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resources:adventure:the_exchange [2017/05/14 09:55]
joew created
resources:adventure:the_exchange [2017/05/15 13:35]
joew
Line 9: Line 9:
 Compensation will be generous Compensation will be generous
 ===== PCs ===== ===== PCs =====
-[[user:​vickyh:​pc:​verro_of_the_sleeping_hills|Verro]] - Vicky +  * [[user:​vickyh:​pc:​verro_of_the_sleeping_hills|Verro]] - Vicky 
-[[user:​jamesg:​pc:​aethyr|Aethyr]] - JamesG +  ​* ​[[user:​jamesg:​pc:​aethyr|Aethyr]] - JamesG 
-[[user:​olivers:​pc:​ozymandias|Ozymandias]] - Oliver +  ​* ​[[user:​olivers:​pc:​ozymandias|Ozymandias]] - Oliver 
-[[user:​harryh:​pc:​conroy_thorpe|Conroy Thorpe]] - Harry+  ​* ​[[user:​harryh:​pc:​conroy_thorpe|Conroy Thorpe]] - Harry
 ===== Debrief ===== ===== Debrief =====
 TBC TBC
 +===Consequences===
 +==Verro==
 +  * 81R
 +  * Access to Organisational Ties: Mantoi LVL22
 +  * Access to Path of Purification
 +==Aethyr==
 +  * 81R
 +  * Access to Organisational Ties: Mantoi LVL2
 +  * Access to Path of Purification
 +==Ozymandias==
 +  * 81R
 +  * Access to Organisational Ties: Mantoi LVL2
 +  * The attention of the Watch as a possible lunatic Dragon Cultist
 +==Conroy==
 +  * 81R
 +  * Access to Organisational Ties: Mantoi LVL2
 +  * Quirk - Favour Owed: Strossbourg Watch
 +====Epic Trees & Quirks===
 +===Favour Owed===
 +An important individual or Organisation owes you a substantial favour. You may remove this Quirk to have them resolve an appropriate issue for you.
 +
 +===Path of Purification===
 +==Level 4==
 +**Bodily Purification**
 +
 +Through diligent study and introspection you have perfected a strict regimen that promotes exceptional health and permits no corruption to fester within your body. 
 +
 +You gain 3 RESIST WEAKEN calls per Encounter
 +
 +Between encounters you //may// cleanse yourself of any effect that has caused the degradation,​ mutation or infestation of your physical body.
 +
 +**Advanced Mix Potion**
 +
 +You know how to mix one of the advanced Purification potions. These count as class A potions for the purposes of determining how many you can create per an adventure.
 +==Level 5==
 +**Purification of Reality**
 +The alchemist perceives how the world around them has been degraded from its true form and set about its restoration. Once per Adventure you may restore an object or unsouled creature to its natural peak condition. ​ Normally this is automatic, but when dealing with potent malign influences the GM may require a combat encounter to represent the difficulty of the task. 
 +
 +Alternatively the alchemist can just use this to create extremely valuable purified reagents giving them an additional 40 Riel income an adventure if they don't use this ability any other way.
 +
 +**Purification of the Soul**
 +
 +You have reached the pinnacle of the alchemist'​s art and understand the very nature of the soul. Using this skill in conjunction with Alchemical Manipulation allows you to effect purification on your own soul and those of others.
 +
 +You can actively see peoples souls and interact with them in a physical manner if you wish. This will greatly with the creation of artifact potions which attempt to alter the soul.
 +
 +Once per an adventure, you gain the ability to create a new consciousness. This requires a body to hold it if it’s going to be much use - a consciousness created outside a body will quickly dissipate. The created consciousness will initially be well disposed towards you, but your actions are likely to shape how it reacts to you in the long term.
 +
 +==Purification Potions==
 +
 +**Purging**
 +
 +A Purging potion removes corruptive influences such as poisons and disease from the drinker. ​ It can also reverse changes to the body caused by supernatural sources, so long as they are not too potent or extensive: such a cleansing is physically taxing and can even prove fatal.
 +
 +**Focus**
 +
 +The user declares a task and then inhales the fumes of the Focus potion whilst the intent is fresh in their mind.  For the rest of the encounter they can perform the chosen task without any sort of mental distraction,​ calling IMMUNE to FEAR, ENRAGE, MESMERISE or DOMINATE. ​ As a roleplaying effect those under the influence of a Focus potion find it hard to react to changes in their circumstances that don't immediately impact their task.
 {{tag>"​the exchange"​ adventure}} {{tag>"​the exchange"​ adventure}}
resources/adventure/the_exchange.txt · Last modified: 2017/05/15 14:26 by joew