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resources:adventure:unfinished_business [2017/05/21 21:31]
chaos This is almost everything. Just a few large important details to resolve.
resources:adventure:unfinished_business [2017/05/22 08:19]
toml Approved life consequences
Line 59: Line 59:
  
 ===== Consequences ===== ===== Consequences =====
 +
 +==== All party members ====
 +  * Any frost-imbued weapons they had keep their frostiness somewhat. To those with Touch of Divinity these feel very faintly divine. They keep their bearers safe in extremely hot environments,​ may be immune to SHATTERs caused by extreme heat at GM discretion, and may be used to freeze things, providing one call of WOUND 10 by melee per encounter (does not stack if using multiple frost-imbued weapons).
  
 ==== All party members except Otto and Miller ==== ==== All party members except Otto and Miller ====
Line 68: Line 71:
 ==== Bartholomew ==== ==== Bartholomew ====
   * No longer affected by Tuireann’s corruption   * No longer affected by Tuireann’s corruption
-  * Additional details pending LARPO approval+  * Gains the “Burning Soul” Epic Tree 
 +  * Gains the “Literally Burning Soul” Quirk 
 +  * Gains the “Imbued Self (Ice)” Quirk - for Ice the appropriate call is WOUND 10 as you flash-freeze things
  
 ==== Nobody ==== ==== Nobody ====
-  * Additional details pending LARPO approval+  * Gains the “Imbued Self (Ice)” Quirk - for Ice the appropriate call is WOUND 10 as you flash-freeze things 
 +  * Having subsumed a substantial portion of the power of a god, your Dragonborn side has begun to get ideas. You no longer have control over when you take on Dragonborn form, this instead being decided by the GM (who should pick a suitable point or randomly choose an encounter if nothing stands out). In this form you have the absolute certainty that gods are lesser beings than yourself and that their power should either be yours for the taking or it should be extinguished. Whilst in Dragonborn form you are studded with ice, and the area around you will gradually freeze over as ice spreads outwards from you. You may freeze things and call WOUND 10 by melee once every 30 seconds whilst in this form. 
 + 
 +===== New Quirks ===== 
 + 
 +==== Literally Burning Soul ==== 
 + 
 +Your soul is literally on fire. You have an almost constant sensation of heartburn. Anything trying to influence your soul is WEAKENED in psychic combat. However, if you are trying to use your soul to any effect, it will also be on fire and this will cause problems at GM discretion. 
 + 
 +==== Imbued Self ==== 
 + 
 +Your body or part of it is in some way imbued with an element of the natural world. There are slight changes to your appearance which you may define. Once per encounter you may bring that nature forth, allowing you to make a standard call appropriate to this element by melee. 
 + 
 +Unfortunately,​ this nature also comes forth at times when you are not consciously holding it back, and sometimes you may wake up to find that whilst sleeping some amounts of this element have formed around you. For some elements (eg. Ice) this is mostly just an annoyance, whilst for others (eg. Fire) it can be deeply problematic.
  
 {{tag>​”unfinished business“ adventure otto_strang armand_cargan paige nobody bartholomew_banks brother_miller concerto the_peak_of_the_world tuireann}} {{tag>​”unfinished business“ adventure otto_strang armand_cargan paige nobody bartholomew_banks brother_miller concerto the_peak_of_the_world tuireann}}
resources/adventure/unfinished_business.txt · Last modified: 2017/05/25 17:56 by toml