This shows you the differences between two versions of the page.
Both sides previous revision Previous revision Next revision | Previous revision Last revision Both sides next revision | ||
resources:adventure:mind_your_own_business [2015/08/15 22:41] joew |
resources:adventure:mind_your_own_business [2015/08/15 23:34] joew |
||
---|---|---|---|
Line 22: | Line 22: | ||
*27R from Roman Lumsk | *27R from Roman Lumsk | ||
*100R from the Wayfinder's Guild | *100R from the Wayfinder's Guild | ||
- | {{tag>"mind your own business" adventure}} | + | |
+ | ==Consequences== | ||
+ | In Caul the Wayfinder's guild are quietly underwriting the advent of 'flux industry'. Utilising destabilised workshops and the talents of master shapers educated in the crafts they are duplicating, this can theoretically produce goods at a fraction of the costs of traditional labour. | ||
+ | {{tag>"mind your own business" adventure white_duke xavier_octavio_sarmandastra karlos_farblade the_markovs}} |