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resources:adventure:pursuit [2016/05/08 23:41]
amy
resources:adventure:pursuit [2016/05/09 11:53]
amy [Debrief]
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   *[[user:​seb:​pc:​prim|Prim]] - Seb   *[[user:​seb:​pc:​prim|Prim]] - Seb
   *[[user:​joew:​pc:​otto_strang|Otto Strang]] - Joe   *[[user:​joew:​pc:​otto_strang|Otto Strang]] - Joe
-===== Debrief ​=====+===== Narrative ​=====
  
  
  
-Upon arrival in Weftwell, the situation is chaotic. The party is accosted by townspeople with multiple accounts of the raid. They establish that several orphanage workers and Tender priests were kidnapped, although the orphans are all accounted for. A couple of townspeople offer a reward for the return of their sister, although the adventurers they speak to are too noble-minded to accept. Instead, Haydn rallies a group of adventurers willing to go after the kidnappers. Prim sends a report to the Civil Service ​+Upon arrival in Weftwell, the situation is chaotic. The party is accosted by townspeople with multiple accounts of the raid. They establish that several orphanage workers and Tender priests were kidnapped, although the orphans are all accounted for. A couple of townspeople offer a reward for the return of their sister, although the adventurers they speak to are too noble-minded to accept. Instead, Haydn rallies a group of adventurers willing to go after the kidnappers. Prim sends a report to the Civil Service
  
 They race up the northern road and into a downpour of rain. The tracks of the armed troupe are obvious, although when the party decides to investigate a plunge of smoke and a track leading off into the trees they find themselves plunging through the muddy undergrowth. A group of sodden mercenaries greets them with denial of involvement in the raid and requests for dry firewood. Hugh and Xavier harvest flux firewood and Emily summons a flux tiger for which Hugh suggests the name Marigold. The party are largely convinced to leave the mercenaries alone since they have no kidnapped townspeople. Even after Emily snoops and finds cloth which Prim confirms was made in Weftwell, they press on. The mercenaries are relieved to see the last of Marigold, who is delighted to receive a flux toy rat from Hugh. Otto uses scribing magic on his shield to protect them from the worst of the weather. ​ They race up the northern road and into a downpour of rain. The tracks of the armed troupe are obvious, although when the party decides to investigate a plunge of smoke and a track leading off into the trees they find themselves plunging through the muddy undergrowth. A group of sodden mercenaries greets them with denial of involvement in the raid and requests for dry firewood. Hugh and Xavier harvest flux firewood and Emily summons a flux tiger for which Hugh suggests the name Marigold. The party are largely convinced to leave the mercenaries alone since they have no kidnapped townspeople. Even after Emily snoops and finds cloth which Prim confirms was made in Weftwell, they press on. The mercenaries are relieved to see the last of Marigold, who is delighted to receive a flux toy rat from Hugh. Otto uses scribing magic on his shield to protect them from the worst of the weather. ​
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 A bitter '​changeling'​ rambling about keeping children from a judgemental world, plus two living snakes formed of rock, won't stop the players from thoroughly rescuing/'​dooming'​ the babies, and dragging off an unconscious Anomaly to boot. A bitter '​changeling'​ rambling about keeping children from a judgemental world, plus two living snakes formed of rock, won't stop the players from thoroughly rescuing/'​dooming'​ the babies, and dragging off an unconscious Anomaly to boot.
  
-{{tag>"​pursuit"​ adventure}}+===== Debrief ===== 
 + 
 +The party briefly debate the destination of the babies - Xavier quite wants one - before deciding to give them back to the Tender orphanage, after reassuring themselves that the children are well-treated and the anomaly was just mad. They swing by the goose farm on the way, where Prim gives the mourning wife a cloak she made out of feathers of the geese they clobbered to death. This, strangely, does not cheer the wife up and they are ordered to leave. They do confirm that the orphanage workers passed safely by. 
 + 
 +**Unit03/​Brother Tarkus:** 
 +  * Built a self-propelling brain-preserving armoured trolley vat 
 +  * Has two brains to put in it 
 + 
 +**All others:** 
 +  * A feel-good feeling for having saved some babies 
 +  * The gratitude of the small Tender Church in Weftwell 
 +  * 18R Wayfinders'​ Guild anomaly bounty 
 + 
 +**Xavier:​** 
 +  * Is now Xavier Sarmandastra,​ Pivot of the World 
 +  * Gauns Personal Power Epic Tree 
 + 
 +**Emily:​** 
 +  * Loses Undead Quirk 
 +  * Gains Lich Epic Tree 
 + 
 +**Leon:​** ​  
 +  * Has, due to his guild connection, saved the Anomaly from the worst of the distress and pain it may have experienced 
 + 
 +**Hugh:** 
 +  * Miscellaneous '​liberated'​ jewellery and potions to the tune of 40R 
 +  * Wheedled an extra 15R out of the Wayfinders'​ Guild by selling them all he knows about the Abnegator 
 + 
 +**Prim:** 
 + 
resources/adventure/pursuit.txt · Last modified: 2016/08/28 00:09 by amy