User Tools

Site Tools


resources:adventure:kc4_you_win_or_you_die

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revision Previous revision
Next revision
Previous revision
resources:adventure:kc4_you_win_or_you_die [2014/03/20 22:38]
olivers Added Lifegiver divine favour
resources:adventure:kc4_you_win_or_you_die [2015/05/14 21:08] (current)
Line 162: Line 162:
 On invoking this power you may reach down and touch the ground, at which point a small spring will bubble up and remain there permanently. Its flow is such that over the course of an encounter it will gradually create a pool of water but is weak enough that it won't normally be able to turn deserts into rice paddies even over the course of years. On invoking this power you may reach down and touch the ground, at which point a small spring will bubble up and remain there permanently. Its flow is such that over the course of an encounter it will gradually create a pool of water but is weak enough that it won't normally be able to turn deserts into rice paddies even over the course of years.
  
-It takes 30 seconds for the water to soak the earth. +  * It takes 30 seconds for the water to soak the earth. 
-It takes 60 seconds for it to form a puddle. +  ​* ​It takes 60 seconds for it to form a puddle. 
-It takes 120 seconds for it to form a ankle deep pool.+  ​* ​It takes 120 seconds for it to form a ankle deep pool.
  
-The water is particularly refreshing and revitalizing. Once a spring has been summoned any living creature in the encounter that falls to 0 hits will be stabilized while lying in the pool. 
  
 ==Emboggen== ==Emboggen==
Line 190: Line 189:
  
 ===Divine Aura=== ===Divine Aura===
-While you and your allies stand within the vital waters of the Lifegiver ​corruption ​and impurity ​cannot assail you.+While you and your allies stand within the vital waters of the Lifegiver ​**most** corruptions ​and impurities ​cannot assail you.
  
 As long as you stand within at least a puddles depth of the Lifegiver’s water you and your allies become IMMUNE to WEAKEN and POISON. Since it may take time for the waters to rise you may call PARTY IMMUNE WEAKEN and POISON to indicate the effect has begun. As long as you stand within at least a puddles depth of the Lifegiver’s water you and your allies become IMMUNE to WEAKEN and POISON. Since it may take time for the waters to rise you may call PARTY IMMUNE WEAKEN and POISON to indicate the effect has begun.
resources/adventure/kc4_you_win_or_you_die.1395355100.txt.gz · Last modified: 2015/05/14 21:08 (external edit)