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resources:adventure:path_of_the_leader [2014/06/24 12:28]
dan created
resources:adventure:path_of_the_leader [2015/05/14 21:08] (current)
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 ===== PCs ===== ===== PCs =====
   * [[user:​joew:​pc:​kjell_caulson|Kjell Caulson]]   * [[user:​joew:​pc:​kjell_caulson|Kjell Caulson]]
-  * [[user:​vickyh:​pc:​francesco_antonio-bartolomeo_graves|Francesco ​Cargan]]+  * [[user:​vickyh:​pc:​vincent_barma|Vincenzo ​Cargan]]
   * [[user:​olivers:​pc:​ragnar_thane|Ragnar Thane]]   * [[user:​olivers:​pc:​ragnar_thane|Ragnar Thane]]
   * [[user:​daveh:​pc:​samuel_of_the_warrior| Samuel (or the Warrior)]]   * [[user:​daveh:​pc:​samuel_of_the_warrior| Samuel (or the Warrior)]]
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 Ragnar Thane is now an excommunicant. Ragnar Thane is now an excommunicant.
  
-Vincent and Samuel can both by Divine Favour (Leader).+Vincent and Samuel can both buy Divine Favour (Leader).
  
 Both Vincent and Samuel have been blessed by the Leader, to be capable of receiving "​Guidance"​. Once per an adventure, they may spend 5 minutes meditating to gain insight into how best to support Acryn (the GM should provide them with some some direction as to how best to proceed in order to achieve goals in line with supporting Acryn, and specifically a Royalist Acryn if relevant). Additionally,​ if an adventure has a possibility of effecting the city in a large fashion, they will have received some warning of this in the form of revelatory visions (essentially if character is playing then GMs must provide a clue to the importance of the adventure, but can hide the nature of the adventure with as much portentious imagery as they wish). Both Vincent and Samuel have been blessed by the Leader, to be capable of receiving "​Guidance"​. Once per an adventure, they may spend 5 minutes meditating to gain insight into how best to support Acryn (the GM should provide them with some some direction as to how best to proceed in order to achieve goals in line with supporting Acryn, and specifically a Royalist Acryn if relevant). Additionally,​ if an adventure has a possibility of effecting the city in a large fashion, they will have received some warning of this in the form of revelatory visions (essentially if character is playing then GMs must provide a clue to the importance of the adventure, but can hide the nature of the adventure with as much portentious imagery as they wish).
  
 {{tag>"​path of the leader"​ adventure}} {{tag>"​path of the leader"​ adventure}}
resources/adventure/path_of_the_leader.1403612909.txt.gz ยท Last modified: 2015/05/14 21:08 (external edit)