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resources:adventure:the_dark_beast_rises [2015/02/11 21:48] chaosdeathfish created |
resources:adventure:the_dark_beast_rises [2016/12/26 20:43] (current) dan |
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====== The Dark Beast Rises ====== | ====== The Dark Beast Rises ====== | ||
===== Initial Brief ===== | ===== Initial Brief ===== | ||
+ | The College of the Stars has put out a request for adventurers to look into a potentially awkward situation. Professor Litmus Runes of the Department of Prophecies Past, Present and Future seeks adventurers to investigate stories of a ‘Dark Beast Rising’ some way distant in the forest to the west of Acryn. Pay will be ten Riel, with a twenty Riel bonus danger money if any unexpected, expected or semi-expected dangers are encountered. | ||
- | The wind howls through the mountains south of Margush, whipping up the snow and driving blizzards down toward the city. The clouds gather, and the weather grows ever colder. Caravan drivers speak of roads almost impassable, and only getting worse. Farmers fleeing their frozen fields bring tales of missing children. | + | ===== PCs ===== |
+ | * [[:user:khimaera:pc:henrietta_sawyer|Henrietta Sawyer]] | ||
+ | * [[:user:thomasl:pc:jeremy_fitzwilliam|Jeremy Fitzwilliam]] | ||
+ | * [[:user:joew:pc:dauntless|Dauntless]] | ||
+ | * [[:user:daveh:pc:colin_fletcher|Colin Fletcher]] | ||
+ | * [[:user:iain:pc:samuel_skye|Samuel Skye]] | ||
- | One of the last caravans to arrive from Margush brings a call for adventurers to find the source of the unnatural weather, and to find out if the stories of missing children are true. | ||
- | |||
- | ===== PCs ===== | ||
- | * Jade/Saffron (Ellie H) | ||
- | * [[user:iain:pc:Anabel]] (Iain) | ||
- | * [[user:daveh:pc:Unit03]] (Dave H) | ||
===== Debrief ===== | ===== Debrief ===== | ||
+ | The party head out to the patch of flux where the stories claim the "beast" will soon rise. On their way they bandits, man-eating goats, and shadowy fingers who warn that the players must not pass beyond the next village. In the village of Hamun, the party discover that this (and several other vilages) are protected by the Guardians of the Gate in exchange for a small amount of food and a guarantee that no-one will pass beyond the village. They've all heard of the prophecy, but consider it a silly story. The party decide not to violate the Guardian's no-entry zone until they feel an event which appears to combine magic, the consensus, and flux, at which point they race towards the source at the centre of the Guardian's no-entry zone. The party manage to convince the Guardians to allow them through to the ritual in order to end it, they are allowed past and destroy the creature at the centre of the ritual. They are then required to swear on an artefact that they will ensure that the beast can never arise again. An oath one of them does not successfully pass (entirely due to a malfunctioning artefact). | ||
- | After killing the Puppeteer, Unit 03 burns down the houseboat whilst Jade and Anabel escape on a spectral horse. The land around Margush returns to normal soon after, the snow receding back up to the mountain and no longer following the party. Jade is still crippled after Unit 03’s surgery. | + | Eventually the party head to the centre of the Guardian's territory, losing Jeremy to some voracious topiary, his soul barely survives within some unusual alchemical goo which was once a gleam. Nearby the party discover a deep cavern complex inhabited by an ancient order of mages. It turns out that the mages had come here over a hundred years ago, creating the Guardians and the story of the Beast to scare people away, only at some point the Guardians forgot their real mission, remembering only the cover story. Discovering abundant mana reserves here, they had delved deeper and deeper, until at some point they discovered a real beast deep underground. They attempted to enslave it to their will, but the best they managed was to contain it. That was until 4 years ago when their powers greatly strengthened and they discovered a fake beast had been created in the lands above them. They slowly started siphoning power from the real beast to the fake, with the aim of being able to fully control the fake. With the fake destroyed, the real beast will be awakening and freeing itself from its bonds. |
- | + | ||
- | Jade and Anabel decide that avoiding Acryn for a while is probably a good idea, and go visit The Mask, Jade’s anomaly friend. The Mask is happy to put them up for a while, enjoying Jade’s company and happy enough to have Anabel around. | + | |
- | + | ||
- | Jade heads to a nearby farm and gives a riel to a farm kid to send some letters - in particular to inform the Margush Farmer’s cooperative about the results of their investigation, and that Jade has been crippled by Unit 03. | + | |
- | + | ||
- | Anabel sends his soul out with the Mare of the Night to speak with Jimmy Hoskins; after some negotiation, Jimmy agrees to send a message to the Secret Service to let them know that he’s laying low, and another to the Margush farmer’s cooperative | + | |
- | + | ||
- | On returning to Acryn in disguise, Anabel gives a full debrief to Felip Caulson, and introduces ‘Saffron’ (Jade’s new identity) as someone who would be a useful asset to the Secret Service. Currently Jade has an in with the secret service, but is not in a position to ask favours until she’s proven herself to them. | + | |
- | + | ||
- | Jade pays 10 riel for a consultation with a competent medic, and between them they come up with an idea for crafting boots that would properly support her ruined hamstrings. She crafts a pair of boots that allow her to comfortably walk, although she can’t move any faster than a fast walk without falling over. With sufficient skill she would be able to craft Superior boots that would even allow her to sashay. | + | |
- | + | ||
- | Meanwhile, Unit 03 heads back up the mountain to speak to the Snow Queen. Two thirds of the children have gone home, but their villages are still covered in snow. The other third are a mix of orphans and children who just don’t want to go home. | + | |
- | + | ||
- | Heading back to the Farmer’s Cooperative, Unit 03 is paid in full. On hearing about being backstabbed by Jade and Anabel, the Cooperative members appropriately appalled, telling Unit 03 that they will have the watch look into this. | + | |
- | Returning to Acryn, Unit 03 reports in to Willie Altieri, giving a full report and telling of Jade and Anabel’s treachery; he reports that Jade has been appropriately punished and there is no reason to take more vengeance, but word is put out that if Jade is seen by any of Willie’s people and seems able to walk unaided, that Unit 03 should be informed. | + | With little time left to them, the party head deeper into the complex, fighting their way past dangerous magical dogs, and coming upon the High Magus (who appears to have lost their mind). The party defeat the High Magus, then with the aid of the other mages fight their way to the Beast and keep it occupied while the mages attempt to siphon off its power again. They eventually manage to subdue and rebind the beast, with most of its power siphoned off to the mages. |
- | Unit 03 owes a favour to 'Frank' in Margush, a contact of Willie Altieri’s. | + | With the mages new power they are able to restore Jeremy to something akin to alive (although he is now a gleam). They are also happy to stay within their caves, keeping the beast from arising again, and investigating the limits of their new power. |
- | Jade and Anabel receive a small amount of money via Jimmy Hoskins’ lawyer, along with apologies from the Margush Farmer’s Cooperative that they cannot deliver the full amount by courier and they’ll have to turn up in person to collect the rest. The two of them wisely decide not to walk into the hands of the Watch in Margush, and make do with what they have. | + | {{tag>"the dark beast rises" adventure henrietta_sawyer jeremy_fitzwilliam dauntless colin_fletcher samuel_skye}} |
- | {{tag>"the dark beast rises" adventure anabel unit03 }} | + |