User Tools

Site Tools


resources:adventure:the_memory_of_chains

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revision Previous revision
Next revision
Previous revision
resources:adventure:the_memory_of_chains [2016/03/05 09:53]
seb [Leon Darrish]
resources:adventure:the_memory_of_chains [2016/05/28 23:07] (current)
seb house decor
Line 89: Line 89:
 When they awake, the group decide that this is a sign of what they must do in future, but for meantime resolve to live in the building. Selphina sends word to Enna Walker, who is delighted to see her, and Enna joins the budding Tuireann community. ​ When they awake, the group decide that this is a sign of what they must do in future, but for meantime resolve to live in the building. Selphina sends word to Enna Walker, who is delighted to see her, and Enna joins the budding Tuireann community. ​
  
-Meanwhile, in Acryn, the Watch are searching the city for Nice Lizard, Darius, and Selphina. Senta Fernbach, Nice’s legal guardian, is taken in by the Watch and interrogated about the lizard’s whereabouts. When she asks what has happened, she is told that Nice is suspected of being a cultist of Tuireann, a Dragon which seeks the destruction of Acryn. Senta is horrified. Her hand, gripped tightly around the badge she had made for Nice’s return, goes slack, a it clatters ​to the Watch-house floor. ​+Meanwhile, in Acryn, the Watch are searching the city for Nice Lizard, Darius, and Selphina. Senta Fernbach, Nice’s legal guardian, is taken in by the Watch and interrogated about the lizard’s whereabouts. When she asks what has happened, she is told that Nice is suspected of being a cultist of Tuireann, a Dragon which seeks the destruction of Acryn. Senta is horrified. Her hand, gripped tightly around the badge she had made for Nice’s return, goes slack. The badge clatters ​on the Watch-house floor. ​
  
 Not too far away, in a grimed and run-down warehouse off the backstreets,​ Karlos hauls in the trophies from his latest job - a starter set of human parts, bequeathed from various people. Jeremy stands there, excited, and anxious, breathing vapour into the fetid atmosphere. Karlos moves the parts about into four neat piles, and paces around them, nodding approval. He then motions to Jeremy, who passes him two shining crystals. Chanting something, Karlos begins. ​ Not too far away, in a grimed and run-down warehouse off the backstreets,​ Karlos hauls in the trophies from his latest job - a starter set of human parts, bequeathed from various people. Jeremy stands there, excited, and anxious, breathing vapour into the fetid atmosphere. Karlos moves the parts about into four neat piles, and paces around them, nodding approval. He then motions to Jeremy, who passes him two shining crystals. Chanting something, Karlos begins. ​
Line 115: Line 115:
   * 40 Riel from Ghita   * 40 Riel from Ghita
   * -3 implement mana   * -3 implement mana
 +  * You asked the White Duke for a job, and failed him. This has no immediate consequences,​ but may become relevant the next time you ask him for a favour, or draw his ire by your actions. ​
  
 ====Leon Darrish==== ====Leon Darrish====
Line 130: Line 131:
 ====Selphina==== ====Selphina====
  
-  * "​Servant of Tuireann"​ epic tree (TBC)+  * [[:​epic_trees#​servant_of_tuireann|"​Servant of Tuireann"​ epic tree]]
   * Once per adventure, a golem made of your own flesh and blood will burst out of your body and attempt to flee very quickly in the direction of Acryn. You must brief the GM about this at the start of any adventure that you play.    * Once per adventure, a golem made of your own flesh and blood will burst out of your body and attempt to flee very quickly in the direction of Acryn. You must brief the GM about this at the start of any adventure that you play. 
  
Line 136: Line 137:
  
   * +6 mana crystals   * +6 mana crystals
-  * "​Servant of Tuireann"​ epic tree (TBC)+  * [[:​epic_trees#​servant_of_tuireann|"​Servant of Tuireann"​ epic tree]]
   * Once per adventure, a golem made of your own flesh and blood will burst out of your body and attempt to flee very quickly in the direction of Acryn. You must brief the GM about this at the start of any adventure that you play.    * Once per adventure, a golem made of your own flesh and blood will burst out of your body and attempt to flee very quickly in the direction of Acryn. You must brief the GM about this at the start of any adventure that you play. 
  
Line 142: Line 143:
  
   * 20 Riel   * 20 Riel
-  * "​Servant of Tuireann"​ epic tree (TBC)+  * [[:​epic_trees#​servant_of_tuireann|"​Servant of Tuireann"​ epic tree]]
   * Once per adventure, a golem made of your own flesh and blood will burst out of your body and attempt to flee very quickly in the direction of Acryn. You must brief the GM about this at the start of any adventure that you play.    * Once per adventure, a golem made of your own flesh and blood will burst out of your body and attempt to flee very quickly in the direction of Acryn. You must brief the GM about this at the start of any adventure that you play. 
  
-{{tag>"​the memory of chains"​ selphina_reese karlos_farblade leon_darrish jeremy_fitzwilliam nice_lizard darius ​ adventure}}+{{tag>"​the memory of chains"​ selphina_reese karlos_farblade leon_darrish jeremy_fitzwilliam nice_lizard darius ​ghita_darrish gerbera_unnuttum the_evil_eye the_beacon house_decor Tuireann ​adventure}}
resources/adventure/the_memory_of_chains.1457171584.txt.gz · Last modified: 2016/03/05 09:53 by seb