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resources:adventure:memento_te_ipsum [2015/07/06 00:51] joew [Howard] |
resources:adventure:memento_te_ipsum [2015/07/06 20:58] joew [Debrief] Ongoing... |
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=====Debrief===== | =====Debrief===== | ||
+ | The party travel into the desert and after a violent run in with a Serradic patrol and a group of Dragon cultists they eventually make their way to the dig site. They diplome with the mercenary guards and Gidner is able to meet with a junior academic from the team but they are unable to negotiate a place with the expedition and are politely sent back out into the desert. There Howard worldshapes a tunnel back towards the digsite and they are able to quietly infiltrate the ancient subterranean complex. After surviving an encounter with some archaic but still deadly traps, Colin warns of a sudden surge of mana and moments later the group feels the floor drop out from under them sending them tumbling through a draconic space. They emerge from the utter darkness only to splash into the warm waters of a red river. Though they feel themselves lulled into a sense of tranquility they still manage to notice something being taken from them and fight against it as best they can. | ||
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+ | Crawling onto the banks they find themselves bereft of all but a few memories and surrounded by people in a similar condition. They explore their surroundings and then shape a comfortable house from the flux in which to spend the night. Gidner is able to analyse the river waters and finds that it appears to be some sort of alchemical solution that dissolves the soul, precipitating the memories as small crystals. Booker calls upon the Traitor to lead him back to those memories (and only those memories) that are essential to his Service- at this his dagger leaps into the river and vanishes off into the distance, leaving a vaguely metallic trail that only he can see. In the meantime Howard has Miraculously convinced a Priest of the Jubilant Mask that he is his god and bids him make a mask of Colin's face. Despite some concerns over the strange appearances and behaviour of their companions, the group as a whole decides that they are best off if they stick together whilst they seek their memories. | ||
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+ | MORE TO COME | ||
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Having emerged from the Vault the adventures find that Colin has regressed to an animalistic state that they recognise as a sign of the Soulless. As Mar and Gidner hold the frightened man still, the Splintered Man reaches out to the consensus and draws forth a new Will to inhabit the body of their former comrade. As the new will settles into place it brushes against the dissolving remnants of Colin's thoughts and declares "I am nobody." They try to comfort and reassure this new person, and Howard claims himself as his father, giving him the name Blake. 'Blake' agrees to come with them and the group head to the river with their guard of Sentinels, watching from the bank as the ancient ghosts plunge themselves into the waters and vanish into a twinkling cloud of memory crystals. | Having emerged from the Vault the adventures find that Colin has regressed to an animalistic state that they recognise as a sign of the Soulless. As Mar and Gidner hold the frightened man still, the Splintered Man reaches out to the consensus and draws forth a new Will to inhabit the body of their former comrade. As the new will settles into place it brushes against the dissolving remnants of Colin's thoughts and declares "I am nobody." They try to comfort and reassure this new person, and Howard claims himself as his father, giving him the name Blake. 'Blake' agrees to come with them and the group head to the river with their guard of Sentinels, watching from the bank as the ancient ghosts plunge themselves into the waters and vanish into a twinkling cloud of memory crystals. | ||
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*Path of Transformation Epic tree | *Path of Transformation Epic tree | ||
*Born of Possibilities tree/quirk | *Born of Possibilities tree/quirk | ||
- | *Knowledge of the Ages quirk | + | *Has lost the Primal Epic tree. Invested skillpoints may be freely re-spent. |
+ | *Knowledge of the Ages quirk - due to deepened comprehension and a less traumatic process of acquisition writing merely causes discomfort rather than incapacitation. | ||
*Crimson-skinned appearance | *Crimson-skinned appearance | ||
===Howard=== | ===Howard=== | ||
*Split Insight - Moves between a Scion of the Flux and a Harbinger of the Consensus, xp being transferred into an equivalent skill. Frequency of the shifts are at GM discretion but should be checked at minimum at the start and midpoint of a larp and any time he attempts to exit a Lost Place. | *Split Insight - Moves between a Scion of the Flux and a Harbinger of the Consensus, xp being transferred into an equivalent skill. Frequency of the shifts are at GM discretion but should be checked at minimum at the start and midpoint of a larp and any time he attempts to exit a Lost Place. | ||
*Born of Possibilities tree/quirk | *Born of Possibilities tree/quirk | ||
- | *Hideous Faceless form - Without his mask his splintered, jumbled features induce terror and nausea in other humans allowing him a single FEAR call. He should keep track of how many times he does this. | + | *Hideous Faceless form - Without his mask his splintered, jumbled features induce terror and nausea in humans allowing him a single FEAR call. He should keep track of how many times he does this. |
*Quiescent Symbiote Manipulation | *Quiescent Symbiote Manipulation | ||
*Crimson-skinned appearance | *Crimson-skinned appearance | ||
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==="Blake"=== | ==="Blake"=== | ||
*Divine Favour of the Splintered Man | *Divine Favour of the Splintered Man | ||
- | *Faceless form | + | *Faceless form - Without a mask his face appears completely non-descript and unremarkable to casual observation. If attention is drawn to him then the effect becomes disturbing as the lack of any defined features becomes evident to the viewer. |
- | Work in progress | ||
+ | ====New Quirks and Trees (Pending LARPO Approval)==== | ||
+ | |||
+ | ==Moulded by Your Own Hand== | ||
+ | |||
+ | You have become a being of clay, built of your own labours. Your base stats become like those of a clay golem, however each encounter you may also choose to bake your flesh in the fires of productivity- if you do so your form becomes more solid: you lose access to the DISARM calls and IMMUNE STRIKEDOWN, however you are no longer WEAKENED and may be STRENGTHENED. At the end of the encounter the sweat of your efforts will soften you back to normal. | ||
+ | |||
+ | Work in progress | ||
{{tag> adventure "memento te ipsum" "booker" "leaf" "colin fletcher" "gidner waycox" "mar andreya" "truthseekers"}} | {{tag> adventure "memento te ipsum" "booker" "leaf" "colin fletcher" "gidner waycox" "mar andreya" "truthseekers"}} |