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resources:adventure:the_dragonskin_grimoire [2013/04/28 00:03]
olivers [Party Snackies]
resources:adventure:the_dragonskin_grimoire [2015/05/14 21:08] (current)
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 A necromantic scar. It is deathly cold to the touch.\\ ​ A necromantic scar. It is deathly cold to the touch.\\ ​
  
-{{tag>"​the dragonskin grimoire"​ adventure "prof black" "the magisterium"​ Carl_Terrec Harlon_Quirk Eric_Luckner Jarred_Samuels Reginald_Drake Gidner_Waycox Chiara_Walker "​draconic doewemers"​}}+====Arch-Mage Epic Tree==== 
 + 
 +You have learned the deeper secrets of the arcane and in so doing mastered the art to a level that few mortal magi ever have. 
 + 
 +==Level 4== 
 + 
 +**Protomana Mastery** 
 + 
 +You have transcended the limits of most mortal magic users, your understanding of the fundamental nature of the arcane allows you to draw upon the powers of magic to a greater extent than lesser mages. You can cast one additional spell per encounter using proto-mana before suffering a scouring. 
 + 
 +**Counterspelling** 
 + 
 +Such is your skill that you may weave a simple protective magic appropriate to your rite at a moments notice, negating magic unleashed against you. By expending a protomana you may call a RESIST against spells targeted at yourself. Spells that effect multiple targets will still effect the remaining targets.  
 + 
 +==Level 5== 
 + 
 +**Create Draconic Doewemer** 
 + 
 +Once and once only you may consume a powdered mana crystal and enter a dreamless meditation; opening your mind to the Dragon(s) associated with your rite(s). As the dragon touches your mind you will have a flash of inspiration;​ a work of magic shaped by the will of a dragon itself. When you awake you will be able to forge a [[resources:​npc:​draconic_doewemers|Draconic Doewemer]] (in negotiation with the LARPO), a magical ritual of truly titanic power,​ capable of achieving utterly unique effects. Whatever the spell, it will inevitably become a thing of magical legend, your name inextricably associated with it. 
 + 
 +Using this ability is likely to affect your sanity. 
 + 
 +**Cast Forth the Dragon'​s Roar** 
 + 
 +Once per adventure you may attune yourself to the flows and ebbs of mana through the world, doubling the protomana you may use during that encounter as your eyes are filled with blue fire. The effort is physically and mentally exhausting and for the next encounter you are WEAKENED and cannot cast any spell without suffering a scouring. 
 + 
 + 
 +Alternatively,​ having reached the limits of the magical mastery of mortals you may; at the pinnacle of your career and at a time of great need; with 30 seconds of meditation; open your mind fully to the power of the dragon that rules your rite. As you do so you will be wreathed in a maelstrom of pure boiling mana.  
 + 
 +Your spells no longer require components and require no more than a moment to cast. You also have a limitless supply of protomana to draw upon, while any magic cast against you is boiled away harmlessly (you may call RESIST against any magical effect). 
 + 
 +After 1 minute passes you are utterly consumed by the arcane forces you have unleashed in a final explosion that deals a MASS TRIPLE STRIKEDOWN. 
 + 
 +{{tag>"​the dragonskin grimoire"​ adventure "prof black" "the magisterium"​ Carl_Terrec Harlon_Quirk Eric_Luckner Jarred_Samuels Reginald_Drake Gidner_Waycox Chiara_Walker "​draconic doewemers" "​vulstragorns cube"}}
resources/adventure/the_dragonskin_grimoire.1367107403.txt.gz · Last modified: 2015/05/14 21:08 (external edit)