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resources:adventure:msb [2014/08/16 23:58] olivers [Debrief] |
resources:adventure:msb [2014/08/17 19:32] olivers [Vincent] |
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Deep within the disintegrating maelstrom the party confront the impossible horror that is the Sundarshava. As Alastair smashes through the Titan, Jarred forces his way through to the puzzle box at its heart. Though his body turns to dust as he does so, he reconfigures the puzzle, redirecting and reforming the energies contained within it until, with an implosion of time and space, the engine of destruction tears itself asunder, reformed into the 'Seed of the Afterlife'. | Deep within the disintegrating maelstrom the party confront the impossible horror that is the Sundarshava. As Alastair smashes through the Titan, Jarred forces his way through to the puzzle box at its heart. Though his body turns to dust as he does so, he reconfigures the puzzle, redirecting and reforming the energies contained within it until, with an implosion of time and space, the engine of destruction tears itself asunder, reformed into the 'Seed of the Afterlife'. | ||
- | As the darkness clears them remainder of the party find Jarred gone, his greatest creation floating gently in the air. They reverently convey it back to Acryn. | + | As the darkness clears the remainder of the party find Jarred gone, his greatest creation floating gently in the air. They reverently convey it back to Acryn. |
- | After explaining what exactly happened to the authorities the party and thanked for their efforts. The seed of the afterlife is deposited with Eric Luckner but not before Harlon ventures within and discusses with Jared, who he finds beginning to forge the new realm he has created, what he wants to happen. He leaves knowing that Jarred intends his creation to be the start of a great work to shield the dead from the dragons. It is just a start but like any seed it will grow with care. | + | After explaining what exactly happened to the authorities the party are thanked for their efforts. The seed of the afterlife is deposited with Eric Luckner but not before Harlon ventures within and discusses with Jared, who he finds beginning to forge the new realm he has created, what he wants to happen. He leaves knowing that Jarred intends his creation to be the start of a great work to shield the dead from the dragons. It is just a start but like any seed it will grow with care. |
====Snackies and Wibble==== | ====Snackies and Wibble==== | ||
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===Alastair=== | ===Alastair=== | ||
- | having astrally projected into the rite of unification itself finds himself feeling a strangely fulfilling unity with all creation and with a body composed of melded fragments of the world. If he spends a skill point he can master his new inner peace with the epic skill 'One with the World' | + | Having astrally projected into the rite of unification itself finds himself feeling a strangely fulfilling unity with all creation and with a body composed of melded fragments of the world. If he spends a skill point he can master his new inner peace with the epic skill 'One with the World'. His soul is still burning away but his new perspective on the world is remarkably soothing. |
The floating silver orb is returned to him by a servant of Dammerung, though he politely declines an alliance with the probably-very-evil-undead-wizard. The orb acts as a handy cloak hook. With practice it can also be directed at a target at incredible speed with a mere thought allowing it to call a ranged double strikedown once an encounter. | The floating silver orb is returned to him by a servant of Dammerung, though he politely declines an alliance with the probably-very-evil-undead-wizard. The orb acts as a handy cloak hook. With practice it can also be directed at a target at incredible speed with a mere thought allowing it to call a ranged double strikedown once an encounter. | ||
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A Mastercrafted shield forged by the Unmaker. It has all the properties of a Mastercrafted shield plus 1 resist shatter per encounter, such is the perfection of its creation that it once per adventure allows the wielder to call resist for five seconds to all calls directed against them (that don't require GM adjudication). | A Mastercrafted shield forged by the Unmaker. It has all the properties of a Mastercrafted shield plus 1 resist shatter per encounter, such is the perfection of its creation that it once per adventure allows the wielder to call resist for five seconds to all calls directed against them (that don't require GM adjudication). | ||
- | With Harlon's help the magics wrapped around his mind are undone and the memories he thought lost are returned. Incoming. | + | With Harlon's help the magics wrapped around his mind are undone and the memories he thought lost are returned. |
+ | A scroll containing a sword in a stone. The sword does not seem to be removable from the stone. | ||
+ | |||
+ | Can take the Brain surgeon epic tree for cerebral tinkering during the adventure. | ||
+ | |||
+ | ==Backstory== | ||
+ | He parents were indeed the Duke and Duchess Cargan, among the last of the family to leave Margush before the family decamped entirely to Thys. | ||
+ | |||
+ | Vincent's uncle, Gaspar Cargan, was a particularly hardened royalist but was tempered by his brother's inclination for patience. This relationship didn't end well and the uncle along with a young Faria Carver poisoned the parents (Vincent remembers overhearing them in the castle gardens while climbing a tower) and became steward of the young Duke, Vincent's elder brother. | ||
+ | |||
+ | His uncle and Faria seemed convinced by an old Cargan prophecy that said that one day the Leader would return to Acryn as the final and greatest Salic King. Faria attempted to force the prophecy with a ritual to bring an avatar of the leader into human form. Vincent was selected as younger and more malleable (not to mention expendable should the ritual go awry), but his brother threatened suicide to protect him and Faria's hand was forced. | ||
+ | |||
+ | He remembers the ritual and Faria's voice shouting prayers to the leader, at the last minute however shadowy figures appeared from nowhere and a fight broke out. His brother was shot with a crossbow during the fight, though its unclear where the bolt came from in the confusion. | ||
+ | |||
+ | As the fighting raged his brother grabbed his sister and Vincent and fled with them. He was able to carry them to an orphanage at the edge of Acryn and deposit them safely there. The last he saw of his brother was him running off to make another trail to follow, ensuring his brother and sister's safety. | ||
+ | |||
+ | Gaspar Cargan currently sits on the council as one of the Cargan members and is the de facto head of House Cargan. | ||
===Harlon=== | ===Harlon=== | ||
Studies the thing in the first garden and comes to understand that it probably is the rite of Unification itself, in as much as a mortal mind can comprehend an aspect of reality. It seems clear that this was the spot where two dragons unified with each other and in so doing created the first Primals. His new understanding grants him access to the lost rite of unification. | Studies the thing in the first garden and comes to understand that it probably is the rite of Unification itself, in as much as a mortal mind can comprehend an aspect of reality. It seems clear that this was the spot where two dragons unified with each other and in so doing created the first Primals. His new understanding grants him access to the lost rite of unification. |