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resources:adventure:memento_te_ipsum [2015/07/08 20:35]
joew
resources:adventure:memento_te_ipsum [2015/07/11 00:47]
joew
Line 26: Line 26:
 After dealing with some troublesome lionlizards on a pit-trap strewn savannah, the group encounters another band of revolutionaries,​ these composed of exiles from the citadel banned for advocating radical changes in the Rule.  They explain how the tithe system has forced their society into stagnation and decline, and how the memories are used to power a Weaver that somehow obscures the existence of this land both from the bordering dragons and the outside world. ​ Colin exchanges a message tome with one of the mages, and they too promise to secure the assistance of other exiles in effecting an overthrow of the authorities sending a guide along with the party to 'hand them over' to the enforcers of citadel. \\ After dealing with some troublesome lionlizards on a pit-trap strewn savannah, the group encounters another band of revolutionaries,​ these composed of exiles from the citadel banned for advocating radical changes in the Rule.  They explain how the tithe system has forced their society into stagnation and decline, and how the memories are used to power a Weaver that somehow obscures the existence of this land both from the bordering dragons and the outside world. ​ Colin exchanges a message tome with one of the mages, and they too promise to secure the assistance of other exiles in effecting an overthrow of the authorities sending a guide along with the party to 'hand them over' to the enforcers of citadel. \\
 Moving on the party encounters a young man wandering lost and frightened through the wilderness, apparently incapable of incoherent speech. ​ Their guide identifies the boy as soulless, a condition that apparently occurs when some incompatibility arises between the artificial bodies and reincarnated souls of the Skirans. ​ The party take him back to the nearest where the distraught locals explain that they just can't afford to look after the animalistic youth anymore. ​ Howard, Booker and Colin take the boy aside and grant him a new will and the blessing of the Traitor. ​ Colin pretends to unify Booker'​s old memories with the boy whilst discretely pocketing them for later. ​ Howard gives the youth the name Hugh and claims him as a son, asking him to join the party on their travels. ​ Hugh agrees and they head on.  They soon are met by the Serradic party who have also managed to regain most of their memories; after some quick negotiation it is agreed that there is nothing to be gained by fighting in this strange land.  At this point Fabi, the priest of Zosimos the Curious admits that their drop into this realm was due to his use of a miracle in the dig site to get the ancient structure to show him what it did.  Meanwhile Branch submits to having his own face removed by the man he has assumed was his priest, as the devotee thought it still possible he might be the Jubilant Mask beneath another guise.\\ Moving on the party encounters a young man wandering lost and frightened through the wilderness, apparently incapable of incoherent speech. ​ Their guide identifies the boy as soulless, a condition that apparently occurs when some incompatibility arises between the artificial bodies and reincarnated souls of the Skirans. ​ The party take him back to the nearest where the distraught locals explain that they just can't afford to look after the animalistic youth anymore. ​ Howard, Booker and Colin take the boy aside and grant him a new will and the blessing of the Traitor. ​ Colin pretends to unify Booker'​s old memories with the boy whilst discretely pocketing them for later. ​ Howard gives the youth the name Hugh and claims him as a son, asking him to join the party on their travels. ​ Hugh agrees and they head on.  They soon are met by the Serradic party who have also managed to regain most of their memories; after some quick negotiation it is agreed that there is nothing to be gained by fighting in this strange land.  At this point Fabi, the priest of Zosimos the Curious admits that their drop into this realm was due to his use of a miracle in the dig site to get the ancient structure to show him what it did.  Meanwhile Branch submits to having his own face removed by the man he has assumed was his priest, as the devotee thought it still possible he might be the Jubilant Mask beneath another guise.\\
-As they near the consensus farmlands around Citadel they are discovered by a group of Enforcers who are shocked to find a group of Trueborn wandering the wilderness and extremely frustrated as the party refuse to surrender all the sharp objects they'​re carrying. ​ It is clear that the enforcers don't think much of the trueborn and the irritated members of the party give them a hard time of it as they are escorted towards the fortress-city. ​ Outside the gates however they find a besieging force including one of the idiot rebels who met them earlier. ​ The adventurers run ahead of their minders towards the rebels, inciting them into a panic; one of the rebels from the first group immediately blows their cover in front of the enforcers and the group end up in a brief running battle as they dash for the gate. Eventually they leave the escort fighting a desperate delaying battle against the besiegers and are confronted by a group of guard who have mustered in front of the gate; these soldiers request that the party take a Sleep of Death and give themselves into custody, however the adventurers refuse and by the miracles of the Traitor simply walk through the gate.  Unfortunately they find this simply leads to another gate and an archer flanked kill zone... ​+As they near the consensus farmlands around Citadel they are discovered by a group of Enforcers who are shocked to find a group of Trueborn wandering the wilderness and extremely frustrated as the party refuse to surrender all the sharp objects they'​re carrying. ​ It is clear that the enforcers don't think much of the trueborn and the irritated members of the party give them a hard time of it as they are escorted towards the fortress-city. ​ Outside the gates however they find a besieging force including one of the idiot rebels who met them earlier. ​ The adventurers run ahead of their minders towards the rebels, inciting them into a panic; one of the rebels from the first group immediately blows their cover in front of the enforcers and the group end up in a brief running battle as they dash for the gate. Eventually they leave the escort fighting a desperate delaying battle against the besiegers and are confronted by a group of guard who have mustered in front of the gate; these soldiers request that the party take a Sleep of Death and give themselves into custody, however the adventurers refuse and by the miracles of the Traitor simply walk through the gate.  Unfortunately they find this simply leads to another gate and an archer flanked kill zone.  ​Gidner blasts through the second gate with an impassioned shout carrying the force of the Liaran people, however a third barrier prevents their escape A desparate battle breaks out as the group buys time for Booker'​s miracle to get them all out of the gateway, but as the rest of the group breakaway, Colin is brought down by the Skiran'​s assault ​Booker,​ Gidner and Howard flee into the city but Mar is unwilling to leave anyone behind and starts building golems to smash down the inner most gate.  After slaughtering dozens of guards the thick city gate is shattered but by the time she clambers through Colin is already gone, lifted back up to the walls and taken prisoner. 
 + 
 +Hunted and easily identifiable by their uncommon appearance, the four free party members accept a miracle from Howard that replaces their identies with that of a group of locals. ​ Now suitably inconspicious they try to find what has become of Colin, eventually leaving an alchemical smoke signal in the sky with a coded message stating they are heading to the place the rivers meet.  Meanwhile Colin manages to escape from a pair of idiot guard who are over eager to placate their trueborn prisoner; after opening a breach in a poorly defended part of the wall with a couple of depapered barrels of powder, he sneaks up to the Weaver'​s compound and watches those coming and going, but is unable to recognise his party in their new identities. ​ The others decide not to risk wrecking the Weaver of the Veil in order to recover their missing minor memories and leave, Branch noticing Colin skulking the rooftops and managing to bring the group back together. ​ Meeting in a cafe, with Colin heavily bandaged in the manner of several inhabitants they have met, they plan what to do next.  Eventually they decide they need more information to find a way to the vault, and via Colin'​s scribing book are able to contact the rebels and get a location where they can meet with some sympathetic members of the citadel.  ​
  
    
resources/adventure/memento_te_ipsum.txt · Last modified: 2015/07/12 22:41 by joew