle of the Lifegiver'​s water you may call upon his power. The waters ​will rise up around them, enclosing them in a sheath of water, and they will begin to drown. You may call a WEAKEN against them and then a THROUGH SINGLE at them every 20 seconds up to a maximum of three damage, at which point the effect ends.
  
 Creatures that do not breathe are completely immune to this power Creatures that do not breathe are completely immune to this power
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 ===Divine Aura=== ===Divine Aura===
-While you and your allies stand within the vital waters of the Lifegiver ​corruption ​and impurity ​cannot assail you.+While you and your allies stand within the vital waters of the Lifegiver ​**most** corruptions ​and impurities ​cannot assail you.
  
 As long as you stand within at least a puddles depth of the Lifegiver’s water you and your allies become IMMUNE to WEAKEN and POISON. Since it may take time for the waters to rise you may call PARTY IMMUNE WEAKEN and POISON to indicate the effect has begun. As long as you stand within at least a puddles depth of the Lifegiver’s water you and your allies become IMMUNE to WEAKEN and POISON. Since it may take time for the waters to rise you may call PARTY IMMUNE WEAKEN and POISON to indicate the effect has begun.
resources/adventure/kc4_you_win_or_you_die.1395354979.txt.gz · Last modified: 2015/05/14 21:08 (external edit)